Windward

Windward

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 This topic has been pinned, so it's probably important
Justin Dec 1, 2014 @ 11:53am
Beginner's Guide to Windward
Wrote the first guide to Windward here. Anyone wanna give it a quick read through and provide feedback?

This guide is also, admittedly, for myself so I remember things too.
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Showing 1-15 of 35 comments
ArenMook  [developer] Dec 1, 2014 @ 6:48pm 
Very thorough! Impressive.
MoonlightEmber Dec 2, 2014 @ 8:14am 
Going to pin this, so that everyone can find it, thanks for doing this! :)
Justin Dec 2, 2014 @ 8:43am 
A bit of a more pressing question though: is there anything in there that's wrong? I really, really don't want to be presenting information that's wrong.
ArenMook  [developer] Dec 2, 2014 @ 1:31pm 
Well, rumors are never wrong. Things can change when playing multi-player though, or when towns grow, which may cause it to seem like the rumors are wrong, when it's simply the town's demands that changed.

Main difference between factions is also in how they gain experience. They each get a bonus to specific experience. Valiant - combat, consulate - questing, sojourn - exploration (they gain exp from discovering towns), and exchange - from trading. If you start as Valiant then find yourself mostly doing questing, you may wish to switch to the Consulate faction, for example.

Also, where you buy ships matters. Factions have certain favored ships that they give a 30% discount on. Valiant towns sell Ship of the Line at a 30% discount, for example.

Quests, while all are available, also are affected by factions -- or their cooldown timer to be precise. Valiant can get kill quests much more often than other factions, for example.

Regarding "Additional effect" slot -- in addition to the two you listed, there is also a Mortar you can obtain, which gives you a new AoE ability (in addition to the explosive ammo bonus). You may also wish to add "at the time of the writing", as this will be expanded in the coming weeks. Same with the grappling hook / spyglass.

In regards to talents, the benefit they provide is generally either +2 / +5 if it has 2 points, or +1 / +3 / +5 if it's a 3-point talent. Volley is 15% / 30% / 45%. Lucky charm effectively boosts the quality of items by +1, and in some cases even +2.
Justin Dec 2, 2014 @ 1:43pm 
Thanks for the feedback, I'll be implementing this ASAP.

I think I implemented everything mentioned.
Last edited by Justin; Dec 2, 2014 @ 2:03pm
Micheal Feb 14, 2015 @ 12:14pm 
I have a question that doesn't seem to be covered. What is the Green Upwards arrorw requirement that I sometimes see? And at what point do we unlock the special abilities (3rd row of talents) and the class abilities (under their respective tree, support, damage, etc).
Justin Feb 14, 2015 @ 12:22pm 
The green upwards arrows are your talent points. A new patch means you need a total number of talent points (which you can see if you press K; it's expressed as [available to spend]/[total gained]) in order to get there.

The third row of talents are unlocked by spending points on the second row; Defiance, for example, requires you to invest points in Shields Up! first.
ArenMook  [developer] Mar 17, 2015 @ 8:10pm 
I've gone through the guide and cleaned it up a bit to remove references to old information and add some updated content.
Justin Mar 18, 2015 @ 10:05am 
Much appreciated, Aren!
Sandarbian Apr 16, 2015 @ 2:39pm 
corvette and frigate more powerful than a ship of the line...♥♥♥♥♥♥♥♥. Agile, speedy, I grant, more powerful is just WRONG.
Justin Apr 16, 2015 @ 6:13pm 
Power in that context is "attacking power".
ArenMook  [developer] Apr 17, 2015 @ 12:20am 
I adjusted the stats of ships in the guide to reflect the recent changes.
[STD]Random Lead May 12, 2015 @ 2:35pm 
Sorry for the necro. Just want to chime in and say this guide just got you guys a sold game.
Justin May 12, 2015 @ 2:54pm 
It's impossible to necro a pinned thread =P

Thanks for the guide, though Aren deserves the credit - I'm just a guy who wrote the guide.
CoolDaddy May 13, 2015 @ 7:14am 
could you add a bit of info about the stars above the ship's head. from what I can tell someone said "You get one star for each kill until you hit the fifth, then it changes to a skull." and possibly something about crit chance increase?
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