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Rapporter et problem med oversettelse
Rome 2, put your general in a port, he makes the gods blush within a few turns.
Medieval 2, have a princess for a little while and that damn secret_love ancillary pops up and takes off a charm. For just about no reason.
Sometimes I spawn a new general in my capital and by second turn he has eastern culture trait and I am located in Britan. I don't get it.
Agree with this 100%.
Bad traits can be fun (i.e. Crusader Kings II, which has a good balance and variety of both good and bad traits). But when I get bad traits for leaving my general in a port town for 3 turns just to garrison against an opposing army that just invaded? Well, like the quote says, that's just stupid.
To me, bad traits should operate like some of the good traits: if your general leads from the front and his unit takes casualties, you get traits that increase Zeal... by the same token, if your general is the first unit to withdraw from a battle, maybe have a negative (cowardly?) trait for that.
But right now, again, as CommodusIV says, these current bad traits occur for just stupid reasons (and, indeed, occur over and over again for the same stupid reasons).
Have you ever tried Hellbent's "Traits, talents and toadies" mod? That makes a few tweaks but probably won't do much to fix the predictable bad trait spam you get :
{LENKE FJERNET}http://www.twcenter.net/forums/showthread.php?621093-TTT-Hellbent-s-Traits-Talents-and-Toadies-A-Character-Mod-Overhaul-v-1-6-%28Updated-Oct-29th%29-%28Eastern-Greek-Egyptian-Ancillary-Overhaul-New-Trait-Portraits%29-Patch-5-Nomad-DLC-Compatible
I'm 100% in agreement with you about traits though. For me they were probably the BEST immersive feature in Rome 1 and the WORST in Rome 2. The fact that they are limited to just 3? Why?! How arbitrary!
And that totally irritating feature of the UI meaning that you had to mouse over each one individually just to see the tool-tip! Who has time for that? Especially in the vanilla game when your generals would be dead before you even gave a damn about them. A spectacularly bad piece of game design there in my opinion.
If you want a good way of quantifying just how badly character traits went downhill in this version, check out the graph for all traits in Rome I here:
{LENKE FJERNET}http://www.geraldtan.com/rtw/traits6-desc.pdf
Such variety! There are some gems in there. And I seem to remember they all came with a much more meaningful buff/debuff. This piddling +1 authority etc in the new game. I couldn't care less to be honest!