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It's too much RNG no skill involved whatsovever.
I was lucky enough that the 2 AI's on the left kill the AI on the right for me then one of the two AI's shot a nuke on a bouncer, bounce back and hit both left AI's. Without this crazy luck I wouldn't have beaten it.
Go right at the start and get yourself on the steep slope and shoot at Lucky and Dusty only. Lucky and Dusty have trouble most of the time hitting you there and will kill Ned accidently pretty quickly.
Pinata requires literally the enemy to ♥♥♥♥♥♥♥ kill themselves to win
Single player: where sometimes your aim is tested, but more often it's about how willing you are to reset over and over again.
Two sniper shots mission (sub-sniper + sniper), get it in one try. Baby Seagull mission, have 5 shots left. Then you get to the KEK Mega Nuke / Firework level 4 / ZA WARLDO ♥♥♥♥ where you're taking 150+ damage per enemy shot and it's just laughable.
Not to mention for some reason you can't increase your health with levels in Single Player missions but you can increase your treads and critical chance..? The ♥♥♥♥?
There were only one mission that felt difficult because of skillshots alone:
Finding Curves
Most of the others you could record angles on a notepad and just redo the mission until you got all the shots.
Finding Curves I had the use visual cues for the first two shots but the third required guesstimation. Most tried skill-based mission.
You can easily deal way more damage. Head into the Firing Range and notice how the Flame pattern changes.
The 4v4 Chaos map is pure luck and RNG, but at least you have your full arsenal to work with on that map. This challenge you're hoping for friendly fire way more than getting off a good attack, which is kinda the opposite of what you'd want to do in one of these challenges.