ShellShock Live
megagamer103 Jul 5, 2016 @ 12:03pm
weapon damage over distance
I'm currently in the firing range trying out possible weapons that have more damage the farther the enemy is, and I'm surprised at the results, we all figured the sniper was one of those, but moons also, it almost doubles the damage (comparing from an enemy right next to you to across the map), now I'm curious to see a list of the weapons thathave this property...

currently testing each and every weapon i own now.
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Showing 1-8 of 8 comments
Kinne Jul 5, 2016 @ 1:05pm 
Oh, so that's why my sniper shots have been weak. I thought single player bosses had some kind of damage resistance
GgWw1175 Jul 5, 2016 @ 1:05pm 
The ones i can think of right now are:
Rapid fire
Three-ball (at least 2nd to 4th tier)
Sniper
Arrow
Bfg
Moons
Travellers
Stream
Sunflower (i think)
Jammer
Needler
Synclets
Battering ram
Boomerang
Starfire (1st tier only)
Splitter (2nd and 3rd tier)
Bouncy ball
Sillyballs
Bounstrike
Fleet
Skeet
Kittens (2nd tier cat)
Seagull
Tangent attack (i think)
Clover (i think)
Kernels
Flintlock (i think)
Counter
Spotter
Tadpoles

Basically it's mostly weapons that contain multiple shots or rapid fire - styled weapons. I probably missed some of them, that's all i can think of atm.
Atomicbean Jul 5, 2016 @ 1:26pm 
That makes sense balance-wise, as it's harder (if not nearly impossible) to hit someone at extreme range with the entirety of most of those weapons, so if they didn't get a distance buff, they'd be either totally OP at close range or utterly useless at long range.

Though I'd say Clover isn't effected by range (unless it's the opposite of most of the others.) so much as luck - I hit a cross map one for 5 damage, though it was an upgraded one so not sure on the base tier.
Last edited by Atomicbean; Jul 5, 2016 @ 1:27pm
megagamer103 Jul 5, 2016 @ 1:26pm 
I didn't bother checking all the upgrades for the weapons i have, also I dont have all the weapons (only Lv like 57) i know sunburst does get it.
Last edited by megagamer103; Jul 5, 2016 @ 1:30pm
megagamer103 Jul 5, 2016 @ 1:29pm 
Clover i think just has a chance on dealing like 4x of its normal dmg on hit, (although i cant test this since i dont have the weapon yet, but i did use it in campaign),

but I do agree its all for balancing purposes,

also spaz... why is it so freaking random?! i shot at a nearby target in firing range like 15 times, and saw numbers ranging from 0 to 76 (non crits), and i was surprised to see 0 pop up as dmg...
I found a few more weapons that have damage dropoff, tho most of them seem to fit the bill of rapid fire weapons


Seagul (the droppings do more damage the farther it flies, not the longer it's it the air, the damage from the bird does not seem to change)
Chicken-Fling
Gravies
Guppies
Rainbow
Quicksand
Sunburst
Water Baloon
X Attack


It seems that damage is deteremined based on how far away you shoot, not how long the shot is in the air. Shooting straight up for a long shot won't produce a stronger shot than shooting across the map.

Something else I noticed is that the stone weapons do less damage with each bounce.
Last edited by ThaddeusRex[SUSPENDED]; Jul 5, 2016 @ 3:06pm
kingjames488 Jul 5, 2016 @ 3:14pm 
tons...
Kirilla Jul 5, 2016 @ 6:55pm 
Every weapon has more damage over distance
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Date Posted: Jul 5, 2016 @ 12:03pm
Posts: 8