Total War: ATTILA

Total War: ATTILA

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Stutter in Battle
Hello all,

Whenever i want to play this game and get in battle it will drop fps to like1 fps every couple of seconds. Anybody knows how to fix this?
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Showing 1-6 of 6 comments
Dan Mar 18 @ 8:32pm 
answer is in this thread mate, just a few posts under yours,

https://steamcommunity.com/app/325610/discussions/0/598519702166220133/
Alzorik Mar 18 @ 11:52pm 
I choose LS1 and multiplier 3 and 25 percent lowest level in flow scale for clarity to textures cause if its higher its kinda blurry. For Sharpness you could choose any. Play huge battles in 120+ fps no stuttering anymore and graphics remain the same with these settings
Last edited by Alzorik; Mar 18 @ 11:53pm
MarkShot9 Mar 19 @ 12:12am 
Originally posted by Alzorik:
I choose LS1 and multiplier 3 and 25 percent lowest level in flow scale for clarity to textures cause if its higher its kinda blurry. For Sharpness you could choose any. Play huge battles in 120+ fps no stuttering anymore and graphics remain the same with these settings

I have a 60Hz 1080p 32" TV. I have done adaptive with 60FPS and NVidia LATENCY=ULTRA. This assumes a very fast GPU (4090 here). I just tested today and 28 FPS is about 35% GPU utilization for me.

Stress testing in custom with MAX graphics with 4v4 ultra armies; the biggest drop I get is to 28/60 with totally acceptable mouse input. In a real campaign, I don't see how such battles could arise. I think the most you can get is a 2v2, since the game feeds units on to the field capped at 40 units; not 80.
MarkShot9 Mar 19 @ 12:25am 
Originally posted by Belgian:
Hello all,

Whenever i want to play this game and get in battle it will drop fps to like1 fps every couple of seconds. Anybody knows how to fix this?

You should see if you can get overlay of some stats like GPU util and VRAM. Stuttering can happen when you lack VRAM and models keep being swapped in and out of VRAM. I understand running graphic overhauls of units and terrain will entail larger models than the base game.

For me, the game is CPU bound, and FPS is proportional to unit size and number units actively engaged (as it is calculating rolls and hits; and determining animations).

I started playing on an older system from 2015 and used these:

https://steamcommunity.com/sharedfiles/filedetails/?id=1493472759&searchtext=performance+maker

https://steamcommunity.com/sharedfiles/filedetails/?id=1485425742&searchtext=performance+maker

https://steamcommunity.com/sharedfiles/filedetails/?id=2433930309&searchtext=partic
Belgian Mar 20 @ 5:38am 
Originally posted by Dan:
answer is in this thread mate, just a few posts under yours,

https://steamcommunity.com/app/325610/discussions/0/598519702166220133/
I tried what you typed in that comment, doesn't work for me.
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