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报告翻译问题
Don't get me wrong, damage spells ARE useless. But the class is a controller not ranged DPS.
The problem is that all the other spells are inferior, and you are forced to start with Overload.
Just stick to D&D ruleset.
Game is amazing.. just wish they would stick to D&D rules for every class.
Meteor Swarm shows for me that it does 35-125 fire damage and 36-126 bludgeoning, or half on a save, for each successful hit. I know 250+ damage per hit sounds impressive but keep in mind damage is random and very rarely will both of those rolls be anywhere near max and on top of that they hit the field randomly so they're just as likely to kill your allies as your enemies. On average it would deal around 80 fire and 80 bludgeoning. So 160 average.
Fuming gives me a +20 bonus to damage with my attacks. Elemental weapon has a minimum bonus of 16 damage. My strength bonus adds another 7. So that adds up to an extra 43 damage per attack, which I'll make at least 4 of each round, on top of a base damage of 11 or 14. Every 2 seconds my melee attacks can do over 200 damage even if I make the lowest possible rolls. On a crit I deal over 100 damage.
Meteor Swarm has a 5 minute cooldown and does as much damage as my swords do in 2 seconds. All other spells are useless compared to Meteor Swarm, and Meteor Swarm is useless compared to an angry elf with a sword.
As I said in another thread, Wizards currently have the best damage out of all classes at end game when you get properly geared (Cooldown Reduction, Intelligence & Action Speed gear)
https://www.youtube.com/watch?v=W8AGZ-jJ_PY
In that video the mobs I am fighting to grind legendaries are all extremely high health. No other class that I have tried comes even close to doing what I can do on a Wizard. They are without a doubt my preference in terms of damage at end game. Honestly, I think people are just missing out on a lot of the potential here. No other class hits these mobs with the damage that I can put out in a short amount of time on Wizard.
In order to get that kind of CDR you have to sacrifice a lot of defense. I just played that same module with my wizard and killed them all with my sword. Sure it took a lot longer, but could your wizard tank all of those guys at once? That kind of build is great for farming but if you tried that in a dungeon run you'd just kill your buddies then get killed yourself soon as an enemy got close enough to hit you...
In my honest opinion, damage potential for the Wizard is certainly there. Rogue, Ranger & Fighter can do quite nicely regarding single target damage, but with good CDR gear on a Wizard, cantrip attacks paired in with various spells can meet or exceed them even in single-target. Regarding AoE, there is just no comparison, no class can compete with Wizard. Add on the incredible CC (best in game) that a Wizard has, I think they are in a good position.
I'm surprised you managed to get your AC that high with CDR gear, I can scarcely find heavy armor with a CDR bonus. When I talked about sacrificing defense though I didn't just mean AC, lots of armor pieces will give you resistance to different types of damage. For example, my resistances to slashing, bludgeoning, and piercing damage are all so high that physical attacks no longer harm me. My fire resistance is up to 70%. So a max damage roll Meteor might do 30 damage to me. Ironically the only way those ogres can damage my wizard is by belching on me. I can stand there and let them pound my face all day with their fists, does nothing.
That is pretty cool. Interesting way of going about things. I might try doing melee on mage for a fun run just to see how I do. So wait, you mentioned you scarcely find heavy armor with CDR, does that mean you are another rare breed "Battle Wizard" in heavy, or are you just saying you haven't seen it? If you are another Battle Wizard, high five!
As for the poison damage they do with belches, my Dwarf is resistant due to racial passive, plus I have a piece of gear that I specifically put on him that resists 75% poison, so it just doesn't hurt him at all. Oddly enough, only the bludgeoning from their fists can do anything to me lol, but it's really easy to just hit shockwave or hold monster, I rarely get hit at all. Most runs I only even move once from the starting cast place due to all the CC that I have to knock them down, push them back, freeze them in place, etc.
Yeah I'm a Battle Wizard, my gear is pretty much set up to where most monsters can not even harm me. My damage is not high as some people's but I can become Enraged and I use a vorpal sword so there is a chance to instantly kill on a crit. My swords also have a good chance to restrain the target which helps a lot. If I want I can switch my armor to get poison resistance and tank those ogres, but even without that I managed to kill them all. I gotta admit it was pretty hilarious seeing my wizard almost die due to an ogre belching in his face.
your forgetting about Overload, which cause all damage dealt to be maxed. Also, I have 26 int and a few +15 fire damage items, as well as 75% CDR....my meteor is on about 106 seconds CD.
My attack run is, Confusion, Slow, Meteor, Fireball, Cloudkill, Hold whatever is left. Unless I have a healer i usually turn off overload at this point. I also work in Disintegrate and Blazing Orb. when they are off cd(29 seconds). My autos are usually in the 50-80 range, with 120-130 crits.
The only reason dps wizard works is CDR, and its still boring because the spells themselves are boring.
I was happy with my fighter at lvl 11.