Sword Coast Legends

Sword Coast Legends

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5E Rules?
Hello,

Is the ruleset for this game from 5E? If so, is it an exact replication of the rules? I recall reading the game was 5E lite. I am looking and hoping for a digital port of the core rules and books. Can anyone clarify this for me?

Thanks,

CunningKiller
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Showing 1-10 of 10 comments
CunningKiller Oct 20, 2015 @ 1:55am 
Anyone give me an update on this question?

Thanks,

CunningKiller
jimbobslimbob Oct 20, 2015 @ 1:57am 
This is a question that has caused many an argument in the past. It DOES use 5e as a basis, but it is a very loose interpretation of the rules. E.g. No Resting, Cooldowns and skill trees for Wizard spells etc.

From my initial "review":
The game's interpretation of 5th Edition rules caused a lot of people to get very upset. The game touts that it is "based on 5th edition", which, is very true. It's not an exact translation of 5th edition rules - but they are there. Things have been changed, perhaps not all of them for the best. Most notable changes include resting, skill trees and cooldowns. Resting was removed because it's a PITA in a computer game - and cooldowns for skills were brought in offset the loss of the rest system. Skill trees seem to be a bugbear for a lot of people too - mainly the lack of Wizard spells and the way in which you use ability points to "level-up" existing abilities. One more thing required a mention here - level scaling. Currently, all enemies in the game are scaled to your level. This is something that does not exist in D&D. Their reason behind doing this is so that you can hop across modules and never have an issue with under/overpowered monsters. This is, of course, not to everyone's tastes. For instance, you can come up against a level 20 Goblin that proves quite a challenge, where-as in D&D you would be able to mow down Goblins by the dozen (or more) at level 20..

EDIT: Just a heads-up - Be prepared for your thread to turn into one of these arguments. :-)
Last edited by jimbobslimbob; Oct 20, 2015 @ 2:28am
SepticBurrito Oct 20, 2015 @ 2:03am 
There's no resting, wizards don't have spell books, all archetypes can be mixed via skill trees, there is no bounded accuracy, stat enhanching magic items are normal and stack with one another, class features from one class in 5e can be found in multiple classed in SCL, armor is done as an enhancement bonus like it is in 3.5 (rather than the equation system in 5e)...


It's in 5e by name only.
persy Oct 20, 2015 @ 2:17am 
Originally posted by CunningKiller:
I am looking and hoping for a digital port of the core rules and books.
No, it is not. You'll only get your feelings hurt if you are familiar with the ruleset. At least I did :-(
Last edited by persy; Oct 20, 2015 @ 2:17am
Lady Korine Oct 20, 2015 @ 2:23am 
The system presented in of itself isn't too bad, but the massive glaring game flaws such as extreme limitation in character options and monster scaling make it very bland and boring.
Bradge Oct 20, 2015 @ 5:19am 
Originally posted by CunningKiller:
Is the ruleset for this game from 5E?

Yes.

Originally posted by CunningKiller:
If so, is it an exact replication of the rules?

Far from it. It is not even trying to be so. Instead, it is a very loose adaptation with the blessing of Wizards of the Coast and Hasbro.

Originally posted by CunningKiller:
I recall reading the game was 5E lite.

Yes.

Originally posted by CunningKiller:
I am looking and hoping for a digital port of the core rules and books. Can anyone clarify this for me?

I'd suggest buying the rules in ebook or PDF form then.
Last edited by Bradge; Oct 20, 2015 @ 5:21am
Chathin Oct 20, 2015 @ 5:22am 
It's 5e without all the guff (class limitations, resting, short/long rest abilities, spellbooks & slightly less classes/races). It is in all effect D&D 5e 'lite', which, translates quite nicely into an aRPG style game.

Just get the books if you want a full 5e experience.
Magic Myra Oct 20, 2015 @ 5:46am 
It is very much inspired by 5e - but it is not a direct port of it. There are a multitude of changes from 5e, some of which are needed to make it work (such as the more granular Skills and Abilities system which makes levelling up characters a more interactive experience than 5e), some of which are not (the aforementioned autoscaling monsters. I'm not certain I've ever seen that implemented in such a was as not to break immersion). It is, from what I've seen so far, just as accurate a recreation of the D&D ruleset as Baldur's Gate, Icewind Dale, Neverwinter Nights, and D&D Online were - the core is still there, but they've made quite a few changes to make it palatable for a CRPG.
Bob the Boomer Oct 20, 2015 @ 6:00am 
Originally posted by SepticBurrito:
There's no resting, wizards don't have spell books, all archetypes can be mixed via skill trees, there is no bounded accuracy, stat enhanching magic items are normal and stack with one another, class features from one class in 5e can be found in multiple classed in SCL, armor is done as an enhancement bonus like it is in 3.5 (rather than the equation system in 5e)...


It's in 5e by name only.

Ok then that means this a hack n slash fest like diablo but even more dumbed down that diablo - i will pass, glad i dont buy into the devs hype these days
CunningKiller Oct 20, 2015 @ 4:40pm 
This is all great information, thank you all very much!
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Date Posted: Oct 19, 2015 @ 3:13pm
Posts: 10