Total War: ATTILA

Total War: ATTILA

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I never understand how to play nomatic faction.
how am i supposed to get money to pay and run the troops??
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Showing 1-6 of 6 comments
David Jun 5, 2020 @ 5:28am 
u can build economical buildings/ tents in your horde
David Jun 5, 2020 @ 5:30am 
and it is cheapier to stay at a place without moving, it is one of the 4 options there, u know? u can move fast, move normal, stay, or cunning was the 4rth i guess.
BolzenHolz Jun 5, 2020 @ 5:38am 
Attila has the only good working horde mechanic in the franchise.

Like David said, hordes are a in fact mobile settlements with a attached army. They have quite good income (besides your horde buildings, you can raid enemy territories or raze enemy settlements to push your income further).

The main disadvantage is the quite low replenishment rate. Compared to all other factions you spend far more rounds to recover from your losses than settlement based factions. In total there are only the huns as "real" nomadic factions (cause they cant use settlements).
Comander-07 Jun 5, 2020 @ 6:15am 
they are armies with no land to defend so they can go wherever they want. The real downside is getting catched by multiple enemy armies because you get a debuff if you have multiple hordes in the same province
Badger BrownCoat Jun 5, 2020 @ 7:02am 
Ignore that by this era the huns *did* settle; held court and even had female governors...
and less religious persecution than the romans...and that the in-game story is more interested in pushing a theme than the "not so simple as black-hat demon-spawn from a swamp" actual story

and go on to the OP

Originally posted by Lordaeron:
how am i supposed to get money to pay and run the troops??
hey, why not try " the great migrators" - you can side by side see in one playthrough how the two modes compare- tho i think you'll find the comparisons already laid out in the responses above...
if - in effect- a 'horde' stack is an army travellin with it's non-coms - a mobile town-
you should be able to generate considerable income just as a "static " regular town would.

If the only issue here is he missed the 'encamp mode' stance, this is going to feel silly.
"oh that button" - we've all had our versions of that .
Last edited by Badger BrownCoat; Jun 5, 2020 @ 7:44am
Badger BrownCoat Jun 8, 2020 @ 2:33am 
---if anyone i still reading this thread-
(i'm hoping /expecting the OP got a handle on the original issue )

-- in my own little project i noticed how the AI doesn't seem to handle hordes well, either.

offhand, does anyone know/ recall how the TWarhamster hordes were different ?

yes theres guides and wikis, but practicla experience comparisons are handier imo-
been too long since i played TW:WHamster -

iirc the hordes could be a 'raiding horde' as an encampment option-
seems that would *really* help the AI -
and *conceptually* it makes sense the encampment would be 'fine' while the warriors were out raiding from the base of operations-
- sound right?

anyone else thinking that helped them in TWH?
Last edited by Badger BrownCoat; Jun 8, 2020 @ 2:34am
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Date Posted: Jun 5, 2020 @ 3:57am
Posts: 6