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Αναφορά προβλήματος μετάφρασης
In the meantime, I have another suggestions for annoying things:
21. after finished skirmish (not whole game), I died against 5 AIs, so I left them and started doing some different thing. When I got back, it turned out result screen disappeared, so I couldn't find out who won that skirmish, or what were the statistics. Screen should be steady, until I click ENTER or smth;
22. connected to first, why on main screen (main where next map is chosen) I cannot find what current scores are? For example, I have 4 games played, where I won 2, yellow AI won 1 and red AI won 1, game is played to 3rd win and I cannot find any info what is current situation...
23. please, if you cannot add weapon editor like this:
https://px.worms2d.info/px080wiki/images/0/0d/Scheme_editor_weapon_table.png
then add at least power factor into scheme design (f.e. 10 bars, current power for each weapon is 5, 1 is lowest dmg, 10 is highest dmg). Some weapons are annoyingly weak, and some are on the opposite. With this I could make at least some own balancing. Even Worms 2 had such thing...
24. setting for replays triggering like in old worms;
25. random worms from team for plays lower than 8 worms;
26. sudden death on demand;
27. slighltly more intelligent worms on highest difficulty (seriously, every worm have to commit suicide in my game, no exception); they do not run from mines, dynamites etc which were placed by them! They jump (!) over crates and do not take them...
28. magnets shouldn't use turn; where's spy for crates and laser aiming tool?
Did you really abandon that game and started working on next release (read 2020)? Bugs are still present, and this game has so much potential...
2) Different ranked game modes: the default one + Fort, BnG, any custom game scheme that's not a default.