Total War: ATTILA

Total War: ATTILA

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InViz0 Feb 11, 2015 @ 4:20pm
You CANNOT / WILL NOT achieve 60 FPS - warning
Thread Edit:
I urge those of you with this issue to take your complains to the official CA forums, there you will find other users with similar or better PCs that have the same issue.

The true max FPS at extreme 1080p this game has seen is on a dual titan-z setup with 35-40FPS. Shove it trolls.


Without getting into all of the specifics, I have been a PC Gamer since I was 9; when I built my first PC. I have studied computer-science and have wroked around computers since. Currently 25 years old.

You CANNOT achieve 60FPS in a game using a 32-bit Engine running on above medium settings in a newer title.

Rome2 Total & Shogun 2 to this day do not support 60FPS for 3K HD (2560x1440)or 4K HD because of the bottle-neck that is 32 bit.

Rather than creating a new engine, Creative took the approach of recycling the old one and layering new themes and animations on top of it.

I update my computer on a yearly basis, look below if you don't believe my claims:

2560x1440p
i7 4790K - 4.2GHz
Asus Mark 1 Sabertooth
16GB DDR3
Samsung 850 SSD 512GB
2x 980GTX 4GB OC SLI
Asus Xonar STX Audio
Water-Cooled

What do you think my usage looks like at Ultra Rome2 Settings? 45-50FPS
40-60% CPU
>65% on each GPU
>3GB DRAM

Typical trademark 32-bit bottleneck. If you need to buy the game at least get it 3rd party steam for half price, non-60fps games are not AAA, not 2015, and certainly not worth more than $30.


ATILLA FPS RESULTS:
1440p - Extreme - 25FPS >60% usage across the board
1080p - Extreme - 32 FPS same usage
1440p - Max Quality - 35 FPS - same usage
1080p - Max Quality - 40+ FPS - same usage
1440p - Quality - 40FPS
1440p - Performance - 60FPS

With that being said, NO COMPUTER can run 60FPS on ANYTHING higher than Performance settings.
Last edited by InViz0; Feb 20, 2015 @ 4:37pm
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Showing 1-15 of 132 comments
I personally don't care.
InViz0 Feb 11, 2015 @ 4:37pm 
Originally posted by CommodusIV:
I personally don't care.
Most do, this is not a game that makes its money from Macbooks and casual notebook PCs, most of us ARE system-builders, and all of us are going to have to deal with the constant annoying jump in frames from 30 to 60 as the game progresses.

Or we will have to lower the details so low you might as well be playing the more polished Medieval 2 Total War.
I wouldn't mind a polished medieval 2 total war.
Cullen's Hound Feb 11, 2015 @ 4:49pm 
I think you are wrong about the equipment most players use for this game.
InViz0 Feb 11, 2015 @ 4:50pm 
Originally posted by CommodusIV:
I wouldn't mind a polished medieval 2 total war.
Not trying to insult or troll here, but Creative Assembly has already released numerous polished gems that run on 32 bit perfectly well. I suggest you pick one of those up rather than buy what we are all expecting to be the next unpolished 2015 AAA turd.

We are all truly waiting for their next-gen triple AAA experience that has not taken place since Rome 1 Total War, each game has slightly higher quality textures, and better animation. Unfortunately it seems CA will capitalize on our group once again without major improvements. I'm sick of seeing the same bugs from game to game.
I am going to play what runs.
Papa Sponge Feb 11, 2015 @ 4:54pm 
Originally posted by CommodusIV:
I wouldn't mind a polished medieval 2 total war.





+1+1+1+1+1
Legolose Feb 11, 2015 @ 5:00pm 
Originally posted by CommodusIV:
I personally don't care.
Same??
Synthetic Foo Feb 11, 2015 @ 5:00pm 
You aren't getting 60fps because you have a single-core CPU bottleneck. It has nothing to do with 32-bit. The main thread is not able to execute fast enough to drive your GPUs at 100%. Assuming linear scaling, you would achieve around 60fps at 5.6GHz. In other words, not possible on Haswell with 24/7 cooling. Skylake at 5GHz may be able to do it.
Last edited by Synthetic Foo; Feb 11, 2015 @ 5:01pm
=(e)= Lemonater47 Feb 11, 2015 @ 5:36pm 
If you study computer science you would also know that they don't actually have to make a new engine for the game to be 64 bit. They can just make this engine 64 bit.

But simply making it 64 bit won't nessesarly improve performance. It can actually make it worse. It also means people with 32 bit systems which is regrettably over 1/4 of steam users won't be able to play this game.

The main bottleneck for this game performance wise is the CPU. Becuase this game is not multi threaded.

It being 32 bit means they have to cut down on content. RAM usage of the game will not exceed 2GB. Neither will graphical memory usage. Making it 64 bit essentially removes the RAM restriction allowing more things like animations, models, sounds etc to be loaded and run. 32 bit ONLY limits what content can be loaded at one time.

Making the game multithreaded also raises problems mainly with the AI. As things are being done at the same time on multiple threads.
Qoojo Feb 11, 2015 @ 6:15pm 
Get ASUS ROS swift gsync monitor. Problem solved. Works for me. Not only that, but because it is 120hz/144hz, it actually increases frame rate over the standard 60hz ips monitor. I have the monitor, and I get 53-73 fps on the campaign screen with a single 980 and a much lesser cpu (i7 - 2600k).
JayC_Reaper Feb 11, 2015 @ 9:14pm 
im above 60fps in Rome 2 almost all the time.... what school do you go to?
atombomb562000 Feb 11, 2015 @ 9:30pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=326392556


Umm yeah you were saying and I have several others when i had my old 760 sli's
Kevin Feb 11, 2015 @ 10:47pm 
I have had no problem getting over 60 fps on rome 2 and shogun, and this guy is a complete useless trolling, such a bad attempt
Last edited by Kevin; Feb 11, 2015 @ 10:47pm
LordDarkHelmet Feb 11, 2015 @ 11:21pm 
He went to school don't you know so he has to be right . right?
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Date Posted: Feb 11, 2015 @ 4:20pm
Posts: 132