Metaverse

Metaverse

 This topic has been pinned, so it's probably important
76561198140280408  [developer] Feb 27, 2015 @ 2:46pm
Feature Requests & Suggestions
Request anything you'd like to see added or changed about Metaverse here!
Last edited by Vox; Oct 6, 2015 @ 12:16pm
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Showing 1-15 of 55 comments
Phantom Smithy Feb 27, 2015 @ 8:28pm 
The visuals are excellent, one thing really bugs me though. The blocks don't fit inside of each other too well (at least in my testing).

What I mean is that when I lay two wall slabs vertically next to each other, they are fine. My problem comes when I want to make a corner, I have to be one slab thickness OUTSIDE the edge of my corner, essentially making my "room" 1/8th of a block wider.

Would be nice if they could nest inside each other on the edges so you can keep block dimensions equal.
76561198140280408  [developer] Feb 27, 2015 @ 8:56pm 
Now that you mention it, I have felt that same frustration when building.I agree that it would feel better the way you described, and honestly would work better when planning out larger structures.

We'll look into some ways to solve this elegantly.
Herger Joyous Feb 28, 2015 @ 1:02am 
Agreed! I should be having some free time coming up, to get back on the wagon. Looking forward to building my great castle. Something that would put Troy to shame. Any ideas abouts how to tackle a drawbridge?
Last edited by Herger Joyous; Feb 28, 2015 @ 1:02am
Phantom Smithy Feb 28, 2015 @ 10:31am 
Awesome news! I look forward to a more refined building engine. Love the game so far!

Originally posted by Vox:
Now that you mention it, I have felt that same frustration when building.I agree that it would feel better the way you described, and honestly would work better when planning out larger structures.

We'll look into some ways to solve this elegantly.
76561198140280408  [developer] Feb 28, 2015 @ 12:10pm 
Regarding the drawbridge, which is an awesome idea btw, we have some mechanical BITS that are coming soon that will let you do cool things like that.
Clarone Mar 2, 2015 @ 7:39am 
New "torches" LED style lighting like flashlight
Gun destroys unwanted items/blocks
bloodyrazorsedge Mar 3, 2015 @ 11:09pm 
when we destroy say a clay door for example we should get a fracton back of the material used to create it

also there needs to be a way to repickup items like a clay door for example just in case we make a mistake in placing the item

also game needs a wayto turn on and off sound very inportant so i can refine while at work only have 32 storage spaces waiting to be refined running out of room lol i mine way faster then the game refines

ill post many more but that is it for night have work early in the morning night guys
Pope Chungus I Mar 11, 2015 @ 10:06pm 
One word: Jetpacks
eliure Jun 14, 2015 @ 12:30pm 
an option to skip the tutorial
76561198140280408  [developer] Jun 14, 2015 @ 8:01pm 
Agreed.
Pixel Paintbrush Sep 13, 2015 @ 5:36pm 
Vehicles at some point, or at least workshop support to let people add them maybe?
76561198140280408  [developer] Sep 13, 2015 @ 9:06pm 
There will definitely be vehicles. And we are really really excited about workshop support :)
Pixel Paintbrush Sep 13, 2015 @ 9:08pm 
Nice, walking mechs...that's gotta be a thing at some point :D
76561198140280408  [developer] Sep 13, 2015 @ 9:20pm 
Totally :)
axemall Sep 29, 2015 @ 12:10pm 
more otimization its important that i can stay in the game as long as possable FPS framrate are still shutting me off but overall it is better than before after the update 3.0.9 haveing total controls of the system options may help
Last edited by axemall; Sep 29, 2015 @ 12:11pm
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