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回報翻譯問題
A voxel engine or an other ?
will the java version still be available afterwards, or it will disappear to make way for the new version?
I will wait for a full version to test.
But yeah i'd love to see alot of stuff for the notable ages.
My wish is for vehicles you can customize via building.
Leider ist das Bauen noch nicht möglich. Jedenfalls habe ich kein Baumenü oder ähnliche option gefunden
1. Is there plans to fix the absent water physics that causes water to never spread out, or drain down holes?
2. Is there plans for anything like precipitation accumulation?
3. Any chance there may eventually be controller support in the new version?
4. Will the new version recognize enclosed spaces from outdoor areas, when determining air temperature? It breaks immersion when one has a fully enclosed space, torches everywhere, and other major heat sources, and the character starts shivering because they're not right next to a fire.
Unfortunately the crafting part isn't available in the demo yet, but it will be added in the near future ;)
Ja, leider ist das Platzieren von Items noch nicht ganz implementiert, daher kann man selber noch kein Item Platzieren. Das einzige, was man wirklich schon verwenden kann (Platzieren etc), sind die Objekte (Möbel usw).
The new version uses Unity. For the terrain generation, we're using a customized version of the marching cubes algorithm.
Yes, once the new version replaces the Java version, the Java version will still be available as a separate beta branch (so you will still be able to play the Java version at any time) ;)
Ja, leider fehlt das Bauen noch, das kommt aber mit dem nächsten Update :) Momentan kann man lediglich mit den Objekten (Möbel usw) bauen - tatsächlich schaffen es sogar einige kreative User, auch mit diesen sehr eingeschränkten Mitteln was tolles herbeizuzaubern
https://steamcommunity.com/sharedfiles/filedetails/?id=2329569599
Thank you so much for your feedback, glad to hear you like the new version :)
Yes, flowing water is definitely planned :)
Do you mean rain etc. should flood the terrain over time? In this case, no, unfortuantely that would have a massive impact on performance - probably that would be too much for a big world like in RW =/
Actually the current demo already has controller support :) Only limitation is that you can't fully control the UI with it - but player movement etc. should already work.
We're still working on expanding controller support.
The Java version had some rather high requirements for the indoor detection: If a wall was thinner than 0.2 blocks, it was ignored - so if the walls or the roof were only made out of wood planks, temperature was still an issue inside the building. I guess it's probably a good idea if we lower these requirements a bit in the new verison.
Hier wird Immersion groß geschrieben
habe mir weniger erhofft und mehr bekommen
Ich kann es kaum erwarten mehr zu sehen