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I´ve recently played a Classical Empires (which is basically a further development of Ancient Empires) campaign and had a similar issue with loyality to a point where in turn 5 I had 3 civil wars. The mod that fixed it for me is this one . This mod makes it so that all generals are always loyal which basically disables the mechanic entirely but imo it´s a way better experience this way.
Here is a Link to a collection with the mods I´m playing with (in the correct load order).
As of the custom battle button crashing the game I just tested it and sadly can confirm this (with ancient empires aswell as classical empires), but I have no clue why this might be as not too long ago it worked fine for me. I don´t think it´ll be fixed if you´re playing with Ancient Empires only as afaik it was discontinued in favour of Classical Empires which, as stated above, uses Ancient Empires as a Base, so maybe they´ll fix it at least for Classical Empires.
Hope that Mod helps you out ^^
Edit: So I had a look at the updates of both mods, Ancient Empires has last been updated over 3 years ago so I wouldn´t hope for any fix. Classical Empires was also last updated almost a year ago. I´m still on the Ancient Empires Discord wich is basically dead and sadly the invitation to the new Classical Empires Discord server doesn´t work anymore so I have no clue wether they gave up on that too.
Edit 2: Just searched for the last comment by a dev in the comment section of Classical Empires
(on the question wether it´s gonna be updated)
"it will be, dont worry. I am dealing with IRL while moving stuff behind the scenes. Carthage for example, has had its habitation buildings fully textured, and the walls are also fully textured, the custom destruction done, the wall logic etc
I also intend to learn map making and release small, but immersive maps (forts, mines, small village clusters)
the future of total war modding has never looked brighter. but we need more members to keep the project moving forward faster
anyone who wants to join our modding team, learn how to mod TW (its so much fun, even when frustrating) come find us on discord :)
https://discord.gg/Bj9RbsXJ"
That statement is also almost a year old now so idk. I still have hope that it´ll be updated someday but I wouldn´t expect it to happen any time soon.
I found a working Link to the Classical Empires Discord [discord.gg] in the comment section of the Mod and as fate would have it one of the devs just posted this four days ago :
"Hello community!
I apologize for my silence, and I am heartened to see you guys still active
This is probably the most underrated mod in Attila: it’s built from a DECADE of work, between the original team, the current team, and the period of collaboration that led to the transition from Ancient Empires to the new Classical Empires
One of the main changes was the introduction of a revamped battle AI capable of challenging and defeating the player even: this is something very few mods can do and my favorite strength of Classical Empires
We even successfully exported this Battle AI to the famous Divide et Impera mod (though it might need to be updated)
We are working on custom settlements, starting with a full life size Carthage: no more bland sieges.
as we get more map makers on board: in the future, expect to fight in villages, fortified strategic points, mines, and even cities that we can’t add as settlements per se, but will appear on the battle map as full sized cities (Capua, Neapolis, ecc ecc ecc)
We even revamped the campaign AI but underlying bugs from the previous project we based off are hindering it
We fixed these bugs (yes those crashes that those who played the mod for a while bemoan): We just need to figure out why the fixed version only runs for the person that did the fix
Want to help? You are more than welcome to! We need three types of help:
1. testing campaign and battle, general bug finding
2. Custom map makers/people who want to learn
3. Those with modding experience who can take a crack at making the fixed campaign bug version workable, thus finishing the transition from Ancient Empires to Classical Empires
To a bright future for the mod!
Garviel"
so I guess there really is hope.
Also thx for sending me down this rabbit hole by asking about loyality
Otherwise I would´ve never looked all that up and found out they´re still updating it though it is my favourite TW Attila mod
Im glad I was not the only one where it happened to me. I realized its worst when putting a governor.
Yeah i was wasting time looking which mod was disabling custom battles, then I gave up and changed mods completely, playing as Khosrow rises now.
But before disabling the AE mods, I noted the mods to click on to enable when il start again, and il go see the mod you propose (for Loyalty) as clearly, lets admit it, it droves us crazy. The only good thing is that I could see the units in the battle mode.
Are you part of the modders? You do reskin ahd units ?
I don't know if its by purpose or coincidence that the Iberian factions always always always are archerless.
From the Iberians in GC to the Asturians in AOC (the usage of archery lost seems particularly worrying)
Some people might say its because the Iberians used it only for hunting.
(Thats a debate on its own that i can easily score an arrow to break their weak narrative. Ive done my research, I myself praticed archery with a professional had very interesting history on archery and readed countless articles on the matter)
No, I'm (sadly) neither part of any modding team, nor do I reskin units. I'd love to learn modding for this game someday but atm i just don't have the time to learn it.
As for the iberian unit roster, I only played a very short campaign with the faction in southern portugal years ago. It is very possible however that they indeed don't have access to any Archers as I remember the AI spamming Skirmisher Cav (I think) while I conquered them as Rome.
Archer Units in general seem to be quite rare, Rome only gets access via auxiliary units and e.g. Macedonia only via mercenaries iirc.
But I have no clue as to why that might be. While Ancient Empires was still in development the rosters changed quite a bit sometimes so maybe one day some of these factions will get archers.
Btw there is an additional mod for ancient empires that added the ability to play custom battles seperately from the campaign, the reason I didn't mention it however is that the description of that mod is so old that it references Ancent Empires parts 3-5 which don't even exist anymore, so the mod is really outdated and when I tested if it still worked with the "up-to-date" Version of Ancient Empires it also crashed when clicking the button.
Additionaly a little warning regarding Classical Empires: While the Ancient Empires campaigns were already a few hundred turns long, at least much longer than any vanilla campaign, the Classical Empires campaign (at least for Rome as that's the only campaign I'm qualified to talk about regarding this mod) is just absurd. With 12 turns per year and plenty of historical events texts this campaign will take very long. Like without any research buff researching everything as Rome takes like 1200 turns. While that might bot be an issue as a smaller faction, the building times also got increased drastically. E.g. building a Tier 3 Main Settlement Building takes 24 Turns iirc. Everytging takes that long. Personally I think it drags the whole thing out just a bit too much . Especially as the historical events messages trigger every turn while they only should trigger every 12 turns aka every year, but that's just the mod not being finished.
It's still an awesome mod and worth playing imo, but be warned that it takes some time.
Also a small update to my last post:
Classical Empires is in active development and recieved a few updates over the last couple of months, reducing build time and research time as well as tweaking the Battle- and Campaign AI.
Regarding your comments about the Iberian factions I kinda have bad news though, this most likely won't get updated anytime soon.
While I joined the Classical Empires team at the end of October last year, I'm a mapmaker and we're just too few devs to change rosters/add units at the moment.
Maybe they'll get archers one day when we have someone to do the models, but that day probably won't be anytime soon
Well, thats unfortunate.
Hopefully being the small amount of developers be a better reason than lets say "Il make it to my mind and keep denying the latest evidences"
I get it that the group of developers is small and that no update would be coming, still good work for you guys.
I just think its hard to deal with an archerless civ