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Side and rear charges would have disolved that levi unit in seconds.
Also the crossbow came about, ending the dominance of the plate mail knight. A peasant with an afternoons crossbow practice could kill a Knight who trained their whole life for war. It was such a big deal, nobles petitioned the Pope at the Vatican to ban the crossbow. This obvously failed. Also any peasant levy with pikes/ spears with man at arms/ regular troops behind WILL stay because they know they got backup. Levy troops first line, regulars second is a powerful combo. Levy blunts attack, regular troops tip the balance.
Heavy cavalry are best to hit the flanks, med/ light cavalry to kill fleeing units and skirmisher cav to kill archers ect.
Besides, peasants were rarely used on the battlefield due to a lack of discipline, drill, training and equipment. They should flee when seeing cavalry charging at them.
But with and since Rome 2 its really bad:
Charge into enemy bowmen for example and its just nothing happening. The cavalry units stop like 2m before "hitting" the enemy unit and then slow down and walk at the bowmen that also somehow stop and then kill them in melee.
There is no charging and ya know that epic smashing into like we had in Rome 1 and Medieval 2.
https://www.youtube.com/watch?v=aER8eFADLMc
https://www.youtube.com/watch?v=4hqMQ6qzsj4
Also cav stacks have what, 80 men in them against a hundred something infantry on utltra/ large unit stacks in game options. dose 80 vs almost 200 of something sound like good odds to you? Especially when they attack with the better units behind the peasant levy that has tied you up. 80-160 men vs 200-300 head on, you expect to win that? You know about the bonous for outnumbering, flanking ect when units fight right? Not happening. If you haven't broken a unit on the charge with cav, you need to pull them out and try again, the damage is in the inital impact, not the protracted combat against a more numerous unit(s).
Again, numerous peasant levy with crossbows, spears, pikes and early blackpowder guns ended the concept of the more expensive heavy cavalry. The game reflects the history. Cavalry flanking and chasing fleeing/ broken units is where they are most dangerous, not head on.
In ancient and medieval battles, the majority of the casualties occoured after an enemy army broke and left the feild than in the battle itself. Again, its obvious which types of units are most responsible for this...