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That's a good tip, I never really thought of that even though it follows logically from lower-ranking generals usually being easier to target, assuming they have no special traits, household, or agents. Taking out their general in the battle leaves only the possibility of an agent in their army (which is rare, but I've seen it).
I would add that in general recruiting agents from buildings that are upgraded produces higher-quality agents. For example you can recruit heroes/champions from a warlord or chieftan's hold, but if you have a keep or a castle you should get better agents (fewer negative traits, better chance of beneficial traits) upon recruitment. There's no surefire way to prevent the occassional negative agent trait straight out of recruitment, but that should better your odds.
Also, if you have a noble or family member in your faction with the mentor unique trait, make him a governor in the province where you recruit your agent, or if you have different agent buildings in other provinces just move that general into the province when you recruit and you'll be able to upgrade your agent right away. This is a huge help with spies because you can give them skills like "scout ahead" and put them into one of your armies to gradually level up a few ranks as opposed to having to level them by targeting armies/other agents and risking them acquiring negative troops (which as you know is much more likely to happen when they're inexperienced and green).
By the way yes you can lose negative traits, but the odds are against it not only because it takes numerous successes that are diametric to the given trait/failure but also because the negative trait itself makes success that much more unlikely.