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I have been running two plus teams.
Second team. Shadow Warrior, Witch hunter, Bright wizard and either the priest or the slayer.
Witch hunter will really be alot of help with his at will power to damage undead.(look for undead missions to level him.
Bright wizard gets a Scorching flame spell 6 to case but it is a great healing spell.(not sure level 3 or 4.I think 3.
Shadow warrior picked up both a sword and bow for him only early on and it made him a real asset.
Last warrior is up to you.
If you need a heavy hitter bring the slayer for the MONSTERS, and if not bring the Warrior priest for more attack and ability to wear armour.
Ogre is only MEH. There seems to be alot of gear for him. So I leveled him as well and with the right gear he can be an attack sponge.
Actually I have leveled all of them thus far. My God is the Elven High mage sucky IMO.
too random to plan on his abilites during combat.
Seach out your missions and take ones that benifit you teams.
Get a bow for as many of your team as you can so when the Dam vampire appears two boards behind you can bow him.
I am really trying to get my Wpriest to work. But so far other then the dam ring He doesn;t really heal.
The star of the game is the Witch Hunter. Medium good against most, AWESOME against undead.
use him last to pick off the weakend undead with your at will undead .. .Bane I think it is called.
Good luck
Oh, just thought I would add this.
low to mid levels I thought the grey wiz was really good. Eventually turns out the bright wiz is better at combat over all. GWiz is good for getting your other warriors to make more attacks and healing.
So my party is Ironbreaker (tanky DPS), Witch Hunter (DPS), Waywatcher (DPS), Grey Wizard (Healer/support). With 3 heavy attacks from the Ironbreaker, and the Grey Wizard being able to reset his attacks cheaply, that's a winning combo most of the time.
Generally going for items that give extra attacks seem to be the way to go. I am thinking whether I should replace the Waywatcher with the Shadow Warrior or whatever it's name is. Are the deluxe classes supposed to be upgrades of sorts?
It's a little frustrating not being able to see what skills classes will get later. For instance I'm really annoyed with the rage thing my Ironbreaker has developed around rank 6, it means he misses a LOT more attacks than usual and most of the time he doesn't get any extra attacks to compensate anyway. Need a new tank kinda...
To try and get the best ones, when levelling up, quit the game (ALT-F4 or click the X) if you don't get one you like and retry.
Best with equipment and skills:
Grey Wizard, Marauder (despite the Berserk his gear is superb), Trollslayer (due to Whirlwind skill)
Good:
Bright Wizard, Ironbreaker, Witch Hunter, Shadow Warrior
Bad:
Warrior Priest, Way Watcher
Horrible (not even worth levelling):
Ogre Irongut, Archmage
Every Warrior Class has it Bonuses in later levels. I agree with the Irongut but you really need to equip him right and his items seem to be pretty rare.
Level them all over time. Personally I level my main party a couple of levels then rotate in one or two warriors in each dungeon to level them. Normally between Money Scarce times.
Yes, Warrior Priest with Sigmar's Hammer (Item), Scourge of Chaos and Hammer of Sigmar (blessing)... can easily do in excess of 80 wounds with one hit.
Trouble is, when you NEED healing you can't wait for him to get Defensive magic and when you need to kill something you can't just choose to go Offensive.
He is to variable to be consistent, and consistentcy is king.
True but Preperation is key. Always have some emergency healing options on each of your characters. Bandages, Potions, whatever you can get your hands on. The various healing items such as rings or armour that have wound healing on them mean your characters will always have 1 or so HP available to keep them alive.
Well my favoured group of characters is this:
Shadow warrior/Witch Hunter (depends if I'm facing Undead or not)
Trollslayer
Bright Wizard
Archmage
Plenty of frontline capability and plenty of magic. If the Archmage is healing the Bright Wizard is using attack magic. If the ArchMage is using attack magic the Bright Wizard is healing. Also as Darinthal stated there are rings of regeneration, bandages, provisions, potions and scrolls.
Also, when you get the masterwork enchanted armours, they usually act as a source for regenerating wounds too.
- Marauder
- Ironbreaker
- Waywatcher
- Grey Wizard
Currently got this running as the B-Team:
- Trollslayer
- Ogre Irongut
- Shadow Warrior
- Witch Hunter
The weakest member of the team is sadly the Ogre. He can take a lot of abuse, but tends to miss all the time when fighting. Moreover he has only 1 attack per turn.
Managed to get all the team members, except for the Orge up to Level 5. Same as my A-Team.
However compared to the A-Team, the B-Team is the weaker team. (Could be partially due to not having Deluxe weapons). The lack of options to heal is a big problem.
Most of my B-Team is equiped with Rings of Regeneration. This helps slowly healing the team in between fights. But when things that hairy, I did lose the whole team on some occasions.
On some of the missions the B-Team got killed, I swapped out the Shadow Warrior for the Grey Wizard to serve as healer.
Just wondering about your opinion:
Should I swap out the Orge for the Warrior Priest? (Will need to train my Warrior Priest seperately since he is still level 1). Or shall I swap out the Orge for one of the Mages? (Same problem though, all maged are still Level 1)
Biggest issue with swapping out the Orge is that that my B-Team will end up with only 1 Tank (Trollslayer) if I replace him with a Mage. Tried doing a Quest once with the Warrior Priest when still trying the B-Team configuration. He was the first one to die.
Last question: Where can I find proper weapons for my B-Team? So far I mostly found weapons for the A-Team. The strong weapons for the Warrior Priest mentioned earlier in this discussion haven't shown yet (or I may have sold them, but I doubt so). Unlike ironically the game I am playing on Android, in that game I constantly run into Warrior Priest weapons, but the problem is I never bought the additional characters. Would love to have some better weapons for the Witch Hunter, but haven't seen any either.
So far I've mostly been going in circles in the start region to train up both teams.
You tend to get more diverse gear the further into the regions you get. Best gear being in the last region (also the most variety).
If your B team all have regen then it may be worth swapping the Ogre for the Archmage. Get him a level or two and Apotheosis becomes available, which will heal all party members for 9 magic, to a tune of 4-8 wounds each (I think). It will be hard to start as the Archmage is crap until he gets a level or three. Or try the Bright wizard, again though he needs to level a little before he can heal, so you will want to take plenty of items in the meantime.
The Warrior Priest is very much a support role. He uses blessings to add buffs to your party. They fail a lot though and he is not very reliable until later levels. Don't try and take him as a lone healer because it simply will not work very well. Healing relies on him casting the blessing, it working, and then your other party members hitting an enemy. The wounds gained back are few unless you get a crit or a kill.
A team vs B team kind of defeats the purpose being able to chop and change depending on what you are going to be up against.
Personally when I first start i keep the basics of Barbarian, Waywatcher, Iron Breaker and Grey Wizard. Generally I don't use the delux weapons till later.
Once my members start climbing in levels I swap out one or two members each mission to build up their levels too.
Nomally after I complete a few missions and travel a few cities I pick a city with 4 routes out of it. Thus 4 mission options are available to choose from when I want to do a mission. I have found as most probably have by now that the missions change every time you travel to different cities. Keep your 4 path city as a base and check the missions and the rewards in particular. If they don't interest you or are a basic item that you really don't need travel to another city and back to the base city and the missions change. It is kinda cheating but it means you can pick and choose the items you need for your members. Normally I like to have the member the item I am going for is going to on the mission just to make me feel better rather than twinking.
Once my members are 4th ot 5th level I start using the delux items and swap them out for other items between missions to keep them all available for members I choose on each mission.
The rescue missions usually result in masterwork items from the particular tradeskill of the victim (Fletcher - Bow, Smith - Swords, Jewler - Rings, Alchemist - Potions etc.) These can also be particularly good for gathering gold as you can sell the items back at town if you don't need them.
Gold is a precious resource in teh Warhammer Quest world but magic items are common as well, water. Selling items is not a great way to get gold but since there is no large treasure hoards to ransack you will be selling most of what you find. I generally find that almost everything I find except the target item gets sold at least once past level 3 or 4 since Level 1 or 2 will generally all be upgrades to current items for all your members.
Things like Orbs of Power and Potions that are single use items are stored on every character that can use them for those emergency times (Orbs for those critical failures in the magic rolls causing random Monsters to appear especially when I am struggling with a particularly tough fight, potions to keep my charcters alive when I have used up all my magic).
Don't hoard your magic items. Something I learned very early on. Later on you will have no room to collect items thus not able to use them later and characters can only carry so many items. Use those potions that give you more movement and more attacks or better attacks. Great to use against things like Vampires and Rat Ogres although unlike D&D things like Trolls regen even from Fire Damage which annoyed me immensely to start with after using my Fireball spell against my first Trolls at a distance only to find that they regenned by the time I got to hit them with Melee.
As stated earlier. The game is very much Risk vs Reward. The better the item the bigger the monsters you are going to be fighting. Don't expect the best items to be found when you are level 1 you may need to upgrade items step by step to the best items.
Each class of warrior has it's Pro's and Con's. Just because the character has few attacks or fewer HPs don't rule them out. They can be invaluable in some circumstances. Unlike the board game the copmputer version the skills, spells etc are set in stone. You get them in sequence instead of randomly. The only things that are random are the number of HP you get when you level up and magic points you get and can store when you level up.
A team vs B team kind of defeats the purpose being able to chop and change depending on what you are going to be up against.
If he's trying to level characters though, it is probably best to swap them all out where possible. Otherwise you might get something nasty turn up that the low level characters will struggle with. Swap all the high level out for characters of similar low level though, and on a white dungeon, the difficulty will scale down to match the group. Makes it easier to get them levelled up.
I tend to deliberately get the better characters to knock down the health of larger enemies and have the weaker (currently) classes to finish them off and get the xp, it means the stronger ones stay in the lineup longer and the weaker ones level up and out as quickly as possible.