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WRE is a different story, she has more enemies from many fronts, the Britannia, the Rhine front, and from Pannonia, not to mention the Huns. One has no respite but have to fight all the way against the invaders and rebels. If the player won't get overwhelmed by the numerous battles in one turn, he or she doesn't need to abandon much territory, or even single territory(there are videos in Legendary who doesn't abandon any). If not, secluded in Spain makes the game much much easier for WRE, and of course, makes the campaign much longer.
But, I'll add that it depends on how you play your cards with ERE. In my present campaign, I've chosen to align all the way with WRE (just for the fun of it and to get as much Denarii I could from trade and bribes to fight their numerous enemies) so I'm as hated as they are and they are close to death now. I expect that those barbarians will remember me when WRE will fall.
I'm expecting a long hard fight for survival.
Second playthrough is a lot easier when you know who and what to expect. My WRE campaign was crazy though but not bad especially if you fall back to Italy. After I made peace and eliminated everyone.... Sassanids and their allies declared war on me.... and they marched straight through ERE to get to me. Also ERE backstabbed me and that's probably because I made peace with some barbarian nations but we made up shortly thereafter.
Still it's impossible to hold the entire WRE territory. You get attacked by turn 2 and your armies are spread way too thin.
If you don't do that, it takes quite a while to get enough money for the 5 % to be OP and you have to know what you're doing to reach a point where it can really change the game.
We also mustn't forget that the ERE were known to be very rich. It's probably one of the main reason they endured for so long after the fall of the WRE.
As you said, it is what it is now. I doubt they'll ever work again on that title even if it's their best IMO.
Nah not impossible. You just got to approach diff factions, differently. Come up with a plan and then start the campaign as such. Alans in particular need a plan, they're literally a bunch of spread-out scrubs at the start, because historically they were being pushed out by the Huns [generally speaking]. So take that flight to heart and actually do that, get far far away from where they begin, ASAP, get to a defensible spot that you can conquer and consolidate a small kingdom around, and then go from there. Can't just be like, "well I'll conquer this town 8 tiles away from starting point while the other half of my faction is far away".