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I really enjoy Charlemagne also the last roman is very unique.
My only issue with both of those DLC is the map is very small in which you can conquer from.
Age of Charlemagne
The Last Roman
Empires of Sand Faction DLC
Most of the reviews regarding the faction DLC packs - apart from the aforemention Empires of Sand; is they are very similar to other factions with in the Grand Campaign. Perhaps having only two, upwards of 6 unique units to each faction within the DLC pack, the Slavs and Longbeards for example are all very similar until the higher level tiers.
With Age of Charlemagne you get a more Europe-centric map, but has a definite Medieval TW vibe to it. Plus, the Vikings are very fun to use as you can essentially play the campaign map as a series of varied quick battles, but have some campaign context to add to it.
The Last Roman DLC, is a very interesting mini-campaign - The best way to explain this one is you play as one and a half stack of a Roman Army in Northern Africa, that is provided by the Emperor of the Eastern Roman Empire to reclaim Western Roman lands in their name.
So you become a Roman horde, sacking and reclaiming territories for the Eastern Romans, or conversely, you can re-boot the WRE by claiming your independence.
However in this timeline, The various suffixed '-Goths" now all occupy the former WRE lands.
As for the Empires of Sand DLC, it offers 5 different factions, that are split between 3 religious types, and 4 types of people as it were.
Play as the Garamantians in North Africa, and reclaim it all from the WRE. Then launch expeditions into Spain, Karalis(Sardinia) and Magna Grecea (Sicily). Oh yeah they're pagans as well, which puts your expansion plans in check.
Play as the Aksumites (the guy apparently has a pet lion, unfortunately not usable in battle) and reclaim the Arabian peninsula - and possibly the Egyptian lands from the minor factions, and eventually the ERE. They are Latin Christians so reclaiming ERE lands is a less challenging affair.
Play as the Himyarites - They occupy a very nestled position in modern day Yeman, and a provided with a unique fertility (food & growth) bonus building/wonder. They have a great mix of Spears, Swords, and Axeman as well as the always enjoyable Armoured Camels (most, if not all of the desert factions have the ability to recruit them - I think). They also start out with Judaism as their faith, but because you start with only two settlements (2/3 of a province) you can easily boost your religious presence, and then begin to spread it and cause disruption to rivals.
As the Lakhmids, who are a puppet state of the Sassanids, and reclaim the desolate Arabian villages, and eventually break free from the aforementioned Sassanids. Conversely, hope the White Huns apply pressure on the Sassanids, and scoop up the rebelling lands.
The Tahnukids are an Eastern Christian faction that is essentially a rebel horde that gets its armies from sacking, and victories on the battlefield. You get very effective armour piercing, and charge units, but very low armour.
The faction DLC that I don't have yet, but may purchase to expand the game's replayability is the Celts.
1) Age of Charlemagne (this is a must-buy)
2) Empires of Sand
3) The Last Roman
The rest are more-or-less interchangeable and aren't that interesting.
No offense, but you mustn't be very good at the game if the war weariness affects you that much. It basically encourages you to not lose battles and to not let wars go on for too long. Both of these things are fairly easily avoidable if you're an even somewhat competant TW player.
Although I guess it's people like you that are to blame for the shocking simplification and casualisation seen in Warhammer.
No contest really.
I notice you don't seem] to own the game so not sure if you have played it, but if you have, perhaps you are in initial shock at the feature, it's fine/good once you get used to it.