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Agents in this game I found lacking and annoying at best, I could be wrong about agents, I just can't be bothered to use them.
My choice is Picts, good starting area and night fighting. I did want to play as the other two but I couldn't find a mod that fixed the missing night fighting, and I couldn't find the file that needed to be altered to allow for night fighting so I could make a mod.
Night fighting is very handy and very nice looking, wipe out multiple armies with a single army with that one.
You can deploy your units in the far back corner with onagers to attract the enemy, have dog units up on the front line to release the hounds and retreat.
I would like play as Ebdanians and the Caledonians, but the non-existant night fighting isn't appealing.
I'm doing a Ebdanians campaign. I off set it with "The Ninja Mod". Makes it so any army can use guerrilla deployment. Sometimes the AI army's will bunch in a corner of the box. The mod stopped that by allowing them to have proper lines on start up. About 99% of the time they don't use it though.
So no night battles but you do get a ambush style of game play which next to night battles all the Celt factions should have been given due to the lack of a well rounded Top Tier units. Such as the Ebdanians best Cav is a Medium unit.
I also use a Unit mod which gives them top tier units with armor and weapons logistically matching the WRE. Basically a late unit mod for the "What if" side in my end game. I mean any faction that ends up taking 2/3 of the know world would be reflected in it's army's armor and weapons. And there purchase price reflects that also.
If the night battles are your thing then check for a better Pict unit mod. Unless of course you wan't to take the world over one hairless chest at a time ; )
http://steamcommunity.com/sharedfiles/filedetails/?id=446451100&searchtext=Night+Fighting
You sir deserve a medal. I subbed and will give it a try and post with an update.
There was actually a problem with the mod, BOB decided to merge two mods together, the problem has been solved.
*angry shaking hand - damn you BOB for messing me up, never happened in Rome 2.