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yeah but you would also expect that to not give them a -5 to cunning and therefore make them terrible at doing it.
Well, when you have to choose between 4-5 dirtbags, you don't get many choices. I'm just glad that agents actually matter in this game and are almost necessary compared to previous TW games where it was like some optional mini-game.
Depends on the faction I believe. Some of the higher tier buildings just give a better public order bonus and that's it.
Their Rank 2 Agent: CRITICAL SUCCESS SUCCESS CRITICAL SUCCESS
Also remember that there are a lot more AI than player and that you always forget when they have big losing streaks.
.... that doesn't account for the fact that they get desaturous traits on recruitment. Can't really do anything to stop that, so it just makes me want to avoid agents entirely.
I have a hard time winning without them. Especially factions that are sensitive to religious differences. I have multiple priests deployed in some areas.
I need champions to raise stacks quickly and to vet up my stacks that are already there.
I need spies to see the map and keep those other agents off me.
Avoid entirely? I couldn't do it.
I never said I could either, it's just I'm really turned off from using them as they constantly get terrible traits for no apparent reason, so I can't strategically do anything to prevent it. It's a really frustrating mechanic in a strategy game.