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Build lots of sheep pens early for the cash. I usually build about 6 or 7 of them within the first couple turns, Alexandria with 2. Next make sure you take care of all squalor. It's important you take care of this early as diseases in this game last for years and really cause PO issues.
I only leave the theatre in Insul Or and even destroy the one in Dardania. I go for level 2 government buildings at the minimum in all provinces so I end up destroying all forums except for maybe 2.
If you get this done with relative peace and you're pulling in 15k or more cash you can also consider lowering taxes for a few turns to help out. It's important to get to the early church techs as they give faction wide PO bonuses.
Make sure you defend the provinces well and have armies close to stomp out rebellions as quickly as possible. I'n a pinch I have raised a merc army with a couple spearmen in 1 turn where I saw I couldn't get an army there quick enough to deal with an impending rebellion.
Use governor edicts for the +4 PO bonus along with priests. Also a lot of early combat in Greece will typically net you with a few +5 PO retainers, these obviously are helpful. It ends up being more of a pain in the butt than difficult to be honest with you. Once you get PO under control it's not really a problem again unless you start losing battles and getting sacked over and over.
When the Sassanids inevitably declare war the idea is to slow them down with your garrisoned border provinces until you can get your legions to the front. Amida I usually have a standing army of 6-20 units (size depending on how late they attack) just sitting there as the province is unwalled.
If you really want to make things easy bribe the Gassanids on turn one to be your puppet. If they have favorable personality you can usually do it for 6-7k. You can do the same with the Tanu barbarian clan by giving them a province like the Syrian border province with the Sassanids. They will accept and love you, and if they have a good personality they also can become your puppets.
I quit doing these strategies though as my puppets ended up fielding a total of 10 stacks. Each puppet fields between 1.5-2 stacks on very hard. I found it cheap that 5 or 6 single city puppets could field 10 stacks plus my 4-6 and the Sassanids never had a chance. I felt like I was gaming the game so I quit doing that.
In other words, your campaign should largely be over by 420 ad, even if you haven't played through until the victory conditions simply by building a strong foundation within your empire's core while maintaining good diplomatic standing by getting on good terms with the huns. Leave WRE to fall because everyone knows Rome's true heir is in the hands of the Byzantines.
It is important to avoid unnecessary conflicts if possible against the strong factions or delay them as much as possible because they are often costly and early on, your military might is lackluster compared to huns or persians. Simple terms is to fight battles in a defensive tactical posture while maintaining an aggressive macro strategy on the campaign map to slowly strangle out the enemies. To do so, you simply need to focus on military techs until Eastern Legios are unlocked because improved infantry also gives free upgrades to garrisons making it nigh impossible for the AI to invade successfully in your border towns. Economic techs are mostly useless as later techs actually disable your empire's ability to build sanitation structures and most of the income you make in the campaign is largely derived from trade and interest, simply put, only food techs are needed to fight against famine and climate change.