Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Huns and Barbarians don't stand a chance against a large garrison complimented with Crossbow cover and strong spearwalls.
Expansion-wise, I spend a lot of my time attacking north-west africa and take the jewel bareing lands of that region.
Hold out and prepare for WAR!
On the military side Sack AND raze as many neighboring barbarian provinces as possible on the Germania front. You need a No-man's land to starve your northern neighbors. Be aware of the diplomatic situation and try to not fight too many nations at once. Do not antagonize them further as they will gang up on you and wear you down with numbers. They will like you a lot sometime around 410-415AD when the Huns come knocking, so you have plenty of time to betray them later.
Any Germanic hordes that enter your territory must be chased down and killed off with the aid of spies (hinder, misdirect, slaughter them). You can also gift them regions and kill them off after a few turns (to my shame, I gave Florentia to the Visigoths at one point and didn't get around to killing them for 6 years for several reasons.) Again, be aware of the diplomatic situation and try to avoid fighting the Vandals in the early game unless you know you can catch and kill them without compromising your frontier.
In Brittania, sack and raze Eildon either immediately or wait for the Picts to attack, kill their army, then sack and raze Eildon. This should help you hold Brittania and kill off the Picts and Eblanians by around 405-410 AD (be aware that Brittania will be a HUGE money sink as long as you do not own the entirety of all 3 provinces because you will need two full armies to subjugate the region).
In NW Africa, get friendly with as many of your southern neighbors as possible and get any trade agreements you can. If any don't give you what you want diplomatically, curbstomp them and raze their towns.
Regarding the ERE, do not fight them for any reason until around 420AD. They are your early game buffer against the Huns and Sassanids. Do whatever you can to keep your alliance intact.
Yes, you must do all of this simultaneously. Yes, it takes forever. I am on turn 90 of my WRE game and though I have made significant land gains by colonizing, my turns have gone from being 30 minutes long in the first 5 years to usually being an hour or longer from 400 to 420AD(Thanks, Hunbama!). Even though I have 30k a turn in income, money is still always a problem. I have 12 armies and a navy (will disband after last Nordic empire, the Geats, dies) to equip and re-equip thanks to the Huns, and I always need to build something somewhere (right now, it's Roman temples...everywhere). Because I always need to build buildings, I find that I am having to use garrisons to ward off Hunnic stacks, especially in Gothiscandza, Transcarpathia and Olbia, since my armies are only have two seasons they can be safely used because of the replenishment blocking that the Huns have...and the constantly spawning stacks mean I have to reload if a spy fails to misdirect the Huns.
I do use a few quality of life mods for WRE and have been experimenting with some of the overhauls and the "legendary generals" type mods, but I haven't made use of any significant content mod content since meeting the huns.
TL;DR WRE is overwhelming, but fun.
When my armies got somewhat good soldiers I start to nibble in on bordering weak towns.
My advance is made slow with spurts of conquering 1-3 towns, then followed by a consolidation/romanization period.
I play with Radius mods. Once you have tried his mods, you will keep them. :)
1) What I do to get some income: Except first year, net income always keep 10k.
1. Disband most forces except Legio X (with some better units merge from other Legio).
2. Abandand regions to reduce corruption and easier to defend.
3. Allow rebellion to set up new factions in South Spain and South France then make them my puppet state - They now can trade with me and Attack other rebellion on my soil near their town.
4. Get money from diplomacy, ask your Puppet states and ERE. (AI with very hard seems have a lot of money...Especially ERE)
5. Try made ERE your puppet state. (In my game, They turn back to attck me 7-8 round later, but during that 7-8 round my net income raise to 40k and even later ERE fight me back I manage to keep income 30k. Their betrayal in fact later profit me.) (Later game, around 415)
2) How I defend:
1. Mercenaries is cheap to use and easy to get.
2. Defend a costal town, battle near the shore can get naval archers support (unlimited ammo).
3. Draw a line from Rotomagus to Aquileia, this frontier is either costal town or fortified.
4. Fight every battle manually. (I feel disgusting becuase I fight the same sets of enermy with same garrison more than 30 times and somehow my game is broken and cannot Fast Foward...)
This is my early game tatics, They might not work now and you are welcome to point out any mistake '_>`
Personal opinion: The corruption system is really bad. Why can't they base on distance to Capital? In intro it saids WRE Capital move to Milian for easier administration... but in game there are no difference between Capital set in Rome or Milian. Lazy Developer :(
But when the push comes remember to defend your heartland, everything else is disposable.
Since the ERE took the brunt of the damage from the Sassanid advance, losing four legions and part of the Palestinean strip in the process, I was able to calmly crush the Sassanid puppets in the north and move on their heartland in Arabia and the Persian Gulf. Thanks to the ERE weakening the armies of the Sassanids and their puppets, it took only about two and a half years to clear the region and (kind of) stabilize the occupied lands. With no other foes, I marched on the Byzantines and reunified the Empire.
Some additional concepts that should be addressed when dealing with major empires: If you can either cause a famine or lower their income to where they cannot support their armies, they will suffer constant attrition just the same as you would in the same situation. This means that targetting the economy, especially when assisted by another empire (even if its just there to absorb the initial blows) is an effective strategy. In the case of the Sassanids, raze or occupy their puppets first to cripple trade and tribute. Your weakness as WRE and reason for killing any random horde that wants to cross your borders, staying friendly with the ERE, killing the Saharan princes, etc etc, is, as stated above, your heartlands. The entire italian peninsula, Insulae Occidentalis, and your coastal African provinces are your economic center and your breadbasket. Losing those means GG,WP.