Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
cavalry beat swords
swords beat spears
axes beat swords
pikes, cav, and ranged beat axes
My army composition is spears in front, heavy infantry behind them and reinforcing/flanking infantry behind them.
As I enter within archer range my spears will soak up the arrows and just before I come within charging range I pull back the spears and use the first line of infantry as my main line. The reinforcing line is interchangable between spears and your weaker swords depending on the situation but usually I just keep spears out of the fight to chase down any flanking cavalry.
Using elite infantry as a flanking force doesn't sound like a good idea because it opens their backs up to cavalry charges and ranged. Leave that to lighter lower tier infantry.
2 units of 4 spearmen
A unit of 4 archers
3 units of cavalry
General.
Spear guard the flanks, legions hold the middle until spears can wrap around. Cavalry deter flanks, and later on move around to eliminate enemy archers. General fills in weakspots. Archers focus on anti-general or anti-melee.
Winner winner chicken dinner.
6 spearmen (not foederati)
6 herculares seniores (cohorts/proctectores are fine for lower levels)
2 ravenna ballistares (can also be more sagitares or regular ballistares/armigers if you want)
2 sagitares
2 large onagers
general
optional unit (I usually opt for another onager but a cleanup cavalry unit works too)
Line of testudo spearmen in the front, 3 units of testudo herculares on each side, sagitares behind spearmen, onagers with explosive rounds behind them, general in the back. Place ballistares a little back to cover the flanks.
You can swap the spearmen and the herculares to fit the army you're fighting. Spears for cavalry, herculares for infantry. Hang back on open battles and let the onagers pummel anyone who tries to approach.
Not sure how it'll work on higher difficulties, but it's a good all-rounder on easy. The only faction it has trouble with is the huns, but I think that's fair since their units are all ridiculously op.