Total War: ATTILA

Total War: ATTILA

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Sn3z Jun 24, 2022 @ 9:47am
Capitol Building Sucks
To be clear the lvl 1 building seems good(Is ok as a stand alone) you get;

$2000
3 Public Order
300 Wealth(Cultural)
5% Wealth form all buildings in Province
Require 20 food

Now lets enter lvl2, where the true suckage starts;

$3000
9 Public Order(you must think I have brain damage to say this is bad)
but the actual problem...
Still 300 Wealth... This turns out to be a massive money sink in the early game and its a trap, this building is really needed on higher difficulties to make dents in Public Order but the cost to actually mass invest into this building sets you back so much in terms of Economy, its just terrible building.

lvl3 does pickup abit you get an additional 200 Wealth but now run into needing 50! food, its likely you be less on food since you need sheep and cattle boom so food will also be lower, not to mention climate change....

I looking for alternative ways to tackle PO but the forum is not much better... Perhaps mid game where you have the money to take the *initial double dip investment* might be more tolerable but certainty in the early game the capitol is just awful and lvl1 won't cut it alone...
Last edited by Sn3z; Jun 24, 2022 @ 9:47am
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Showing 1-6 of 6 comments
Mithrandir Jun 24, 2022 @ 11:48am 
You can opt for the statue road after the level 1 building if you only want some PO effect without negative ones.
Sn3z Jun 24, 2022 @ 12:32pm 
Originally posted by Mithrandir:
You can opt for the statue road after the level 1 building if you only want some PO effect without negative ones.

I looked at it, its a compromise for sure but its 3000 the same price point,Eventually I will need a statue in every capital city, its just such a waste of money to try and band aid PO bleed. I right back where I started might aswell go t2 capitol and play into that investment trap.

I looking at double fountain spam you get 150 then 300 aleast there;s some return its cheaper aswell being 2500 with resorvior combo its a ton of sanitation but thats +4 PO at a base line and I can upgrade them for more PO and income. push out T2 capitol upgrade further into the game.

Then there's double baptistry + reservoir -250 upkeep for starters though, probably means, I only be able to have like 6-7-8 stacks
Last edited by Sn3z; Jun 24, 2022 @ 12:46pm
tribunodelaplebe Jun 25, 2022 @ 8:00am 
The money bonuses (compared with the food/squalor costs) for Roman buildings have always felt underwhelming tbh
Sn3z Jun 25, 2022 @ 9:13am 
Originally posted by tribuneoftheplebs:
The money bonuses (compared with the food/squalor costs) for Roman buildings have always felt underwhelming tbh

It appears your forced into kind of forum + capitol(since they actually give a return and + 6 public order, the lvl2 upgrades on both essentially set you back so much) as a follow up for Public order(because building buildings and upgrades give - public order) you then need double fountain or fountain + baptistry, or perhaps double baptistry if you have enough space for waterworks(converting to your religion faster means more public order in the long term so baptistry and chapel have long term prospects atleat). Income is very good on sheep and cattle, thats my go to for income but its also subject to climate change, wondering if trade ports are better.(initial startup cost compared to long term income prospects)

**edit added abit about religious buildings cost vs long term public prospects)
Last edited by Sn3z; Jun 25, 2022 @ 9:34am
sam.pidgeon Jun 26, 2022 @ 5:01pm 
if u find some buildings consume too much try this mod out income for some buildings increased
https://steamcommunity.com/sharedfiles/filedetails/?id=2348876717
Sn3z Jun 27, 2022 @ 3:21am 
Originally posted by sam.pidgeon:
if u find some buildings consume too much try this mod out income for some buildings increased
https://steamcommunity.com/sharedfiles/filedetails/?id=2348876717

I think the issue is just Public order really, If I was in charge of doing some tweaking, I would probably just remove the public order difficulty setting on higher difficulties, I just don't think its necessary, considering the long list of minus public order modifiers which the player can get (in the early game two base fountains only have + 2 public order and it also cancels out two baptistry and you must pay 100 upkeep for the pleasure of having the difficulty setting cancelled out).
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Date Posted: Jun 24, 2022 @ 9:47am
Posts: 6