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On strategical map:
- Integrity bonus;
- Replenishment bonus, equal to that of a city;
- Slightly bigger reinforcement radius;
- Immunity to any attrition;
This only slightly tilts powers balance in autoresolve screen, and this is THE BEST THING ABOUT IT. Foolish AI will eagerly engage your forces with all his might. Little he knows about dangers, that await him him on tactical map:
-Wooden walls with 6 entrances;
-2 instances of pales and 2 instances of caltrops, which hurt cavalry badly. Deployed anywhere within your deployment zone;
- Morale boosting capture point in the center of the camp;
- 6 freaking towers, raining fiery death upon the enemy;
Now take your heavy infantry (spears and cohors) and deploy 2 squads behind each entrance in a testudo formation (ideally, you can improvise). Cavalry armies (huns, sassanids, I am looking at you) can't do crap about it. Two stacks? Whatever. Their general will most likely lead the assault and get slaughtered. Reinforcing army, already shaken by general's death, will route, when towers start firing at them.
Have a couple of cavalry units to chase routing units down.
Heroic victories and glory await you.