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But the game performance doesn't grow in a linear way; past a certain point, you have diminishing returns.
The game runs fine for me with Large units on a 650 Ti Boost SC 2 gig (EVGA) and an Athlon II, with Large textures and screen space reflections and SSAO off, and shadows and Units on Performance and other settings on Quality, so it shows me that there is a tipping point of diminishing return and bottlenecks.
The graphics card doesn't seem so important in Attila (so long as you don't want all of the post processing stuff like depth of field and SSAO) as the cpu, but the newer cpus are very under utilized in this game.
Op: try letting the game set the "Recommended" settings option, then scale back from there till you are getting the performance you want. You'll probably want to start with turning shadows down, and grass distance.
If you put units on Performance you'll still have good quality, and dead bodies, but not massive slowdown.
Set "pre rendered frames" to manual instead of application controlled, and work down from 4 to 1 till you get smoother performance.
Make sure vsync, aa, and other options are on application controlled.
Run the game at the same resolution as what is native for your screen.
Make sure you have good ram. Install more ram if you can, and at the max speed for your mobo if you can afford to do that.
Make sure hard drive has been De-Fragmented and you do not have background tasks running.
Also, some of us seem to be getting better performance because we're using Win7 that doesn't have a bunch of bloatware on it. So if you can, consider using Win7 with SP1.