Total War: ATTILA

Total War: ATTILA

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Sator May 21, 2017 @ 5:41pm
moving troops across the water?
how do i move my troops across the water im playing as the saxons and i moved my troops that were on the water to my home province how do i get them back on the water do i need a port?
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Teh_Diplomat May 22, 2017 @ 2:29pm 
Your military will automatically 'hop in' transport ships when they cross water. In order to move that army, you can move them to sea via any port, or beach/sand along the province.

I find it best to move the army into water in the direction you wish to move, before click the next land mass; once in the water then, click the next land mass.

This avoids any waypath errors that your army spend its movement points across land, as opposed to your wishes - across the water.

To move them onto land (say Britannia) select the army as transports and move them to another appropriate beach, or low point along the island.


Note: Once your army lands - no matter their remaining movement points; it will not be able to move any further.



Protip: If you have a navy, you can have your navy first blockade the port. Secondly, move your army onto land adjecent to the city (ensuring it has the re-inforce arrow/line to your Navy). Finally, select your navy to assault the city, and your army will be able to join the battle as reinforcements.

This is a good - and sometimes necessary tactic; to launching a sea-borne invasion.


Last edited by Teh_Diplomat; May 22, 2017 @ 4:50pm
Sator May 22, 2017 @ 4:59pm 
Originally posted by Teh_Diplomat:
Your military will automatically 'hop in' transport ships when they cross water. In order to move that army, you can move them to sea via any port, or beach/sand along the province.

I find it best to move the army into water in the direction you wish to move, before click the next land mass; once in the water then, click the next land mass.

This avoids any waypath errors that your army spend its movement points across land, as opposed to your wishes - across the water.

To move them onto land (say Britannia) select the army as transports and move them to another appropriate beach, or low point along the island.


Note: Once your army lands - no matter their remaining movement points; it will not be able to move any further.



Protip: If you have a navy, you can have your navy first blockade the port. Secondly, move your army onto land adjecent to the city (ensuring it has the re-inforce arrow/line to your Navy). Finally, select your navy to assault the city, and your army will be able to join the battle as reinforcements.

This is a good - and sometimes necessary tactic; to launching a sea-borne invasion.
thank you and do i nedd a port to make a transport ship?
Sator May 22, 2017 @ 4:59pm 
and or navy?
Teh_Diplomat May 22, 2017 @ 5:08pm 
No, you don't need a port, nor do you require naval ships.

Your general, and army will automatically/magically turn into Transport ships.

Transport ships are a very weak, and unable to ram, sea galley. If you're forced to fight at sea (and short of faction specific traits), you suffer a 50% penalty on all valuable traits.

However, once they get back onto land, the penalty is removed.

I only mention the ports as a method of taking your army out to sea, if the other option - the beach head, is farther away.

Last edited by Teh_Diplomat; May 22, 2017 @ 5:13pm
Sator May 22, 2017 @ 5:10pm 
Originally posted by Teh_Diplomat:
No, you don't need a port, nor do you require naval ships.

Your general, and army will get into Transport ships - a very weak, and now unable to ram, sea galley, the army if forced to fight at sea (and short of faction traits), suffer a 50% penalty on all valuable traits.

However, once they get back onto land, the penalty is removed.

I only mention the ports as a method of taking your army out to sea, if the other option - the beach head, is farther away.
k thanks!
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Date Posted: May 21, 2017 @ 5:41pm
Posts: 5