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Farms give: Food: +20 from agriculture
Additional food: +18 per local fertility level
That means that most of your food income will depend on region growing fertility. What you want to do to solve this problem is build cattle herds which instead give:
Food: +40 from animal husbandry
Additional food: +10 per local fertility level
this will give you a solid base of food supply, which will prevent those massive dips into famine. I also recommend building some Fishing ports, which don't depend on growing fertility at all.
THehother issue can be two-fold. Not only do you lose fertility at 400 AD (Attila's birth), but you lose even more when he comes of age (420AD), combine that with higher tier buildings, or if you converted away from Semetic Paganism (food bonus) or things like sheep farms, stables, fields in a territory that has +1 base fertility, but currently suffers from -3 due to climate change, and you can quickly run out.
Some screens from your game would be helpful.
I have removed all of those top tier buildings that eat 100 food and such, I think that has helped, but now I'm dealing with mass unhappiness, no idea whats causing it or how to deal with it, I thinkgs its due to different faiths, but I dunno how to handle that at all.