Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like David said, hordes are a in fact mobile settlements with a attached army. They have quite good income (besides your horde buildings, you can raid enemy territories or raze enemy settlements to push your income further).
The main disadvantage is the quite low replenishment rate. Compared to all other factions you spend far more rounds to recover from your losses than settlement based factions. In total there are only the huns as "real" nomadic factions (cause they cant use settlements).
and less religious persecution than the romans...and that the in-game story is more interested in pushing a theme than the "not so simple as black-hat demon-spawn from a swamp" actual story
and go on to the OP
hey, why not try " the great migrators" - you can side by side see in one playthrough how the two modes compare- tho i think you'll find the comparisons already laid out in the responses above...
if - in effect- a 'horde' stack is an army travellin with it's non-coms - a mobile town-
you should be able to generate considerable income just as a "static " regular town would.
If the only issue here is he missed the 'encamp mode' stance, this is going to feel silly.
"oh that button" - we've all had our versions of that .
(i'm hoping /expecting the OP got a handle on the original issue )
-- in my own little project i noticed how the AI doesn't seem to handle hordes well, either.
yes theres guides and wikis, but practicla experience comparisons are handier imo-
been too long since i played TW:WHamster -
iirc the hordes could be a 'raiding horde' as an encampment option-
seems that would *really* help the AI -
and *conceptually* it makes sense the encampment would be 'fine' while the warriors were out raiding from the base of operations-
- sound right?
anyone else thinking that helped them in TWH?