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Αναφορά προβλήματος μετάφρασης
It IS a bit strange that the ToB shaders worked until the update. They have worked since release.
Sure i can explain,im laughing at your delusions and tinfoiling.They couldnt care less.Is this enough aggressive?
Whenever DEI (Largest and super popular overhaul for Rome 2) introduced fully custom made faction to the game, for free ofc. A bit later CA made dlc for that exact same faction which locked the custom made faction for everyone who did not buy the dlc.
Those DEI factions were quality work while CA's factions are cheap copy paste units.
This same story happened for many times during Rome 2 lifespan.
Just so you know there is no way they intended just those exact factions/cultures to be playable lol. Rome 2 has hundreds of factions and just magically the certain ones were made for dlc only.
But i dont think the latest patch was intentionally used to aim this guide.
the only thing that will change my mind, if they will release similar patch for Attila, that's it
does the new shaders in TOB improve performance or is it the same?.
First of all ,no need to get salty. Your work is appreciated. And second, this is not how it works.You made a statement,and burden of proof is on you.I can just sit and do nothing.
I have tons of hours in DEI. Not sure what faction you talking about. There are unique DEI factions like edetani,scordisci,etc. I dont see CA jumping on those.Weird,must be diffrent company or something.
if WhyXelsink reads this.
I have a question did you try this using rome 2 as the doner program for the shaders?
yes, the reason why they will not work is because Attila was released after Rome 2. Please, read description, there is information how to still make it work. Have a nice day, bro!
and I am one of the few people that couldnt test the theory for performance I get good performance anyway.
can you roll back to earlier revisions with ToB?.Like you can with attila. and its good to hear you are still around.