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I see navies everywhere though. Everyone seem to build fleets whenever they can. In my latest game both armenia & a ressurected parthia became the dominant naval powers, who could have thought that?
Maybe it have something to do difficulty setting? I play on legendary.
Using a navy, you can blockade the port - and by extension the city; and from there, move your army to land (adjacent to the settlement in question).
Now normally, once your army hits land, they forfeit any remaining movepoints. But with the Navy I had already moved to blockading the port, the army will now act as re-inforcements, thereby allowing me to take the city within the same turn of having landed.
A big naval + land assault on a city is epic. I love doing that. I also like to have a navy in ports, helps immensly against some factions that just love to sail across the sea to sack som cities. Still finding the boats themself boring though.
Yeah, the purely naval battles do get boring, as the ramming is not the same deadly technique that it was in Rome 2. Now you have specific ships (depending on your faction) that handle the ramming.
However, boarding just means it's usually a 'stat comp' between two ships duking it out. Plus, since you can't have multiple ships surround and board a single ship, you can have one Naval Commander (Ideally an opposing noble) fight it out.
I've had up to 357 kills sending one Naval Commander out against an full stack of land units in transports. With the land army suffering a -50% penalty to all the good stats that matter (dmg, attack, def) You can drop 1/6 of their army before they even get to land.
Additionally, you also killed off an opposing Noble who might have had too much support.
I just did this as the Geats, to fight off the Lugians who had attempted a comeback of sorts, after having expanded into Britannia.
https://steamuserimages-a.akamaihd.net/ugc/777281904900384654/E34545A3EC2E563425740FF44DE7AB7E3A98E568/