Total War: ATTILA

Total War: ATTILA

View Stats:
Sparda Feb 20, 2015 @ 8:54pm
No kill animations.
While in a battle watching my units fight I never see any kill animations save for 1 evrery 5 mins. All I get is units falling over randomly. Sometimes this happens when getting hit on there shields but more often then not it just looks like spontaneous heart failure.

I had this same problem in Rome2 and it really just bugs me. Shogun2 was the complete opposite, every death on the battlefield was immersive and bloody. They would slice necks, run them through with spears, heads flying off and even before the death there was a little swordplay involved.

I have all the graphic options maxed but AA and unit size. Unit detail is also maxed.

I really do like this game though, its a huge step up from Rome2 on every aspect. If im missing somthing help me out or if there is a mod that helps for this game or rome2.


< >
Showing 1-8 of 8 comments
Chef GrumpyBlitz Feb 20, 2015 @ 9:06pm 
its cuz the happy lil total war community was complaining about how every unit in rome 2 was having a 1 on 1 epic fight and that was unrealistic blah blah blah im a idiot for bi_tching...that the devs just turn down the frequency of it so you get boring jab jab stab stumble die animation
Sparda Feb 20, 2015 @ 9:10pm 
Gosh, would have been better for them to just add a slider to turn the frequency up or down instead of killing it off.
LeadStarDude Feb 20, 2015 @ 9:11pm 
I think they will be added with a Blood & Gore DLC.
LeadStarDude Feb 20, 2015 @ 9:12pm 
Originally posted by Sparda:
Gosh, would have been better for them to just add a slider to turn the frequency up or down instead of killing it off.
I wish the had a slider for the frequency on both Rome II & Attila. It would be nice on Shogun 2 as well.
Sparda Feb 20, 2015 @ 9:13pm 
Well the blood & Gore for rome 2 did Fu-ck all since there was barely any kill animations in that game.
The Glizzy Goblin Feb 20, 2015 @ 9:27pm 
Originally posted by Sparda:
Gosh, would have been better for them to just add a slider to turn the frequency up or down instead of killing it off.

Doesn't work like that, and to be honest the gesture to the community that they're backing off these gladiator/hollywood 1v1 duels is a good thing.

Why? Because people seem to be forgeting the huge moshpits that occured around Rome 2's launch. Also, the 1v1 animations are ♥♥♥♥♥♥♥♥. So you have 2 people dancing together, while 4 of there friends on each side simply stare at them, gapping open with there fish mouths as they slide and bounce around clipping and colliding with people, awkwardly and impossibly making people bounce back when they collide. I'd perfer Medieval 2 and Rome 1, where soldiers would wail on people swinging at air instead of all these awkard 1v1 choerographed duels.

And CA didn't do much of a good job removing kill moves. All there generic attacks look awful, and its awkard watching them slide and bounce around into attack animation to start one. They also use projectile death animations, like soldiers dieing by arrows or javelins, in really inconsistent and non-sensical ways.

I'm praying for a new engine for the next total war game, Warscape is incapable of more than 1v1 animations or "Kill Moves" and CA continue to restrict themselves with it. When they make WARHAMMER TOTAL WAR they need to look at what makes Total War special, the battles, and IMPROVE THEM FOR GODS SAKE. The last improvement was in Shogun 2, which had the warscape but managed to make them more fun. Rome 2 utterly failed at that, they spent more time dumbing down the graphics and stripping the campaign bare, which they then did the exact opposite for Attila. Stop focusing on the Campaign, and create bueatiful, chaotic, immersive battles that are a joy to play and require tactical thought and start dealing with issues that have been plaguing the serious forever instead of going around in circles.

/end of rant.
Sparda Feb 20, 2015 @ 9:36pm 
Originally posted by LittleLegionaire:



And CA didn't do much of a good job removing kill moves. All there generic attacks look awful, and its awkard watching them slide and bounce around into attack animation to start one. They also use projectile death animations, like soldiers dieing by arrows or javelins, in really inconsistent and non-sensical ways.

Im with you on this. Even if they dont have the "Hollywood kills" they could atleast have real brutal stabs, slices, quick kills that look good. I dont really care for over the top animations but make a effort to make it look like a real battle.
WALI Feb 20, 2015 @ 9:36pm 
Originally posted by LittleLegionaire:
Originally posted by Sparda:
Gosh, would have been better for them to just add a slider to turn the frequency up or down instead of killing it off.

Doesn't work like that, and to be honest the gesture to the community that they're backing off these gladiator/hollywood 1v1 duels is a good thing.

Why? Because people seem to be forgeting the huge moshpits that occured around Rome 2's launch. Also, the 1v1 animations are ♥♥♥♥♥♥♥♥. So you have 2 people dancing together, while 4 of there friends on each side simply stare at them, gapping open with there fish mouths as they slide and bounce around clipping and colliding with people, awkwardly and impossibly making people bounce back when they collide. I'd perfer Medieval 2 and Rome 1, where soldiers would wail on people swinging at air instead of all these awkard 1v1 choerographed duels.

And CA didn't do much of a good job removing kill moves. All there generic attacks look awful, and its awkard watching them slide and bounce around into attack animation to start one. They also use projectile death animations, like soldiers dieing by arrows or javelins, in really inconsistent and non-sensical ways.

I'm praying for a new engine for the next total war game, Warscape is incapable of more than 1v1 animations or "Kill Moves" and CA continue to restrict themselves with it. When they make WARHAMMER TOTAL WAR they need to look at what makes Total War special, the battles, and IMPROVE THEM FOR GODS SAKE. The last improvement was in Shogun 2, which had the warscape but managed to make them more fun. Rome 2 utterly failed at that, they spent more time dumbing down the graphics and stripping the campaign bare, which they then did the exact opposite for Attila. Stop focusing on the Campaign, and create bueatiful, chaotic, immersive battles that are a joy to play and require tactical thought and start dealing with issues that have been plaguing the serious forever instead of going around in circles.

/end of rant.


This! and add Blood and Gore asap!
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 20, 2015 @ 8:54pm
Posts: 8