LUNAR Remastered Collection

LUNAR Remastered Collection

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Is this game easier than the ps1 version?
I just completed the first one and a let it auto-play all the way through. Did they improve the AI or is this games difficulty different from the ps1 version?
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Showing 1-12 of 12 comments
PS1 games had WD "make harder" things in it. The remaster doesn't have that. I don't know if it affects only the first game or both but yes. Lunar 1 should be easier.
The AI is definitely much better than originally on PS1, it does a decent job knowing well enough to use AoE's and even some elemental weaknesses

Working Designs balance basically adjusts enemies to deal more damage, but they tend to have less HP/Defense, while bosses scale more with Alex's level, but honestly the difference is very negligible. The real Worked balance is that enemies give less experience and silver, which hurts, especially starting out, but there shouldn't ever really ever be a dire need to grind at all because game drips you plenty of good equipment and items and just playing normally will give you all the levels you'll need. Honestly I think people over exaggerate Silver Star Story Complete's changes, outside of the note to Myght's Tower which was mysteriously removed... (♥♥♥♥ move to sell strategy guides).

Eternal Blue on PS1 went pretty much untouched compared to the Sega CD, the only thing changed was the price of the corrupt goddess statues.
Last edited by RunningWild; Apr 21 @ 7:54pm
Trent Apr 21 @ 7:55pm 
How is the encounter rate? I recall them being very frequent, even for the PS1 era.
You can set battles to as high as 3X speed so the random encounters are pretty painless now, and grinding is easy if you feel like doing so. (The battles aren't random, but so hard to avoid at times they may as well be)
Abiz Apr 22 @ 3:01am 
Originally posted by Trent:
How is the encounter rate? I recall them being very frequent, even for the PS1 era.
There isn't a encounter rate in this game. You can see all the enemies like Chrono trigger.
Draggy Apr 22 @ 2:28pm 
I decided to ask GPT and here's a very detailed and interesting answer for anyone interested
https://chatgpt.com/share/68080978-98a8-8004-a8d0-8c3c19063dab
Originally posted by Draggy:
I decided to ask GPT and here's a very detailed and interesting answer for anyone interested
https://chatgpt.com/share/68080978-98a8-8004-a8d0-8c3c19063dab

That is a pretty messed up answer because it's mixing up the Sega CD version with the Playstation.
Jatobi Apr 22 @ 10:12pm 
Simply: Yes, it is easier. This remaster uses the Working Designs SCRIPT (dialogue) but not the Working Designs changes to difficulty.

Things will be much easier, you will earn much more experience and silver.
Vashe Apr 23 @ 2:27am 
What's the point of using AI the whole game ?!
Mill Apr 23 @ 12:42pm 
Good site that covers the changes to the Lunar games in great detail.
https://tcrf.net/Lunar:_Silver_Star_Story_Complete_(PlayStation)

"With few exceptions, regular enemies have 45% higher Attack, give out 14% less EXP and 10% less Silver, and have 10% less HP. The net effect is to make it a lot harder to stay alive and to increase, in an extremely artificial way, the time required to beat the game."
Originally posted by Vashe:
What's the point of using AI the whole game ?!


Saves me a ton of button presses so I can just enjoy the story of course
(M3) spd12 Apr 24 @ 11:34am 
Having played through the first game in the Remastered version, dungeons are still good tests of attrition and resource management.

The net effect is that you're spending less time grinding up levels and resources. You still have to bring your A-Game to boss fights, even if the tactics for them are ultimately same-y.
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