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I actually thought it was pretty effective. In one battle it got well over 200 kills, despite that the unit was understrength when I incorporated it into my army (3 machines and half the full crew numbers).
If it had been full strength it reasonably could've killed 300+ men.
I was shooting into chokepoints, which seemed to help a lot.
Ok, on city defense, how do I shoot into chokepoints... witohut friendly fire? (since my troops usually block the choke points)
You seemed to find the magic formula
If you are playing as a roman, try to place a holding force in one intersection, and have a cherioballsita faceing down that street from the side so it gets flanking shots on the enemy blob. I would advise keeping a unit or two to guard it, but this generally works pretty well.
Roman settlements also sometimes have a hill in them as well, the buildings may block your firing arcs but use them the same way you would in a barbarian settlement.
The main problem with cherioballistas in my opinion is the flat firing arc. If you find a way around that you're good.
That's why I worte them off as "useful, but not worth the cost"
Thanks, I'll try this out.
+1
Want to be friends and exchange total war stories?
In my particular case, I wasn't defending but assaulting the town. It was Lugdunum with its Roman civitas layout iirc, owned by Septimania.
There were a couple of breaches in the town wall from sapping. I sent out slingers and javelins to draw the Gaulish troops to the breeches, then I shot into those breeches with the ballista, from the edge of their arrow tower range.
The "barrage" ability seemed to help the ballista a lot too, by increasing firing rate.
I used the captuted ballista in a field battle too, to kill the enemy general and it worked great.
I put some Nordic Levy behind the ballista: this left them with a clear field of fire and enemy infantry stayed away because they were distracted by my Thrall javelins; when equites got too close I simply told the ballista crew to drop the ballista and shelter behind the Nordic spears. When the main melee was in full swing (in the center of the line) and the equites routed, I had the ballista crew take the machines again, cart them forward of the line, then shoot into the flank of the mass of Septimanian infantry, aiming for the general.
Unfortunately, I lost them in a subsequent battle, but only because their stack had no movement points left and "died" when the stack it was reinforcing lost. :(
I agree that in general, their 335, or whatever it is, upkeep is kinda hard to justify.
With a good economy mid campaign it wouldn't seem to be that bad.
The ballista bolts go through multiple men, after all.
Onagers can do this as well, but:
- They're even more expensive to maintain
- Less mobile
- Don't work well for reinforcing armies.
- Can cause much more friendly casualties from the "blast" effect
- Can't shoot into targets that are too close
So I guess the ballistae fill a niche in between full blown artillery like onagers, and missile infantry.
I don't play as Romans though, so I'm not sure how hard/expensive they are to get trained. The infrastructure might not be worth it?
But as barbarians, if I capture some it's cool.
With Large onagers and cherioballistras, neither are really nessecary in an army so its more a matter of personal preference.
They are massively cheaper than the Large onagers, but more expensive than the regular onagers, which I find kind of puzzling. They do fill that niche role you were talking about, but the price doesn't reflect that and I think they'll always be more of a fun than functional unit.
Western Romans are considered one of the funnest challenges... or a nightmare.