Sword Coast Legends

Sword Coast Legends

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SpiralRazor 2015 年 11 月 7 日 下午 6:04
Wizard Spell Suggestion
As we all know, all damaging spells in the game need a bump except for Meteor.


There are several things that can be done though to make other spells better:

Disintegrate....15% base chance to instant kill target, percentage to increase based on hps remaining.

CloudKill....instant kill on save vs constituion.....DC modifer set by INT and reduced by monster LVL in some fashion. If save then damage and insta kill checked next round.

Lighting Bolt....needs to be an actual BOLT...man, this is the worst implementation on lighting ive ever seen. More wierd because chain lighting acutally looks like it should. Damage needs MUCHO scaling.


All fire spells should have a chance at igniting the target for DOT damage, similar to burning orb.

All ice spells should slow action and movement speed vs save.... the strongest should inflict frozen.

Mages should also have a way to debuff resistances.



anyway, you get the idea. More stuff needs to be done so they dont feel so lousy and generic.



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正在显示第 1 - 15 条,共 15 条留言
Soft Lockpick 2015 年 11 月 7 日 下午 6:37 
Or they should implement a damage dealing caster class.

Don't get me wrong, damage spells ARE useless. But the class is a controller not ranged DPS.
Char Aznable 2015 年 11 月 7 日 下午 6:51 
Eh even Meteor is useless. It would do about as much damage to an enemy as three of my melee attacks and take up enough time for me to make four or five melee attacks and most likely just kill my allies and miss the enemy. I'd like to see the sorcerer class implemented for DPS, that would be neat.
SpiralRazor 2015 年 11 月 7 日 下午 7:46 
Hmm....my metoer his for up to 150 fire and a similar amount of physical, up to 4 times in small aoes...i dont think melee attacks can do that. Single target your right, autos do more, but for area a overloaded meteor followed by fireball...thats a lot of damage.

The problem is that all the other spells are inferior, and you are forced to start with Overload.
最后由 SpiralRazor 编辑于; 2015 年 11 月 7 日 下午 7:48
snakeking 2015 年 11 月 8 日 上午 1:11 
Personaly i think the whole ability tree must be redesigned for each class.
~Draugkir~ 2015 年 11 月 8 日 上午 1:16 
You dont have to design or redesign anything.

Just stick to D&D ruleset.

Game is amazing.. just wish they would stick to D&D rules for every class.
Char Aznable 2015 年 11 月 8 日 上午 1:56 
引用自 SpiralRazor
Hmm....my metoer his for up to 150 fire and a similar amount of physical, up to 4 times in small aoes...i dont think melee attacks can do that. Single target your right, autos do more, but for area a overloaded meteor followed by fireball...thats a lot of damage.

The problem is that all the other spells are inferior, and you are forced to start with Overload.

Meteor Swarm shows for me that it does 35-125 fire damage and 36-126 bludgeoning, or half on a save, for each successful hit. I know 250+ damage per hit sounds impressive but keep in mind damage is random and very rarely will both of those rolls be anywhere near max and on top of that they hit the field randomly so they're just as likely to kill your allies as your enemies. On average it would deal around 80 fire and 80 bludgeoning. So 160 average.

Fuming gives me a +20 bonus to damage with my attacks. Elemental weapon has a minimum bonus of 16 damage. My strength bonus adds another 7. So that adds up to an extra 43 damage per attack, which I'll make at least 4 of each round, on top of a base damage of 11 or 14. Every 2 seconds my melee attacks can do over 200 damage even if I make the lowest possible rolls. On a crit I deal over 100 damage.

Meteor Swarm has a 5 minute cooldown and does as much damage as my swords do in 2 seconds. All other spells are useless compared to Meteor Swarm, and Meteor Swarm is useless compared to an angry elf with a sword.
Char Aznable 2015 年 11 月 8 日 上午 1:58 
Oh and each of my hits has a chance to restrain the enemy or instantly kill them. You know, like disintegrate should.
Rift 2015 年 11 月 8 日 上午 2:13 
Don't say "as we all know", because I disagree, but I won't complain when you make my Wizard even more OP, considering everybody is constantly complaining about Wizard damage.

As I said in another thread, Wizards currently have the best damage out of all classes at end game when you get properly geared (Cooldown Reduction, Intelligence & Action Speed gear)

https://www.youtube.com/watch?v=W8AGZ-jJ_PY

In that video the mobs I am fighting to grind legendaries are all extremely high health. No other class that I have tried comes even close to doing what I can do on a Wizard. They are without a doubt my preference in terms of damage at end game. Honestly, I think people are just missing out on a lot of the potential here. No other class hits these mobs with the damage that I can put out in a short amount of time on Wizard. :steamhappy:
Char Aznable 2015 年 11 月 8 日 上午 3:31 
引用自 JediRift
Don't say "as we all know", because I disagree, but I won't complain when you make my Wizard even more OP, considering everybody is constantly complaining about Wizard damage.

As I said in another thread, Wizards currently have the best damage out of all classes at end game when you get properly geared (Cooldown Reduction, Intelligence & Action Speed gear)

https://www.youtube.com/watch?v=W8AGZ-jJ_PY

In that video the mobs I am fighting to grind legendaries are all extremely high health. No other class that I have tried comes even close to doing what I can do on a Wizard. They are without a doubt my preference in terms of damage at end game. Honestly, I think people are just missing out on a lot of the potential here. No other class hits these mobs with the damage that I can put out in a short amount of time on Wizard. :steamhappy:

In order to get that kind of CDR you have to sacrifice a lot of defense. I just played that same module with my wizard and killed them all with my sword. Sure it took a lot longer, but could your wizard tank all of those guys at once? That kind of build is great for farming but if you tried that in a dungeon run you'd just kill your buddies then get killed yourself soon as an enemy got close enough to hit you...
Rift 2015 年 11 月 8 日 上午 5:11 
This Wizard in the video will never run a dungeon, which is precisely why this Wizard was literally designed from level 1 to farm. I have other "main" characters to do dungeons with friends/storyline, etc. As for defense, my Wizard has 36 AC when haste is up (which has permanent uptime due to CDR) and can take quite a few hits as well. If I wanted to tank them with a sword though, I'd be on a Fighter ;) The entire point of this Wizard build was to do as much damage as possible, and so far in my testing, no other class can put out the damage that a Wizard can at max level.

In my honest opinion, damage potential for the Wizard is certainly there. Rogue, Ranger & Fighter can do quite nicely regarding single target damage, but with good CDR gear on a Wizard, cantrip attacks paired in with various spells can meet or exceed them even in single-target. Regarding AoE, there is just no comparison, no class can compete with Wizard. Add on the incredible CC (best in game) that a Wizard has, I think they are in a good position.
Char Aznable 2015 年 11 月 8 日 上午 5:17 
引用自 JediRift
This Wizard in the video will never run a dungeon, which is precisely why this Wizard was literally designed from level 1 to farm. I have other "main" characters to do dungeons with friends/storyline, etc. As for defense, my Wizard has 36 AC when haste is up (which has permanent uptime due to CDR) and can take quite a few hits as well. If I wanted to tank them with a sword though, I'd be on a Fighter ;) The entire point of this Wizard build was to do as much damage as possible, and so far in my testing, no other class can put out the damage that a Wizard can at max level.

In my honest opinion, damage potential for the Wizard is certainly there. Rogue, Ranger & Fighter can do quite nicely regarding single target damage, but with good CDR gear on a Wizard, cantrip attacks paired in with various spells can meet or exceed them even in single-target. Regarding AoE, there is just no comparison, no class can compete with Wizard. Add on the incredible CC (best in game) that a Wizard has, I think they are in a good position.

I'm surprised you managed to get your AC that high with CDR gear, I can scarcely find heavy armor with a CDR bonus. When I talked about sacrificing defense though I didn't just mean AC, lots of armor pieces will give you resistance to different types of damage. For example, my resistances to slashing, bludgeoning, and piercing damage are all so high that physical attacks no longer harm me. My fire resistance is up to 70%. So a max damage roll Meteor might do 30 damage to me. Ironically the only way those ogres can damage my wizard is by belching on me. I can stand there and let them pound my face all day with their fists, does nothing.
Rift 2015 年 11 月 8 日 上午 5:30 
Ironically the only way those ogres can damage my wizard is by belching on me. I can stand there and let them pound my face all day with their fists, does nothing.

That is pretty cool. Interesting way of going about things. I might try doing melee on mage for a fun run just to see how I do. So wait, you mentioned you scarcely find heavy armor with CDR, does that mean you are another rare breed "Battle Wizard" in heavy, or are you just saying you haven't seen it? If you are another Battle Wizard, high five!

As for the poison damage they do with belches, my Dwarf is resistant due to racial passive, plus I have a piece of gear that I specifically put on him that resists 75% poison, so it just doesn't hurt him at all. Oddly enough, only the bludgeoning from their fists can do anything to me lol, but it's really easy to just hit shockwave or hold monster, I rarely get hit at all. Most runs I only even move once from the starting cast place due to all the CC that I have to knock them down, push them back, freeze them in place, etc.
Char Aznable 2015 年 11 月 8 日 上午 6:11 
引用自 JediRift
Ironically the only way those ogres can damage my wizard is by belching on me. I can stand there and let them pound my face all day with their fists, does nothing.

That is pretty cool. Interesting way of going about things. I might try doing melee on mage for a fun run just to see how I do. So wait, you mentioned you scarcely find heavy armor with CDR, does that mean you are another rare breed "Battle Wizard" in heavy, or are you just saying you haven't seen it? If you are another Battle Wizard, high five!

As for the poison damage they do with belches, my Dwarf is resistant due to racial passive, plus I have a piece of gear that I specifically put on him that resists 75% poison, so it just doesn't hurt him at all. Oddly enough, only the bludgeoning from their fists can do anything to me lol, but it's really easy to just hit shockwave or hold monster, I rarely get hit at all. Most runs I only even move once from the starting cast place due to all the CC that I have to knock them down, push them back, freeze them in place, etc.

Yeah I'm a Battle Wizard, my gear is pretty much set up to where most monsters can not even harm me. My damage is not high as some people's but I can become Enraged and I use a vorpal sword so there is a chance to instantly kill on a crit. My swords also have a good chance to restrain the target which helps a lot. If I want I can switch my armor to get poison resistance and tank those ogres, but even without that I managed to kill them all. I gotta admit it was pretty hilarious seeing my wizard almost die due to an ogre belching in his face.
SpiralRazor 2015 年 11 月 8 日 上午 11:21 
引用自 SpiralRazor
Hmm....my metoer his for up to 150 fire and a similar amount of physical, up to 4 times in small aoes...i dont think melee attacks can do that. Single target your right, autos do more, but for area a overloaded meteor followed by fireball...thats a lot of damage.

The problem is that all the other spells are inferior, and you are forced to start with Overload.

Meteor Swarm shows for me that it does 35-125 fire damage and 36-126 bludgeoning, or half on a save, for each successful hit. I know 250+ damage per hit sounds impressive but keep in mind damage is random and very rarely will both of those rolls be anywhere near max and on top of that they hit the field randomly so they're just as likely to kill your allies as your enemies. On average it would deal around 80 fire and 80 bludgeoning. So 160 average.

Fuming gives me a +20 bonus to damage with my attacks. Elemental weapon has a minimum bonus of 16 damage. My strength bonus adds another 7. So that adds up to an extra 43 damage per attack, which I'll make at least 4 of each round, on top of a base damage of 11 or 14. Every 2 seconds my melee attacks can do over 200 damage even if I make the lowest possible rolls. On a crit I deal over 100 damage.

Meteor Swarm has a 5 minute cooldown and does as much damage as my swords do in 2 seconds. All other spells are useless compared to Meteor Swarm, and Meteor Swarm is useless compared to an angry elf with a sword.


your forgetting about Overload, which cause all damage dealt to be maxed. Also, I have 26 int and a few +15 fire damage items, as well as 75% CDR....my meteor is on about 106 seconds CD.

My attack run is, Confusion, Slow, Meteor, Fireball, Cloudkill, Hold whatever is left. Unless I have a healer i usually turn off overload at this point. I also work in Disintegrate and Blazing Orb. when they are off cd(29 seconds). My autos are usually in the 50-80 range, with 120-130 crits.




The only reason dps wizard works is CDR, and its still boring because the spells themselves are boring.



最后由 SpiralRazor 编辑于; 2015 年 11 月 8 日 上午 11:27
SpiralRazor 2015 年 11 月 8 日 上午 11:30 
Wizard is stupid and broken as you spend 19 lvls doing virtually nothing, and then you can farm for high lvl CDR and +damage gear...whoopee....i get to feel good at lvl 20 after lots of farming?

I was happy with my fighter at lvl 11.
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发帖日期: 2015 年 11 月 7 日 下午 6:04
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