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this has nothing to do with training nor lack of money lol they just evolved from the cohortal system, in which the mechanics of the battle was based on the close packed cohorts using pila volleys and gladium for thrusthing hit, to a more phalanx formation, in which the men used spears and more long swords.
i fail to se how cornuti seniores,Herculiani seniores,eastern auxilia palatina,numeroi and hetareia guards are "WEAK"
I never said weak i said "some of the worst"
Herculiani seniores are a top range tier 2 infantry unit and are the only real decent infantry they are compedative against most other factions top infantry, Numeroi are basically identical to armoured legio nothing special about them theyr both mid range tier 2 and are not compedative against other factions top tier 2 infantry(Chosen Uars/Herculiani seniores etc etc etc eat them).
eastern auxilia palatina are spearmen not infantry and have identical stats to theyr earlier model Lanciarii Seniores they get 5 damage and 5 defence for double the upkeep and huge cost nearly all other factions have better(especially germanic spear masters will eat 2-1 ratio or worse).
hetareia guards are basically suicide infantry, basically a foot version of shock/heavy cavalry but heavy cavalry do more and last longer, shock cavalry do more but last less = just use heavy cavalry instead for extra mobility and same effect. most factions have theyr own version of hetareia guards that are extremely similar. They are not versatile at all, they charge ONLY other infantry thats all, if you charge anything else your wasting them also they die fast from ranged attacks due to lack of shield.
ERE does not come with good hold the line infantry.
Just use heavy cavalry is the solution to most of the Tactical questions I have in this game :)
they seem fine to me imo theres no need to spoil the game for everyone just becouse one random person said so if you feal they need "tweaks" go download packfilemanager and do it your self
When ever my Comitatenses break testudo for a melee charge and the enemy have some missile units at the back they will fire into the melee and somehow out of just pure skill and marksmanship begin to wittle down all of my men while killing maybe a handful of their own to friendly fire.
Also I have only noticed testudo really help against infantry when the troops are on highground, when it is open field the testudo does barely anything to change the outcome of a melee unless it is vs cavalry.
Player units hit boxes are %40 larger, thats why AI missile units are far more accurate and your friendly watchtowers shoot your own troops more often. I have been told there is a mod to fix it, dunno where tho.
Putting it simply the one thing Roman infantry do get is decent armour the rest is mostly mediocre, testudo stops them from breaking formation(adds weight) and getting fatigue = a well armoured slow to die unit(doesnt do much damage tho), it seems the devs want us to use defensive testudo as the anvil and cavalry as a hammer(or another unit).
Not trying to spoil the game mate, im aware in this version of total war basically all troops except Roman get decent boosts(desert spearmen in rags get suprisingly good stats for starving bums off of the street). Attila is clearly for the players who want to play the other side of things, swapping roles basically from Rome1+2. It would be nice to get a bit more of a closer balance tho, if the rest are going to be better atleast give Romans a chance lol.