Total War: ATTILA

Total War: ATTILA

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JP Jul 24, 2017 @ 6:31am
Army stuck with action points
I got 3 armies all stuck in a same location where i cannot move them anywhere. They are all in a range for attack to next town but none of them can move anywhere. Is this a bug or i am not seeing something? Full action points in all of them, they have been there for 3 turns now. Anywhere i put my cursor it has that red nope emblem on it.
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Showing 1-8 of 8 comments
? Mark Jul 24, 2017 @ 7:34am 
Check on which mode armies are? Fortified?
If not, then most probably a bug. Have you trid to save and reload?
JP Jul 24, 2017 @ 7:43am 
They are in normal stance so they should be able to move somewhere but they cannot move anywhere.
IlPrincipe Jul 24, 2017 @ 7:58am 
If the enemy town is garrisoned and your are within the so-called "zone of control" of said town then you are restricted to one of the following:

1) Besiege the town with one of the armies thereby lifting the enemy "zone of control"
2) Make peace with the owner of the town thereby lifting the enemy "zone of control"

If none of the above is possible, and all three armies are concurrently in a "path blocked" state then this a bug and is known as dead-lock in programming.

JP Jul 24, 2017 @ 8:25am 
I can try to negotiate but that your decription sounds scarily too familiar.
If it is a locked state, is there anything i can do about it or should i just disband them and let generals die so i can raise new armies?
IlPrincipe Jul 24, 2017 @ 8:38am 
Originally posted by -JP-:
I can try to negotiate but that your decription sounds scarily too familiar.
If it is a locked state, is there anything i can do about it or should i just disband them and let generals die so i can raise new armies?

Try attacking the settlement first before resorting to desperate measures. If you besiege the settlement with a single army -- even a lone general is sufficient -- you can relieve the other two armies and they should be able to move freely.

In the worst case, finding a way to disband one of the armies might be the only way... Alternatively, replace your generals with disloyal nobles and contrive to have them become rebels or disband your units so that the A.I. has an easy target...

IlPrincipe Jul 24, 2017 @ 8:52am 
Could you please share a screenshot of the situation?
JP Jul 24, 2017 @ 8:53am 
I have tried to attack with all of them individually and it plays that sound as if they would do it but they don't move. They just dont move. I put them in raid so they can do at least some chaos for the settlement.

But ultimately i just let them go. My advancement is also on hold because my attack forces in that region are all there stuck. So i gotta either stop or kill them myself.

Originally posted by IlPrincipe:
Could you please share a screenshot of the situation?

Will do when i next time launch TW:A
Last edited by JP; Jul 24, 2017 @ 8:54am
IlPrincipe Jul 24, 2017 @ 9:09am 
Originally posted by -JP-:
I have tried to attack with all of them individually and it plays that sound as if they would do it but they don't move. They just dont move. I put them in raid so they can do at least some chaos for the settlement.

But ultimately i just let them go. My advancement is also on hold because my attack forces in that region are all there stuck. So i gotta either stop or kill them myself.

Originally posted by IlPrincipe:
Could you please share a screenshot of the situation?

Will do when i next time launch TW:A

Cool. I know from playing previous Total War games that pathological cases in path finding can arise. In Empire: Total War for example, there were instances when hovering the cursor on the campaign map with an army selected would crash the game because the path-finding algorithm naively assumed that the hovered position was reachable and subsequently perform an unbounded search...

CA's path-finding algorithm was also the cause of the infamous "Ottoman turn lag" bug which would result in extremely long (>15min) delays.
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Date Posted: Jul 24, 2017 @ 6:31am
Posts: 8