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翻訳の問題を報告
And overall people expected more of this game, based on miscommunications and hype.
They said it "was based on 5e", so people assumed it was a game that "was 5e".
That combined with already present expectation from 5e, DM Mode, classes and so on makes it tough to argue that the devs didnt atleast partly cause this themselfs by hyping it like they did.
Maybe not intentional, maybe it was an honest mistake... either way how it was caused it resulted in peoples getting hyped up for a game that just wasnt up to the quality people thought it would be.
Looking back they could have based it on 4e.
Its better adapted with "At-Will, Encounter, Dayli" abilties.
That makes it easier to balance while still retaining the D&D feel for classes.
4th edition actually had more class balance them most other edition from my perspective.
And to me Sword coast legends seems more like 4e then 5e with the cooldown mechanic.
About the 4e ability system and and its power scaling:
(yes even fighters had "Abilities")
At-WIll: Useable all the time (fire bolt)
Encounter: Once a fight (Fire ball)
Dayli: Useable once a day/rest (Meteor swarm)
QFT. I would also add Grand Ages Med and Heroes 7 to the list as well. All told, this has been a crappy, disappointing year for PC games.
You're being too kind.
...oh, but with randomly created dungeons and randomized, non-customizable loot.
That's true. It could be that the problem is less with this game, and more with the latest editions of D&D. Classic D&D is no more. Both PnP and the cRPG versions of it have been changed to fit the WoW generation. In the process, I think they've lost their soul.
But what's the alternative? D:OS, Blackguards, WL2, Pillars, DA:O all missed the mark when they tried to create their own systems, or base it on other than D&D. Pathfinder is just a generic, bland, and wholly unoriginal copy of D&D3.5. Hackmaster would make an interesting cRPG, but the outfit is too small to even consider it.
It's a shame, really, that the game sales will suffer because of the entitlement.
It is a great D&D game.
To me, when you say, "This game isn't D&D", it's like you're telling me that water isn't wet. It just doesn't make sense.
"This game does not capture the elements of D&D I most enjoy" makes sense. "This game isn't D&D"? Doesn't make sense.
How close a thing hews to its source material isn't the only basis of quality. Hell, if you play board games, look at Lords of Waterdeep vs. Castle Ravenloft. Playing Castle Ravenloft is a lot closer to playing D&D than playing Lords of Waterdeep is, but Lords of Waterdeep is hands down the better game.
Similarly, I would rather play this game with carpet tacks through my eyelids than play another Baldur's Gate rehash.
And heres something i think steam needs to consider in regards to refunds: make it so in order to write a steam review you have to play the game more than 2 hours.
So, basically, this game has the elements of D&D that YOU enjoy, so everyone else should just stop complaining.
QFT. This game was designed for consoles but they chose to announce it PC exclusives to get pre-orders. Then after few months, they announced for consoles. Not that i care about they releasing for consoles or not, but giving PC gamers console UI menus and actioney hack and slash is a sign of casualization.