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Because power fantasy.
Seriously, what's wrong with wanting to be able to just outlevel content and become a monster of distruction? It's a PvE game, let people play how they want.
Besides, that's kinda what Wang is supposed to be, yet forcing people to play difficulties they aren't comfortable with just to progress ruins it.
Uh I've been advocating for this game to be harder for a while and the patch overall is good, I don't know how you ascertained from my post that I want to play on easy. You're talking to the wrong guy here.
They've increased karma gain anyways which produces a similar result, alot of people who like this patch thinks that the 100% karma loss on death is not a good mechanic since it kills a sense of progression. It can take you 1/2 hour of grinding to get just one skill point on insane, losing all karma on death erases all of that, even punishing games like dark souls gives you a chance to get back your xp points.
The game still completely a huge a mess, how is that listen the Steam community?
Like I said just put points into skills that let you do that, focus on the chi regen and ignore all the ones like: damage, elemental buffs/debuffs, shop price items, etc. Upgrading all of those skills wont add any new tactics at all, if you want to max out a skill like fury you can probably just take out whole mobs every time you activate it (you already can at base level), so how is that switching tactics?
Now if they added some special move you can do for maxing out fury then I would understand why you would want to max it out. But like most stats maxing it out is just the same as base level, just more DPS and health.
The first time I noticed this was during the fight against Zilla where I thought it was a special case. Now I'm Free Roaming and killing enemies in special ways to get the achievements before doing the last mission and I accidentally got overwhelmed... I lost 100% xp/karma again and I was almost at a level up.
I just want to repeat, this is my FIRST playthrough, I have always been on this difficulty. Why is this being forced on me despite my choosing a difficulty that wasn't supposed to do this?
I have to agree 100% Karma loss is way too harsh. Sometimes you get dealt a bad hand and you just die with nothing you can do about it. Taking away all progress to next level seems a bit much. If you have to loss karma, make it a partial loss, or at least allow the player a way to attempt to regain their lost karma, a-la Corpse Retrieval in Diablo 2.
Or hell, just do what other games do. Make death cost money, not karma. Money loss is a consequence that at least doesn't kick you below the belt, instead it's just in the gut.
Most of all, I hope Insane +4 will get back to being a playable challenge, rather than the tooth-gnashing stonewall it is now. I'm glad you devs are exploring ways to rebalance Insane without going back on the nerfs, though I still think the Auto Reload nerf was too harsh.
Fingers crossed, though, I'm glad I bought the GOG version as well and I'm keeping that at 1.1.2.0.