Rising World

Rising World

Rising World Unity
I am having issues loading the new Rising World Unity. I get the Debug Console which only goes so far and after several minutes nothing happens. I have been playing the Java edition of Rising World and have had no issues.
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Wyświetlanie 1-10 z 10 komentarzy
red51  [producent] 14 lipca 2022 o 6:02 
Hmm... does the main game window also show up (either a black screen or jiw logo)? Does it work if you click on the main game window?

Otherwise a log could be helpful. To get to the logs folder, please rightclick on Rising World in your Steam library -> Manage -> "Browse local files", then go to the "_New Version" subfolder. There should be a subfolder called "Logs", which contains a "Player.log". Please open that file with a text editor, copy the content and paste it either here or on https://pastebin.com (and post a link here) ;)

Alternatively you can also send the file via mail to support@jiw-games.net
This is the message I receive when trying to launch the Unity version.

I can play the Java version with no issues

Thanks for your help.
Renee Tittle

[C++] Initialize Main.cpp
Windows 10 (10.0.19044) 64bit (Desktop) Direct3D 11.0 [level 11.1]
Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz, 4 Cores, 2304 MHz
HP Notebook (HP) 12176 MB RAM
Intel(R) HD Graphics 520, 6088 MB VRAM, 2022-02-03, 30.0.101.134
Commit: 4ed04269815a2483771fcce527232b84e4ffcf85
Branch: master JobID: 9037
_______________________________________________________________________________________


Initialize Game...
Initialized default settings (628 ms)
Initialized input (12 ms)
Initialized assets (229 ms)
Initialized materials (19 ms)
Initialize FMOD...

(0) Speaker/Headpho, STEREO, 2, 48000 Hz
_______________________________________________________________________________________

FMOD: Set output type AUTODETECT
FMOD: Set 64 channels (1024 virtual channels)
FMOD: Speaker mode DEFAULT (48000 Hz)
FMOD: Stream buffer size set to 32768b
FMOD: Initialize studio
Initialize recording devices...

Recording devices: 2 / 2
(0) Microphone (Realtek High Definition Audio), STEREO, 2, 48000 Hz, Connected *
(1) Speaker/Headphone (Realtek High Definition Audio..., STEREO, 2, 48000 Hz, Connected
_______________________________________________________________________________________

Selected recording device: Microphone (Realtek High Definition Audio) (0)
Load FMOD banks...
Found 7 banks...
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (110799392 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (68458 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213927616 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (19381088 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (129126240 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (18621792 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3501824 b)
Load FMOD buses...
Initialized sound manager (1849 ms)
Initialized 1310 sounds
Initialized sounds (52 ms)
Initialized 66 music tracks
Initialized music (4 ms)
Setting breakpad minidump AppID = 324080
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198891119166 [API loaded no]
Steam: 0 files in cloud
Loaded 1 Steam friends!
SteamID: 76561198891119166 (930853438)
Name: reneekatie.tittle8 (Online)
Initialized platform SDK (164 ms)
Initialized statistics (15 ms)
Initialized achievements (3 ms)
STEAM SET RICH PRESENCE: Status -> Rising World - New Version
STEAM SET RICH PRESENCE: Type -> rw
Init language English (en)
Load language file (en): C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\en.json
Initialized locale en (10 ms)
Initialized UI (481 ms)
Updating material settings...
Load construction texture arrays (1024, 512)...
Material settings updated in 11 ms
red51  [producent] 14 lipca 2022 o 10:34 
Thanks for the log! This is unfortunately just part of the log, some internal messages (logged by the engine) only appear in the "Player.log" file. Maybe you could post the content of that file as well (or on pastebin or send it via mail?) :)

But apparently the game gets stuck when trying to load the game textures. Most likely that's caused by the graphics adapter: Unfortunately the integrated Intel HD graphics adapter isn't officially supported, as it doesn't meet the minimum requirements of the game =/

The problem with the Intel HD graphics adapters is usually their driver: They often contain bugs or don't comply with the specifications of the graphics API. So sometimes the drivers struggle with OpenGL (but work with DirectX) or vice versa. This is probably the reason why the Java version works, although there have been other users in the past who can't even run the Java version with an Intel HD adapter...

One thing you could try though is to manually reduce the texture quality. Since you can't get to the main menu, you have to set this manually in the config file. It can be found in the "_New Version" folder in the game directory - the file is called "config.properties". Please open that file with a text editor and set "Graphic_TextureQualityConstructions" to 0 , then save the file and try to run the game again. Does it work then? If you manage to get to the settings, I'd recommend to further reduce other graphics settings, as you will probably face performance issues with that graphics adapter =/
Here is the log from the subfolder
Initialize engine version: 2022.1.5f1 (feea5ec8f162)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
Vendor: Intel
VRAM: 6088 MB
Driver: 30.0.101.1340
<RI> Initializing input.

New input system (experimental) initialized
<RI> Initialized touch support.

UnloadTime: 0.912400 ms
[INITIALIZE [4.4]]
Version 0.4.8 (5) 2022-07-14 08:43
Detected Resolutions: 11
Detected Monitors: 1
Set resolution to 1280x720 @ 0 (1)
Create debug console...
[C++] Initialize Main.cpp
Windows 10 (10.0.19044) 64bit (Desktop) Direct3D 11.0 [level 11.1]
Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz, 4 Cores, 2304 MHz
HP Notebook (HP) 12176 MB RAM
Intel(R) HD Graphics 520, 6088 MB VRAM, 2022-02-03, 30.0.101.134
Commit: 4ed04269815a2483771fcce527232b84e4ffcf85
Branch: master JobID: 9037
_______________________________________________________________________________________

Initialize Game...
Initialized default settings (628 ms)
Initialized input (12 ms)
Initialized assets (229 ms)
Initialized materials (19 ms)
Initialize FMOD...

(0) Speaker/Headpho, STEREO, 2, 48000 Hz
_______________________________________________________________________________________
FMOD: Set output type AUTODETECT
FMOD: Set 64 channels (1024 virtual channels)
FMOD: Speaker mode DEFAULT (48000 Hz)
FMOD: Stream buffer size set to 32768b
FMOD: Initialize studio
Initialize recording devices...

Recording devices: 2 / 2
(0) Microphone (Realtek High Definition Audio), STEREO, 2, 48000 Hz, Connected *
(1) Speaker/Headphone (Realtek High Definition Audio..., STEREO, 2, 48000 Hz, Connected
_______________________________________________________________________________________
Selected recording device: Microphone (Realtek High Definition Audio) (0)
Load FMOD banks...
Found 7 banks...
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (110799392 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (68458 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213927616 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (19381088 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (129126240 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (18621792 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3501824 b)
Load FMOD buses...
Initialized sound manager (1849 ms)
Initialized 1310 sounds
Initialized sounds (52 ms)
Initialized 66 music tracks
Initialized music (4 ms)
Steam: 0 files in cloud
Loaded 1 Steam friends!
SteamID: 76561198891119166 (930853438)
Name: reneekatie.tittle8 (Online)
Initialized platform SDK (164 ms)
Initialized statistics (15 ms)
Initialized achievements (3 ms)
STEAM SET RICH PRESENCE: Status -> Rising World - New Version
STEAM SET RICH PRESENCE: Type -> rw
Init language English (en)
Load language file (en): C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\en.json
Initialized locale en (10 ms)
Initialized UI (481 ms)
Updating material settings...
Load construction texture arrays (1024, 512)...
Material settings updated in 11 ms
d3d11: failed to create 2DArray texture id=852 s=1024x1024x210 mips=11 d3dfmt=72 [887a0005]
d3d11: failed to create 2DArray texture view id=852 [80070057]
d3d11: failed to create staging 2D texture w=1 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=1 h=32 d3dfmt=10 [887a0005]
red51  [producent] 14 lipca 2022 o 15:45 
Thanks for the full log :) The error indeed happens when the game tries to load the textures (in fact the underlying graphics API - in this case DirectX 11 - fails to create the texture in graphics memory).

You could try to reduce the texture quality by changing the texture quality setting in the config file (as described above). If that doesn't help, you could maybe post a new log (to find out if it's the same error)?
Here's the log after I made the change.

Initialize engine version: 2022.1.5f1 (feea5ec8f162)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
Vendor: Intel
VRAM: 6088 MB
Driver: 30.0.101.1340
<RI> Initializing input.

New input system (experimental) initialized
<RI> Initialized touch support.

UnloadTime: 1.146600 ms
[INITIALIZE [4.4]]
Version 0.4.8 (5) 2022-07-14 20:05
Detected Resolutions: 11
Detected Monitors: 1
Set resolution to 1280x720 @ 0 (1)
Create debug console...
[C++] Initialize Main.cpp
Windows 10 (10.0.19044) 64bit (Desktop) Direct3D 11.0 [level 11.1]
Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz, 4 Cores, 2304 MHz
HP Notebook (HP) 12176 MB RAM
Intel(R) HD Graphics 520, 6088 MB VRAM, 2022-02-03, 30.0.101.134
Commit: 4ed04269815a2483771fcce527232b84e4ffcf85
Branch: master JobID: 9037
_______________________________________________________________________________________

Initialize Game...
Initialized default settings (498 ms)
Initialized input (15 ms)
Initialized assets (159 ms)
Initialized materials (511 ms)
Initialize FMOD...

(0) Speaker/Headpho, STEREO, 2, 48000 Hz
_______________________________________________________________________________________
FMOD: Set output type AUTODETECT
FMOD: Set 64 channels (1024 virtual channels)
FMOD: Speaker mode DEFAULT (48000 Hz)
FMOD: Stream buffer size set to 32768b
FMOD: Initialize studio
Initialize recording devices...

Recording devices: 2 / 2
(0) Microphone (Realtek High Definition Audio), STEREO, 2, 48000 Hz, Connected *
(1) Speaker/Headphone (Realtek High Definition Audio..., STEREO, 2, 48000 Hz, Connected
_______________________________________________________________________________________
Selected recording device: Microphone (Realtek High Definition Audio) (0)
Load FMOD banks...
Found 7 banks...
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (110799392 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (68458 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213927616 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (19381088 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (129126240 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (18621792 b)
Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3501824 b)
Load FMOD buses...
Initialized sound manager (1658 ms)
Initialized 1310 sounds
Initialized sounds (55 ms)
Initialized 66 music tracks
Initialized music (2 ms)
Steam: 0 files in cloud
Loaded 1 Steam friends!
SteamID: 76561198891119166 (930853438)
Name: reneekatie.tittle8 (Online)
Initialized platform SDK (211 ms)
Initialized statistics (12 ms)
Initialized achievements (3 ms)
STEAM SET RICH PRESENCE: Status -> Rising World - New Version
STEAM SET RICH PRESENCE: Type -> rw
Init language English (en)
Load language file (en): C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\en.json
Initialized locale en (8 ms)
Initialized UI (304 ms)
Updating material settings...
Load construction texture arrays (512, 256)...
Material settings updated in 18 ms
d3d11: failed to create 2DArray texture id=852 s=512x512x210 mips=10 d3dfmt=72 [887a0005]
d3d11: failed to create 2DArray texture view id=852 [80070057]
d3d11: failed to create staging 2D texture w=1 h=32 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=1 h=32 d3dfmt=10 [887a0005]
red51  [producent] 15 lipca 2022 o 11:53 
Thanks for the new log! It's unfortunately the same issue, so it looks like the graphics adapter can't handle texture arrays under DirectX 11 =/ This is probably a bug in the graphics driver (unfortunately the driver quality of the Intel HD adapters is quite bad)...

You could try to download and install the latest driver from the Intel homepage: https://downloadmirror.intel.com/732078/igfx_win_101.1994.exe

If that doesn't help, you could try to use Vulkan instead of DirectX (although Vulkan support is usually worse compared to DX11, but maybe it's worth a try). To do that, rightclick on Rising World in your Steam lib -> Properties -> General -> enter "-force-vulkan" in the launch options field (without quot. marks), then close the dialog and try to run the game again. If that doesn't work, I'd recommend to remove that launch option again btw.
Ricebug 19 lipca 2022 o 6:01 
Unless you have a laptop specifically built for gaming, you can forget about playing most resource hog games. Especially those running Intel processors.
reneekatie.tittle8 16 sierpnia 2022 o 13:33 
Sorry I haven't responded in a while, i get frustrated and need to step away. Is there a code I need to have access to the new version? When I go into the go to the new version is mentions something about a code.
red51  [producent] 16 sierpnia 2022 o 14:26 
Początkowo opublikowane przez reneekatie.tittle8:
Sorry I haven't responded in a while, i get frustrated and need to step away. Is there a code I need to have access to the new version? When I go into the go to the new version is mentions something about a code.
What code do you mean exactly? Do you refer to the "Betas" tab in Steam (when rightclicking on Rising World in your library -> Properties)? In that case there is no code required to enable the new version, just select "unity - New Version Preview" from the drop down menu and close the window ;)

This topic contains more information about how to enable and launch the new version: https://steamcommunity.com/app/324080/discussions/0/3056237435828630015/

But if you still have the integrated Intel HD graphics adapter, I'm afraid you will probably run into the same issues as before =/
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