Total War: ATTILA

Total War: ATTILA

View Stats:
Totalwar1402 Feb 21, 2015 @ 3:12pm
Why are building conversion rates so high?
It costs 10,000 to turn a tier 1 village to my culture so that I can actually get a garrison. I am playing as the Saxons who have a 50% reduction to that cost. WTF CA? Do you not realise how tedious it is having to spend turn after turn doing nothing whilst your armies babysit a few territories.

This game is so tedious sometimes.
< >
Showing 1-8 of 8 comments
Orutrus Feb 22, 2015 @ 2:26am 
I think its because the religious difference is too high. The more people converts to your religion in that region, the cheaper it gets.
Hannibal Barca Feb 22, 2015 @ 2:29am 
they want you to turtle not expand to early
Korstrynn Feb 22, 2015 @ 2:30am 
Well, you're replacing every single building in a city with the ones of your culture. It takes a lot of money.
lilpopjim Feb 22, 2015 @ 2:45am 
Originally posted by Syr Enigma:
Well, you're replacing every single building in a city with the ones of your culture. It takes a lot of money.

Exactly. I'd imagine 'converting' every house and building to your culture throughout the entire city would prove costly.. I don't mind the price but yeah. Even when i played as the Saxons with the half price trait; that means everyone else must pay 20K!!!
Totalwar1402 Feb 22, 2015 @ 2:58am 
But in early game you aren't going to have a spare 20k lying around, just getting a measly income is hard enough. This wouldn't matter if there wasn't an army cap so that I can't just train a garrison of troops like I could in previous TW games. You really need to be able to get that garrison and it cripples you that you can't just conquer and move on.

The game (same with Rome 2) is just tedious. Rebels and food are way more of a threat to me than the Western Romans who didn't even put up a fight. But instead its taken me 50+ turns to convert two settlements to my culture. Thats a lot of boring waiting around doing nothing. How does that make the game more enjoyable or immersive? Its like the camapign AI has gotton worse and worse since Medieval 2 until now the main factions can barely play against you. Instead they just have randomly spawning rebel armies and factions to compensate for a mediocre AI.

This isn't a TW game its a resource management SIM.
aapgorilla Mar 1, 2015 @ 6:58am 
Yes this is stupid, it is cheaper and quicker to tear down and build a new town than to convert it. I had one tier 2 town which would cost 13 turns and 15k to convert, whereas and upgrade from tier 2 to 5 would cost 14 turns and something like 15k too
Fistface Dec 13, 2015 @ 2:15am 
Now, thankfully, tooltips say things like Conversion cost +82% due to local culture. (82% is just an arbitrary example). Makes sense though, in the context of the realism of the game.

At about stage III on the tech tree I decided to go full civic. Once you start earning buko moola the conversion rates get a bit less painful.

I'm getting the feeling Attila is a lot more of a civic game. If you go military I think you'd need to be constantly razing, looting, etc. Maybe good if you were going for the achievement where you go to war with everyone you meet. Can't remember the name of that one.
Falaris Dec 13, 2015 @ 2:44am 
It's not like converting a people's culture is a simple thing. Just look at today.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 21, 2015 @ 3:12pm
Posts: 8