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I actually double-checked the crafting menu to see if buckets were in there and I'd just missed them somehow. It made me realize how strange their absence is. They used to be part of the game; now they aren't; but in a future update they will be again? Why weren't they just carried over along with all the other stuff that survived the last major update?
Will you be able to take that water and fill a bucket with it?
He's rebuilding the full game into Unity, yes there is still missing stuff like banisters, buckets, light fixtures and other stuff but considering all the work he's doing and what he's added they are small things atm. Likely they'll be added back in in good time.
However, when it comes to the bucket specifically, we also want to rework the mechanic to collect and place water in the world (which was the main purpose of buckets in the Java version). Honestly that didn't work very well in the Java version, so we don't want to use the same, clunky mechanic in the new version again...
Alternatively we could add the buckets without the ability to place water in the world (so you could only place water in barrels and other containers, but not directly in the world), we're thinking about that...
Yes, once buckets are in the game, you will be able to fill barrels with buckets and also to take water from barrels ;)
Personally I say take your time and get the mechanic for placing water in the world working the way you want to before adding buckets, etc. back in. There's enough foods, fresh water, etc. in the game right now that water buckets aren't an immediate need and no point in doing it half way to just have to go back and finish it later. Not to mention that's a mechanic that will tie into a lot of other ones down the line so best to get it working right.
1. Collect water (or other fluids) and put it into containers, i.e barrels, troughs etc. This is probably the more important aspect and relevant for survival
2. Collect water and place it somewhere in the world, similar to how it worked in the Java version. This is mainly relevant for building (if you don't want to use the creative mode tools), e.g. when trying to build a swimming pool, creating a pond etc.
The latter is the problematic one, since this didn't work well in the Java version (actually the first wasn't even possible in the Java version, since it didn't have any water containers).
If we want buckets to be able to be used for watering plants (in addition to the watering can), we may have to forget point 2 altogether - then spilling the bucket on the ground would have no real effect (except that the ground gets temporarily wet).
Maybe this is even the cleaner solution? In this case, we just have to find a different way to create swimming pools etc in survival mode...
I would definitely want the ability to create structures that hold water, like fountains. I'm sure others would too. If the intent is for the bucket to 'pour out' like a natural bucket and actually lower its content as it pours into another structure, like a barrel or fountain, taking into account volume as it raises its content... that'd be cool. Might be overkill though and I would be content with just seeing the effects afterwards of the transferred water, maybe an animation to go with it.