Sword Coast Legends

Sword Coast Legends

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DocCovington Dec 26, 2015 @ 2:32pm
Stealth, Perception, Critical Range, Lock Picking?
Yo! ;)

I was wondering if there's a way for me to check what my character's current stats on those abilities are (including bonuses by my equipped wear)?

Unfortunately, they are not listed in the Character tab. Hmph. :angryEyes:
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Showing 1-14 of 14 comments
Effusion Dec 26, 2015 @ 2:34pm 
Critical range is in the bottom right hand corner of your paper doll next to your weapon damage.
DocCovington Dec 26, 2015 @ 2:37pm 
Thanks! One out of four solved. ;) Now for Stealth, Perception and Lock Picking... Anyone?
Last edited by DocCovington; Dec 26, 2015 @ 2:38pm
Effusion Dec 26, 2015 @ 2:41pm 
Originally posted by DocCovington:
Nope, it's not. But your answer helped me anyway, because if you hover over said spot (namely the damage indicator), you get the information.

Thanks! One out of four solved. ;)
It is, it's the number in parenthesis.

I don't think any of the others are displayed. You might be able to check them in the combat log (hovering over a line displays the calculation) though when you spot something, are spotted, and pick a lock.
DocCovington Dec 26, 2015 @ 2:50pm 
Originally posted by frzn:
It is, it's the number in parenthesis.
I had corrected that, but apparently not fast enough. ;)

Originally posted by frzn:
I don't think any of the others are displayed. You might be able to check them in the combat log (hovering over a line displays the calculation) though when you spot something, are spotted, and pick a lock.
That's uncomfortable. Hmph. I kinda need to know them right now as I am distributing new items on the characters and selling the ones I won't need...
DocCovington Dec 26, 2015 @ 2:53pm 
Could you per chance tell me what malus you get when an item description says "Stealth Disadvantage"? I mean, great, that could mean anything from -1 to -20. ;)
Effusion Dec 26, 2015 @ 3:20pm 
I believe (but I'm not 100% certain) disadvantage means you roll twice and pick the worse roll, while advantage means you roll twice and pick the better roll.

Originally posted by DocCovington:
That's uncomfortable. Hmph. I kinda need to know them right now as I am distributing new items on the characters and selling the ones I won't need...
You should be able to calculate it as I believe there are no hidden bonuses. Just take the relevant stat bonus (dex for stealth/locks, wis for search) and add any bonuses from equipment and abilities.
Last edited by Effusion; Dec 26, 2015 @ 3:22pm
DocCovington Dec 26, 2015 @ 3:22pm 
Ah, okay. Well, that's unfortunate then as this particular armor is the first one to look decent (even great) on my Ranger, but it has said disadvantage. :sadcthulhu:
Dorok Dec 26, 2015 @ 5:59pm 
Yeah some armors has this weird detail, this should be explained better or even exchanged in a more clear negative.
MoNKeZi Dec 26, 2015 @ 10:12pm 
1. Advantage = 2 x 1d20 rolls, with the highest score being used.

2. Disadvantage = 2 x 1d20 rolls, with the lowest score being used.

3.A. Dexterity: Measures agility, reflexes, and balance. Ranged attacks and finesse weapons use Dexterity to determine damage. A high dexterity score also makes sneaking, disarming traps and unlocking things easier. Your Dexterity modifier can only contribute to your AC up to your armor's Max Dexterity value.

3.B. Wisdom: Wisdom reflects how attuned you are to the owrld around you and represents perceptiveness and intuition. Spells of the divine nature use Wisdom to determine their potency, and Wisdom also helps in locating hidden objects.

4.A. Search: Toggle: Grants a Proficiency Bonus when attempting to perceive hidden things.

Search uses a 1d20 roll + Proficiency Bonus, + Wisdom modifier + Skill modifier

4.B. Lockpicking: Passive: Grants Proficiency Bonus on any attempt to disarm a trap or pick a lock.

Lockpicking uses a 1d20 roll + Proficiency Bonus + Dexterity Modifier + Skill modifier

Disarm Traps uses a 1d20 roll + Proficiency Bonus + Dexterity Modifier + Skill modifier

5. Stealth uses 1d20 roll + Proficiency Bonus + Dexterity Modifier + Skill Modifiers VS enemy passive detection.


Proficiency bonus is located underneath your character (and above your current experience total) on the character sheet.[/b]
DocCovington Dec 27, 2015 @ 12:38am 
Thank you, Elth. The thing is, it would be nice if I could check the total boni without having to calculate them yourself. ;) Any other RPG these days offers full info on characters, and since this game offers so much other information (like your total cold damage restistance etc.) I am surprised this information is missing.

Example: You have to add each ranger/rogue to your party, take them out to any location, then compare whose lock picking bonus is highest, then decide whom to take with you. It's as annoying as having to take out your party members in order to compare current equipment... Of course, you could take notes, but seriously, that's additional work I don't want.
MoNKeZi Dec 27, 2015 @ 2:39am 
I completely agree mate. Had I not purchased the 5e rule books, I wouldn't have a clue what any of the game mechanics in this game did.

Sometimes I wonder if that was the intention of WotC all along, limit the amount of hands on information of the game so people like me buy the books to understand wtf is going on. I'll take my tinfoil hat off for now though, with all it's faults I still enjoy the game.

I just roll with the punches in this game, for a D&D game it is missing an incredible amount of information compared to most D&D games.

Troika made Temple of Elemental Evil in just over 20 months with only 14 developers in 2002, with an edition change half way through their development cycle and they included a rulebook and in game cyclopedia with full explanation of every single in game statistic and detailed updated information to all mechanics depending on what items you equipped. Not only that it was the first D&D game ever to have successfully recreated Turn-Based combat with combat options like Parry, Trip, Disarm, Called shots, Power Attack and Combat Expertise as basic options to the auto attack. It is the closest a D&D video game has ever come to replicating the D&D ruleset, and it sent the damn company into receivership.
DocCovington Dec 27, 2015 @ 3:25am 
Yep, I remember ToEE, have it standing right there on my shelf. ;)

It's really a shame, though. WotC make enough money as is, this is not going to help their cause. People are going to look for downloadable PDF versions of the rulebook, so...
Dorok Dec 27, 2015 @ 3:29am 
Yeah the mechanics should be provided, but the first point they should fix is add a tab in character panel for all the missing numbers, ToHit, Stealth level, Search level, more.

But for a general knowledge most of the stuff is here, it's already pretty clear from in game information that wisdom contributes to search. And if you look closer you quote a skill alows boost it in some tree of the Cleric.

That's a point I realized after to have decided make my main character the lockpick and search character. It provides more freedom for companions. But have both sustained by one character is a bit a burden because of the double SKP cost.
Last edited by Dorok; Dec 27, 2015 @ 3:37am
Dorok Dec 27, 2015 @ 3:35am 
Originally posted by Elth:
Troika made Temple of Elemental Evil in just over 20 months with only 14 developers in 2002, with an edition change half way through their development cycle and they included a rulebook and in game cyclopedia with full explanation of every single in game statistic and detailed updated information to all mechanics depending on what items you equipped. Not only that it was the first D&D game ever to have successfully recreated Turn-Based combat with combat options like Parry, Trip, Disarm, Called shots, Power Attack and Combat Expertise as basic options to the auto attack. It is the closest a D&D video game has ever come to replicating the D&D ruleset, and it sent the damn company into receivership.
I don't buy this arguing, I doubt ToEE is the game that thrown Troika in bankrupt. It's an obviously rushed game and I'm not surprised it didn't cost them much, TB party combats was probably better than many CRPG (too long ago and would need replay in the light of more modern take as DOS, Dragonfall, WL2, Massive Chalice, Blackguards, more) but overall SCL is largely better than ToEE.
Last edited by Dorok; Dec 27, 2015 @ 3:36am
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Date Posted: Dec 26, 2015 @ 2:32pm
Posts: 14