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It's like personal relationships: a mutual friend can list 100 reasons why someone would be "a perfect match" for you, but for whatever reason, when you actually meet this person, you don't "click." You just don't feel anything.
Likewise, you can have 100 people telling you that a perosn is "not your type," and give reasons why that is, but for whatever reason, when you first met that person, you couldn't help but feel immediately drawn to them.
You either "click" with something, or you don't. It's not like making a financial investment or buying a car where technical and strategic data are the deciding factors. There is emotional subjectivity, and it is either there, or it isn't.
I reckon it's Age of Charlemagne campaign dlc is the deciding factor why people like this game though
You would be surprised on how adding a family tree and ruling mechanics adds to an empire building game. It makes your kingdom/empire feel like your own instead of just being a general that wins battles all the time.
I'm not saying Attila isn't good on its own merits, but those definitely helped.
I wouldn't say it's the best of the series myself (for instance the combat balancing in the GC feels more than a little off) and most of the time I will pick Rome II over it if only for the setting and the better combat playability - but I have to say AoC has been some of my favourite campaign gameplay of recent years, perhaps even rivalling the older games. In fact I really enjoyed Wrath of Sparta, too - they are doing something right with the campaign packs these days.
Roll on the new historical games and DLC.
Yeah, unit balance does seem off. I immediately thought of Hirdmen when I read that part :D They can plow through like 80% of the units the AI musters but only have like 150 upkeep, not to mention that money is seldom a problem in Attila GC to begin with.
Compare this to Shogun 2, where every unit is going to get countered by something else, and you'll quickly go bankrupt or find yourself ridiculously outnumbered if you try to just muster "strong" units.
However, the combat mechanics have much to offer. If JaM would make a realism mod for this game, it would rock.
But specific about attila, with DLC's, you have 3 different campaign szenarios, each one offers a wide varity of units of each culture and even factions of the same culture have individual units. The early game is fairly easy if you play a faction close to rome, but as time flies by it get's harder.
If you play this game or any historic title, It's more about challenge. I would say, the normal mode of attila is warhamers legendary mode.