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If not, then most probably a bug. Have you trid to save and reload?
1) Besiege the town with one of the armies thereby lifting the enemy "zone of control"
2) Make peace with the owner of the town thereby lifting the enemy "zone of control"
If none of the above is possible, and all three armies are concurrently in a "path blocked" state then this a bug and is known as dead-lock in programming.
If it is a locked state, is there anything i can do about it or should i just disband them and let generals die so i can raise new armies?
Try attacking the settlement first before resorting to desperate measures. If you besiege the settlement with a single army -- even a lone general is sufficient -- you can relieve the other two armies and they should be able to move freely.
In the worst case, finding a way to disband one of the armies might be the only way... Alternatively, replace your generals with disloyal nobles and contrive to have them become rebels or disband your units so that the A.I. has an easy target...
But ultimately i just let them go. My advancement is also on hold because my attack forces in that region are all there stuck. So i gotta either stop or kill them myself.
Will do when i next time launch TW:A
Cool. I know from playing previous Total War games that pathological cases in path finding can arise. In Empire: Total War for example, there were instances when hovering the cursor on the campaign map with an army selected would crash the game because the path-finding algorithm naively assumed that the hovered position was reachable and subsequently perform an unbounded search...
CA's path-finding algorithm was also the cause of the infamous "Ottoman turn lag" bug which would result in extremely long (>15min) delays.