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Age of Medieval is a single-player medieval strategy game. You start on a road with a hero, four families and one cart of timber, stone, food and tools, and you choose where the village goes. From there you lay it out street by street, open the roads that carry your trade and raise the men who keep it.
When a siege comes, it is fought inside the village you drew: the ram leans on the gate you placed, and your people ring the bell and run for shelter. Field battles are real-time, 24 soldiers a side with reinforcements arriving in waves. When your lord dies, the heir inherits the village, the routes and the wars.
The game releases on 17 May 2027 at US$ 17.99. Until then, this page gets a short post several times a week: one system at a time, shown in the game as it is today.


A house only goes up beside a street, so the first thing you draw is a street out of the square. Then come the houses, the well, the woodcutter and the fields you drag out to the size the land allows. Seven ranks take a hamlet to a walled town, and each one asks for something you have to build: a closed palisade, a keep, a stone wall with towers, a market square.

No road, no trade. Build one to the neighbour stretch by stretch, see the cost and the days before you pay, then open a route and let your merchant buy low and sell high on his own. A village with no salt pays ten times what the town does.

Twelve seconds to deploy, then the enemy comes on. Box-select, attack-move, queue orders with Shift, and switch a regiment to column to march or to a circle to hold off horse. A charge into a line that has not braced its spears throws men back; a blow from the flank does more, from behind more still.

Marry into the House whose border you want, swear to a king or claim a throne. Take iron and charcoal to a smithy and build a weapon part by part. Then die: the eldest adult child takes the House, then the spouse, then a younger relative.
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