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The Romans abandoned alot of their provinces without a fight. Britannia is the most prominent one. But also Mesopotamia, Germania, Capadocia or Dacia. A strategic retreat to free ressources and troops is always a valid option. No one would argue about that.
But systematically razing stuff for gold is simply nuts. Tell me how this could be done irl: "Oh look a temple! Lets sell it before the barbarians burn it down^^" This is bs.
THERE ARE alot ways to beat the AI on legendary. Raze (means sell) everything, abandon Italy and evacuate to North Africa. Use the cash to build your new Rome around Carthage. Thats just one example which usually works fine. But its simply not historic, and lets be honest: WRE is not really the WRE, well...without Rome.
Find a way to save the WRE while you play how its meant to be played. There will always be super gamey elite tactics to beat any AI, but thats not what I prefer.
good luck and any feed back would be appreciated ;)
Do you burn down your churches? Because they are very expensive to maintain.
I can almost hold against the enemies but how do you deal with the inevitable, rebellions and civil wars,
Oh I do, not just church but just about every building I can. I'm just not abandoning any terriotry myself. If I lose them to rebel, barbarian whatever then so be it. I do fight for every battle though. I rely on an aggressive rotation of governors, tax exemptions and agent, there are a lot of macro that's for sure but it's doable. I also ignore pretty much any building that generate unrest.
I think a problem with people who try to switch to pagan kinda shackle themselve with the religious unrest during the build up which can be very long while limit or negate the benefit of having priest. Since I'm not aiming for a switch, I can focus on the building that give me higher +Approval rather then +% Pagan.
One building that I think extremely important early is Guardhouse, especially if you plan to hold onto Britania. In fact, if you focus on exempming tax, rotate governors, building +Approval building, you don't really need to keep your stack inside your core (like Italy) at all, what for? Instead you can keep them rotate on the outer territory and bleed your enemy slowly.
No matter which approach you uses it all comes down to once you stablize a couple core terriotry, you're set for the rest of the game. And in my experience sticking to Christina but building pagan building is the quickest way to do it.
Soldiers: spears and mercenaries. Especially African horse mercenaries, -15 morale to enemies.
Go through all provinces and dismantle any buildings you do not want or need to raise money. You should only build settlement buildings above and any resource building that gives food. Throughout your campaign remember to toggle the tax province option in the settlement details to reduce PO and prevent rebellions.
Start by razing Caledonians, alamans, and quadrians first turn. Then disband or pull back all armies to Spain and Italy. Build guardhouses in domavia and siscia to the east. This won't stop the oncoming izyges and huns but will deplete their troops. Camulodunum and lindum in Britain asap. Leave the one army in Britain after defeating Caledonians and create another in London. Should easily be able to take Britain with two 3/4 stack armies. By the time you've done this Frank's and Saxons will have invaded northern France. By then you can push north from southern France and South from Britain and recapture.
In Africa, start an army in tingis and take out the maurians first. Then move east through the other African factions.
When affordable, turn 7 or so, place a fleet of rams at the tip of Italy. This will prevent any Arab nation's sending armies by sea. Also place one near camulodunum to prevent Nordic tribes. They will still get through but this will deter constant attacks on camulodunum.
This is how I did it for a this is total war campaign. It's tedious and repetitive and all your settlements will have similar buildings and your armies will be 10 spear and 9 mercenary horse and an onager but it works.
The beginning will be boring because factions will sack a settlement 3 or 4 times so you're defending with no troops but this allows you to build infrastructure and armies in your heartlands.
You'll want those churches for longterm stability.
You don't want churches at all
The problem with paganism is the huge food cost. It might be easier to manage but it isn't really optimized for developing industry. Having lots of money really helps.