Worms W.M.D

Worms W.M.D

View Stats:
adan_eslavo Dec 2, 2017 @ 12:29am
Suggestions for the future content
I really love this version of worms. It has good physics back from W:A, cute and clean graphics and some novelties (buildings (I love them), vehicles and crafting) I like very much. But I really miss few things and some aspects of the game should be widened:

1. Statistics after each game - I really like medals get after each game but I have no info about what I did to achieve them (f.e. "best worm" - most kills, most dmg applied?) or which worm got it (I really liked it in old worms). Those stats should be split for teams and worms too imo.

It could look like this example I quickly did:
https://zapodaj.net/457bb2df1d788.png.html
It is very simplified example (3 deaths of 1 worm :P) but game feeling would be better.

2. Wormpot was always funny thing. Why don't you add it soon? Some unusual random options would be nice enrichment in the game.

3. I really miss option of scenarios where I could choose 1 of 3 following setups during your playthrough (f.e. to 3 wins):
3a. You have one set of weapons for all your games,
3b. You can use saved weapons from last game in next one plus fresh set of weapons,
3c. You have brand new set of weapons each game.

4. What about adding dynamic water from last few worms games? I know there were a bit different physics laws but water could use its own.

5. Why all recipies for crafted stuff are only multiples of 2? Why don't you change some recipies to be f.e. 0/3/3/2 or 2/5/3/1 for really demanding weapons? Just for killing the boredom and making it even more difficult to craft armageddon.

6. Why I cannot craft or dismantle few things in a turn? You could make number of turns for crafted special weapons longer (from 1 which is silly to 3 f.e.). Somitems I can craft Armaggedon before dynamite will unlock after delay set in scenario.

7. I really liked weapon table from Worms Clan Wars where weapons were divided into weapons part (left columns) and tools (right columns). It would be also good if tools would not end your turn. To not modify current table too much you could divide it to up and down parts. And make the table bigger please.

8. It would be good if you add some brief descriptions of weapons when hovering over them. For now it is only visible in crafting table and it takes some time to get there. I would like to see same description for weapons I currently have.

9. In crafting table I can see greyed weapon when it is possible to craft something. But if there is in that field weapon I currently have I have no info about it because icon is colored. Then I need to click every field with my weapons to check if I can craft something in there. And time is sometimes crucial if you set turn time extremely low. You could make other type of indication like diffrent frame of the field or red foreground f.e.

10. Why don't you add random time for mine explosions from old good worms? It's simple but really challenging mechanics I didn't saw for a long time in your recent realeses.

11. Why don't you add option to scheme to disable only some type of vehicles (I really don't like that orange car, it completely doesn't fit the style) or other one which allows only f.e. helicopters?

12. Why I cannot delete dafault teams from the list? My custom ones are always on the bottom and every time I need to scroll down a lot to get to them. I won't use default ones at all so there should be option to delete them. Same problem is with scenarios.

13. No sudden death on Esc button? So bad if you die vs. AI.

14. Instead of yes/no choice there should be probability of appearance of the weapon in crate (again like in old worms). Some weapons are just too frequent and it should be adjustable.

15. I really miss Molotov Coctail (most likely to see), mail strike (forgot weapon from old worms), axe (really unique), scales (usufel in hopeless situations) or this stupid as hell but so funny homing pidgeon. Could you bring molotov back as a craftable option for grenade f.e.?

16. 3 weapons from the bottom of the tree should be craftable (Tasty Worm Lick - bazzoka modification, W1 Rocket - homing missile, Worm Stinger - sentry gun). They just look awkward as main type of weapon. Only drone of that 4 is good in there. As I said in point 7, 8, 9 weapon table need serious refine to be good and useful.

17. Only I think that few of the gravestones don't fit the game style? All Easter group is example of that. You could refine them a bit. But to not add bitterness too much there few gravestones I like very much (Crio and Rose).

18. Few more colors for teams? Please, playing with the same 6 colors is so wormy from the beggining of the series.

19. I heard about vertical maps. Wow, it would be so cool. I've never played on such maps and I couldn't imagine what possibilities it could have.

20.
Originally posted by ```skunk3```:
Also, I think that any vehicle that gets hit with an electric attack like a phone battery or an electric sheep should be disabled for at least 1 turn after it takes electric damage, like an EMP effect or something.
I really like that idea and it has my vote. Vehicles are too strong for now. And this jumping craziness of the tank is silly. Remove it please. And from me: after electric attack worms could be paralized also for one turn (can shot, cannot move - 1-turn artillery mode).


Good work on Worms WMD. It has potential that shouldn't be ruined. Keep on making it better.
Last edited by adan_eslavo; Dec 2, 2017 @ 3:05pm
< >
Showing 1-6 of 6 comments
adan_eslavo Feb 17, 2019 @ 4:06am 
@DevTeam, @Jonno Any progress on new content/bugfixes? What is your roadplan for 2019? Anything?
I was sent a 75% off coupon for this but after hearing how they are neglecting their product and the customers you have saved me some money.
TsudaTumiko Mar 13, 2019 @ 8:56pm 
Dynamic water.... I will love that.. more posing guns also, more options to play against magnet...
DKShadow_Team17 Mar 14, 2019 @ 9:40am 
While we don't have anything to announce at this time, we are always investigating ways to keep improving our games.
adan_eslavo Apr 4, 2020 @ 3:07pm 
And? How did you improve the game since then? Did you forget about us?

In the meantime, I have another suggestions for annoying things:
21. after finished skirmish (not whole game), I died against 5 AIs, so I left them and started doing some different thing. When I got back, it turned out result screen disappeared, so I couldn't find out who won that skirmish, or what were the statistics. Screen should be steady, until I click ENTER or smth;

22. connected to first, why on main screen (main where next map is chosen) I cannot find what current scores are? For example, I have 4 games played, where I won 2, yellow AI won 1 and red AI won 1, game is played to 3rd win and I cannot find any info what is current situation...

23. please, if you cannot add weapon editor like this:
https://px.worms2d.info/px080wiki/images/0/0d/Scheme_editor_weapon_table.png
then add at least power factor into scheme design (f.e. 10 bars, current power for each weapon is 5, 1 is lowest dmg, 10 is highest dmg). Some weapons are annoyingly weak, and some are on the opposite. With this I could make at least some own balancing. Even Worms 2 had such thing...

24. setting for replays triggering like in old worms;

25. random worms from team for plays lower than 8 worms;

26. sudden death on demand;

27. slighltly more intelligent worms on highest difficulty (seriously, every worm have to commit suicide in my game, no exception); they do not run from mines, dynamites etc which were placed by them! They jump (!) over crates and do not take them...

28. magnets shouldn't use turn; where's spy for crates and laser aiming tool?



Did you really abandon that game and started working on next release (read 2020)? Bugs are still present, and this game has so much potential...
Last edited by adan_eslavo; Apr 4, 2020 @ 4:10pm
KillerMafia Apr 5, 2020 @ 5:38am 
1) Rope race scheme exit gates that measure time, like they had in WR.

2) Different ranked game modes: the default one + Fort, BnG, any custom game scheme that's not a default.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 2, 2017 @ 12:29am
Posts: 6