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You must defeat Atilla three times in a row and you will get a message stating he is not invincible. The next battle if you defeat his unit the hunnic armies will stop spawning in Sythia.
The best way to defeat his multiple stacks is to put your stacks in an ambush state around an 'undefended' city. Each army should have an ambush chance of 55% or more. Even if your army is intercepted they will either have to fight your entire stack or one on one. Make sure you completely destroy that army or they will come back with mercenaries.
https://steamcommunity.com/sharedfiles/filedetails/?id=2091044338
The City of Alateia was a good spot to protect Mediolanum, from there i smashed all the huns and Marcellus became the Immortal hero of Western Roman Empire.
( solid spear line protecting missle troops, suggested earlier, worked for me, not saying it's the only option )
edit: iirc, fire arrows have a vs cavalry bonus? something does - look for that
if you're using vanilla, explosive artillery - esp the fictional pieces- works wonders
there's also this guide
https://steamcommunity.com/sharedfiles/filedetails/?id=849019675
just do this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2093463089
as to ambushing,- esp with a "lure" like that as IGX said - def a great tactic ( i often found night attacks help too- esp if you can handle them 1-1 which- depends on their stacks- some are hard to beat, very hard; "fairly" )
I think ambushing has been explained better by others than i will;
but- i think the bottom line is you have to remember in vanilla atw;
the huns - more or less- are like "chaos hordes"- and have a script that if you don't wipe the last stack, new turn, they'll spawn more ( we can say it's from their eastern holdings which iirc are *barely* on our map, if your suspension of disbelief was still trying to hang in there ) -
i believe the guide ( and many youtube videos ) covers this;
so your other concern is how many times you have to beat attila to show he isn't a war-god and is indeed mortal.
It's a bit annoying, but- "end boss" -what you expect? It's doable.
Or you can take away their "free chaos spawns" and watch what happens to them XD
https://steamcommunity.com/sharedfiles/filedetails/?id=2117302899
ps: - the "funny" in that isn't just they had lived that long only b/c i let them"cheat" a step; it's that they were done in by the "ostrogths"- who should be their vassal at this point (and not called that for a few decades ) ...
click F12 in game for screenshot, after that u go on steam on Attila game and there will be shown your screenshot, u can share it wth us by only clicking on it and choose share or upload or sth like that
Defensive stance
Hexagon of large onagers at the center gives me 360 artillery support that can be manually fired into any Huns engaging in melee
The spear infantry i used will destroy cav in testudo and block all missiles that aren't angled right
It takes time to build this up, during the first stages of Hun invasion i guard my regions and let them raid to buy time. Once you attack a Hun army it is all in for WRE. So i wait for Attila to become king and have large onagers with explosives.
Ideally I have an army broken down into 5 groups of 4 units each though it may vary a bit in units and groups until I'm able to recruit the units I want.
1st group is General, 2 shock cavalry (Sarmatian Cataphracts) and another one either shock or heavy cataphract melee cav.
2nd group is 4 Alani Melee horsemen
3rd group is 4 Alani Melee horsemen
4th group is 4 Alani Mounted bows (later upgraded to Alani Horse Archers)
5th group is 4 Alani spearmen (dogs) or I may levy some dog units like from Burgundians after subjugating them if my tech isn't high enough to recruit my own war dogs yet.
Tactics:
Ideally on campaign map you want to be in spot where you can engage a front leading Hun army while having room to retreat after the battle to a spot either far away from his supporting armies or back next to an ally for support if he is able to engage you with more than one army in a single battle, or even to continue to attack another nearby army.
If I'm the one initiating the attack which is the most favorable its usually done at night.
I have group 1 in center and groups 2 & 3 on either side of him farther down the line.
Group 4 is on the outskirts on one side and group 5 is on the outskirts of the opposite side.
If I'm not sure where the enemy is I send group 4 up to scout and pull/hang back after finding their location.I then send group 5 (dogs) to the enemy's flank making use of cover (trees) to sneak close to them without discovery.
https://steamcommunity.com/sharedfiles/filedetails/?id=2147916011
Ideally I want to release them against their own horse archers but they have a bad habit of shifting around a lot usually toward the far end of their line away from me. Artillery and Leader are other good targets to aim for.
Anyways I release the dogs of war and let them tear into their flanks and if possible behind their lines to get bonus for rear attacks. I pull the handlers back to safety and under cover, if they are discovered I have one of the Alani Melee cav groups move up to cover their retreat.
I wait for the dogs to chew and tear the enemy army up before I move in which by that time they are demoralized and weakened.
I send in Group 1 to engage their front line usually the center, they are strong enough to anchor the enemy in place and can hold their own even against enemy spearmen.
Groups 2 & 3 are sent to either flank so I get a surround on his army at least 3 of the 4 sides.
Group 4 is sent around and behind to chase of the Huns horse archers who like to retreat behind their melee units while maintaining missile attacks. If able I may break off 2 of the horse archers in Group 4 to block off the 4th side of the Huns engaged in melee while the other 2 continue focusing his horse archers (don't ever expect to surround them.)
So with the Huns main force of melee units surrounded to include cav, inf and their leader, whom you try to kill as quickly as possible, their morale is quickly broke and you will destroy them.
This leaves his pesky horse archers to be dealt with. If you have any surviving dogs recall them back to owner and release against any you can. The rest of your melee cavalry you will spread out in a line and herd the enemy's horse archers to the back edge of the map where you can finally pin them in place and either wiped them or they break and run off the map which they usually do. Any enemy units that break away from your pinning line chase down with your own horse archers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2147924613
If you take minimal casualties which happens quite often with this tactic your good to go otherwise recruit any enemy prisoner's into your own army to offset heavy losses. You may be even strong to continue an attack on another nearby enemy army using same tactics.
Tactics for if you're attack first is another lengthy explanation so if ur interested I post that later.
https://steamcommunity.com/sharedfiles/filedetails/?id=2147951993
Yes, Attila can even die from natural causes by that time. Also, having to kill him multiple times in combat to eliminate him is a fable. After his first wipe a event pops up, that makes his men doubt him. No god but human after all. After this he becomes vulnerable