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The AI will always be better at micromanaging the constantly moving horse units then any human player ever could
u can easily get a lot of intergrety, growth, income by sitting there and building.
if u want to win every battle easily as the huns limit the battles to 20 stacks a side (uncheck large battles). If u fight larger battles u might run out of room to kite.
when fighting multiple stacks make sure u are attacking so u can withdraw and attack them again when u run out of ammo.
overall i felt i wasnt accomplishing anything like the other factions who can build empires, economy, alliances, etc...
In my hun campaign i got 3 factions (Langobards, Garamantians, and some barbarian state) into tribute state because they liked me a lot (like 1000 opinion)
How?
1. Take hostile action against ERE (Hun start at war and I was basically sack&razing everything) and WRE (raiding since they get enormous trade income from ERE and WRE is not in state of war against me)
2. This makes enemy of ERE and WRE likes you a lot. (Sassanids really like you and you can ask them time to time to give you gift of money.<= this is before White hun introduction so not sure how current Sassanids will react)
3. Declare war on those guys who really like you
4. Immediately make peace with the peace deal of tributary state
5. They like you + you have way stronger power balance => chance of them rebelling against you is pretty darn low.
Also, Watch out with Overseas invasions, Huns suck at that.
1) Original poster is completely right about the raiding vs encamping thing. Raiding should give significantly more income than encamping, because encamping already benefits the player by allowing replenishment to occur... what's the point of raiding when encamping allows replenishment AND better income?
2) Subjugating factions with the Huns at least gave me areas to go hide in... enemy AI tends to not want to trespass, and I could hide in my subject's territory to encamp and replenish. Have to be careful who you subjugate, though, and how you handle them... but it is possible to subjugate and not have agent spam later on from them.
3) I agree, though, that it takes too long to make hordes and encourages a very high level of turtling early on. It wouldn't be so bad except that the growth you need to build a new horde is also needed to improve the current ones. If anything, new hordes should cost only money, not growth (or at least not nearly the growth they currently require). The way things currently work, it's easiest to encamp in Hyperboria (way north east of map), turtle up, improve and spawn more hordes, and after a whopping 100 turns or so, *finally* go out and begin razing stuff.
4) Pretty sure there's mods that tweak the amount of growth needed to spawn a new horde. Should be ways to make Huns less turtling-oriented in the beginning.