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Or we will have to lower the details so low you might as well be playing the more polished Medieval 2 Total War.
We are all truly waiting for their next-gen triple AAA experience that has not taken place since Rome 1 Total War, each game has slightly higher quality textures, and better animation. Unfortunately it seems CA will capitalize on our group once again without major improvements. I'm sick of seeing the same bugs from game to game.
+1+1+1+1+1
But simply making it 64 bit won't nessesarly improve performance. It can actually make it worse. It also means people with 32 bit systems which is regrettably over 1/4 of steam users won't be able to play this game.
The main bottleneck for this game performance wise is the CPU. Becuase this game is not multi threaded.
It being 32 bit means they have to cut down on content. RAM usage of the game will not exceed 2GB. Neither will graphical memory usage. Making it 64 bit essentially removes the RAM restriction allowing more things like animations, models, sounds etc to be loaded and run. 32 bit ONLY limits what content can be loaded at one time.
Making the game multithreaded also raises problems mainly with the AI. As things are being done at the same time on multiple threads.
Umm yeah you were saying and I have several others when i had my old 760 sli's