Rising World

Rising World

Console Commands
This is an English Translation of http://steamcommunity.com/sharedfiles/filedetails/?id=499216818
All Credit goes to the origonal author Galveston01

there are also many more commands to be found on the rising world forums here [forum.rising-world.net]



Game Mode
setgametype [1/0]
0-> Survival
1-> Creative

Resets your current inventory to the new standard Spawninventar
setinventory

Kicks a player (reason is optional)
kick [PLAYER] [BASIC]
make other players to Admin
MakeAdmin [PLAYER]
other players withdraw admin rights
revokeadmin [PLAYER]

Player-Info Query
getplayerinfo [PLAYER] [ip | info | dbid]
ip> IP address
info-> general information (position, life, hunger, sleep ?, ...)
dbid-> ID in the database

Query Server information
getServerInfo [Memory | World Status | System Time | gc | chunkhash]
Memory> Information about Memory
worldstatus-> Discover the world
systemtime-> Date and Time
GC> waste collection call (ka what it is good)
chunkhash-> Chunkhash the client and the server (also ka what dat is good)

Changes the current game time
death [0-23]
or
settime [0-23] [0-60]

Wireframe
Wireframe mode switched on / off, etc. helpful to sometimes to see Caves
Commit suicide
kill
represents the object-debug mode on / off (useful if objects can not be removed)
fixconstructionrange

View fps
fps or showFPS
Help (works but not IGW)
help or h
exit game
quit or q or exit
Teleport
Teleport to spawn
goto #spawn
teleport to player
goto [PLAYER]
World origin teleport (point 0; 0; 0)
goto #origin
teleport to a certain point
goto [x] [z] or goto [x] [y] [z]
teleport to Mark-Position
goto #mark
Player1 teleport to Player2
Teleport [player1] [player2]

Change spawn position to current position
setspawn
Define Mark position
SAVEPOS or setmark Odermark
Optimize positioning
Changes the angle when rotating
setconstructionrotation [low | default | high | Very High | x]
or
setr [low | default | high | Very High | x]
Low -> 45 °
default -> 15 °
High -> 5 °
Very High -> 1 °
x -> [x] °

Changes the accuracy in manual position with Ctrl
setconstructionposition [low | default | high | Very High | x]
or
SETP [low | default | high | Very High | x]
Low -> 20 percision
default -> 10
High -> 5
Very High -> 1
x -> [x]
400 ≙ 1 block length
Can spawn Animals
Goat: goat spawnnpc
Pig: pig spawnnpc
Cow: cow spawnnpc
Sheep: Sheep spawnnpc
Bear: Bear spawnnpc
Moose: Moose spawnnpc
Rabbit: Rabbit spawnnpc
Fuchs: spawnnpc fox
general syntax
item [NAME] [NUMBER] [VARIATION]
or
Object [NAME] [VARIATION]

Name: Name of the item / object in English
Count: Number (1 to 127)
VARIATION: If in specifying an ID, which determines the material or the exact type

Ex. 1: item 20 block 76 -> create 20 blocks of the material 76

Ex. 2: Object radiator 1 -> creates a long radiator
Ex. 3: Object radiator 0 -> created a short radiator
of the Block Bank
Block: item block [NUMBER] [ID]
Semiblock: item helped block [NUMBER] [ID]
Cylinder: cylinder item [NUMBER] [ID]
Semicylinder: item halfcylinder [NUMBER] [ID]
Ramp: Ramp item [NUMBER] [ID]
Arc: Arc item [NUMBER] [ID]
Level Type 1: item stair1 [NUMBER] [ID]
Stage Type 2: item stair2 [NUMBER] [ID]
Level Type 3: item stair3 [NUMBER] [ID]
Pyramid: pyramid item [NUMBER] [ID]
Ramp Area: item rampcorner [NUMBER] [ID]
Half Ramp Area: item rampcornerhalf [NUMBER] [ID]
Internal ramp corner: item rampcornerinner [NUMBER] [ID]
Stair corner: item stair1corner [NUMBER] [ID]
Internal stairs corner: item stair1cornerinner [NUMBER] [ID]
Components
Wooden slat: Wood plank item [NUMBER] [ID]
Wooden posts: Item wood beam [NUMBER] [ID]
Window Type A: item window1 [NUMBER] [ID]
Window Type B: item window2 [NUMBER] [ID]
Window Type C: item window3 [NUMBER] [ID]
Window Type D: item Window4 [NUMBER] [ID]
Glass type 1 (normal): item GlassPane [NUMBER] 0
Glass type 2 (striped): item GlassPane [NUMBER] 1
Glass type 3 (wavy): item GlassPane [NUMBER] 2
[not published] wooden triangle: item woodplanktriangle [NUMBER] [ID]
Barriers
Barrier: Object roadblock1
Barrier: Object barrier1
Traffic cones: Object cone1
Leitpfoste: Object delineator
Ingot
Iron Bar: item ironingot [NUMBER]
Copper Bars: item copperingot [NUMBER]
Alluminiumbarren: item aluminum ingot [NUMBER]
Silver Bullion: item silveringot [NUMBER]
Bullion: item goldingot [NUMBER]
Tungsten bars: item tungsteningot [NUMBER]
Cobalt Ingot: item cobaltingot [NUMBER]
Mithril: item mithrilingot [NUMBER]
Orichlacumbarren: item orichalcumingot [NUMBER]
Javaniumbarren: item javaniumingot [NUMBER]
Building Materials
Stone: item ore [NUMBER] 3
Wood: item lumber [NUMBER]
Stock: Item stick [NUMBER]
Wool: Wool item [NUMBER]
Fabric: Item cloth [NUMBER]
Log homes
normal tree trunk: item treelog [NUMBER]
Spruce tree trunk: item treelogspruce [NUMBER]
Birch tree trunk: item treelogbirch [NUMBER]
Willow tree trunk: item treelogwillow [NUMBER]
Maple tree trunk: item treelogmaple [NUMBER]
Apple Tree trunk: item treelogapple [NUMBER]
Lemon Tree trunk: item treeloglemon [NUMBER]
Lighting
Fa lid: item Torch [NUMBER]
Flashlight: item flashlight [NUMBER]
Flashlight: item stick light [NUMBER]

Fa ckelhalterung: Item torch mount [NUMBER]
Fa ckelhalterung (wall): item Torch Wall mount [NUMBER]
Fa ckelhalterung (wood): Item Torchwood mount [NUMBER]
Gartenfa lid: item bambootorch [NUMBER]
Jack O'Lantern: item jackolantern [NUMBER]
Great Fa lid (metal): Object bigmetaltorch1
[not published] big Vasenfa lid: Object vasetorch1
[not published] Steinfa lid containers: Object stonetorch1
[not published] Steinfa lid-high: Object stonetorch2
Lantern (ceiling) -viereckig, fire: Object lantern1t
Lantern (ceiling) -viereckig, Lamp: Object lantern1g
Lantern (ceiling) -Around, fire: Object lantern2t
Lantern (ceiling) -Around, Lamp: Object lantern2g

Lamp (red): Object lamp1 [ID]
Lamp (White) -Ceiling: Object lamp2
Lamp (White) -stehend: Object LAMP4 [ID]
Table Lamp: Object lamp5
Lamp (White) -Wall: Object lamp6
Floor lamp: Object lamp7
simple lamp: Object lamp8
Lamp (White) -Leuchtstoffröhre: Object lamp9
Ceiling Lamp: Object lamp10
Ceiling lamp Slim: Object lamp11
Desk lamp: Object lamp12 [ID]
Table Lamp-modern: Object lamp13
Chandelier: Object chandelier1 [ID]

Sorry, ♥♥♥♥ el is recognized as an insult so I have to write Fa lid
Flowers
Purple Flower: item flower1 [NUMBER]
white flower: flower2 item [NUMBER]
Orange Flower: item flower3 [NUMBER]
blue flower: item flower4 [NUMBER]
yellow flower: item flower5 [NUMBER]
red flower: item Flower6 [NUMBER]
Floor Materials / Ores
Stone: item ore [NUMBER] 0 / item ore [NUMBER] 3 / item ore [NUMBER] 17
Earth: item ore [NUMBER] 1
Grass: item ore [NUMBER] 2
Gravel: item ore [NUMBER] 4
Stein (but different look): item ore [NUMBER] 5
Unknown Ore 6 (dark brown); Farmland: item ore [NUMBER] 6
Mud: item ore [NUMBER] 7
Snow: item ore [NUMBER] 8
Sand: item ore [NUMBER] 9
dry earth: item ore [NUMBER] 10
Sandstone: item ore [NUMBER] 11
Sound: item ore [NUMBER] 12
Unknown Ore 13 (dam): item ore [NUMBER] 13
Unknown Ore 14 (gray): item ore [NUMBER] 14
Coal: item ore [NUMBER] 15
Höllenstein: item ore [NUMBER] 16

Iron ore: ore item [NUMBER] -101
Copper: item ore [NUMBER] -102
Alluminiumerz: item ore [NUMBER] -103
Silver ore: ore item [NUMBER] -104
Ore: item ore [NUMBER] -105
Tungsten ore: ore item [NUMBER] -106
Cobalt: item ore [NUMBER] -107
Decoration
Gift: object gift [ID]
Market Stall Object market condition [ID]
Ceiling Fan: Object ceilingfan [ID]
Dustbin: Object trashcan2 [ID]
Trash: Object trashcan1 [ID]
The wooden cross, which is when someone dies: Object grave1
Stone Statue: Object statue1
Throne (wood): Object throne1 [ID]
Throne (rock): Object throne2 [ID]
Railing & Grid
Railings (straight): Object banister1 [ID]
Handrail (straight): Object banister2 [ID]
Railings (oblique): Object banister1b [ID]
Handrail (oblique): Object banister2b [ID]
Railing 2x2 (metal): Object graterail2x2 [ID]
2x4 grid (metal): Object grate2x4 [ID]
2x2 grid (metal): Object grate2x2 [ID]
2x1 grid (metal): Object grate2x1 [ID]
1x1 grid (metal): Object grate1x1 [ID]
Grid 2x2 wood: Object woodgrate2x2 [ID]
[not published] grid 2x2 wood (broken): Object woodgrateb2x2 [ID]
Ventilation cover 1x1: Object vent1x1
[not published] broken vent cover 1x1: Object ventb1x1
Ventilation cover 2x1: Object vent2x1
[not published] broken vent cover 2x1: Object ventb2x1
Grills & fireplaces
Hearth: Object fireplace
Grill: Object fireplace grill
[not published] Grill pan: Object fireplacecookingpot
Grill: Object grill
Smoker: Object smokergrill [ID]
Aid
Clock: Clock item [QUANTITY] - use with O
Compass: compass item [QUANTITY] - use with K
[not published] night vision device: item NVG [NUMBER] - use with N
Crates
old chest: Old chest: Object chestold1 [ID]
Holztruhe: Object chestmodern1 [ID]
Metal Chest: Object chestmetal1 [ID]
Barrel: Object barrelwood1 [ID]
Components
Pickaxe head: item pickaxehead [AHZAHL]
Ax head: item Axehead [AHZAHL]
Sickle sheet: item sickleblade [AHZAHL]
Sensenblatt: item scytheblade [AHZAHL]
Harke head: item rakehead [AHZAHL]
Hack sheet: item hoehead [NUMBER]
Sledgehammer head: item sledgehammer head [AHZAHL]
Sword blade: Item sword blade [NUMBER]
Battle Axe Blade: item battleaxeblade [AHZAHL]
Morgenstern head: item Morningstar head [NUMBER]
Kitchen
Kitchenette A: Object counter1
Kitchenette B: Object COUNTER2
Kitchenette C: Object Counter3
Kitchenette (corner): Object counter Corner
Kitchenette (sink): Object countersink
Kitchenette (half): Object helped counter
Kitchenette (third): Object counter third
[not published] kitchenette (open): Object counter open
[not published] kitchenette (table): Object counter table
Ladders
Head (wood): Object ladder1 [ID]
Head (old): Object ladder3 [ID]
Conductor (metal): Object ladder4 [ID]
Furniture
Table 1 Type: Object Table [ID]
Table Type 2 (wider and shorter than type 1): object table2 [ID]
Chair: Chair Object [ID]
Shelf type 1 (with rear wall): Object shelf [ID]
Shelf type 2 (without rear wall): Object shelf2 [ID]
improvised shelf: Object shelf3
Piano: object piano [ID]
Chair: Object armchair [ID]
Couch: Object couch [ID]
Vase: object vase
round table: Object Roundtable [ID]
Side table: object sidetable [ID]
Garden chair: Object garde chair [ID]
Garden table: Object garde table [ID]
Garden table (short): Object garde table small [ID]
Desk: Object desk [ID]
Coffee table A: Object smalltable1 [ID]
Coffee table B: Object smalltable2 [ID]
Coffee table C: Object smalltable3 [ID]
Small table D: Object smalltable4 [ID]
Office chair: object office chair [ID]
Bank: Object bench1 [ID]
Gardine 2x2: Object curtain2x2 [ID]
Blinds 2x2: Object windowblind2x2 [ID]
Bed: Bed object [ID]
old bed: Object bedold [ID]
Bed (metal): Object bedmetal
Bunk bed (metal): Object bedmetaldouble
Food
raw cooked / gegrilt burnt
Bacon: item baconraw [NUMBER] item bacon cooked [NUMBER] item baconburned [NUMBER]
Steak: item beefsteakraw [NUMBER] item beefsteakcooked [NUMBER] item beefsteakburned [NUMBER]
Ribs: item ribsraw [NUMBER] item ribscooked [NUMBER] item ribsburned [NUMBER]
Watermelon: watermelon item [NUMBER]
Watermelon parts: item watermelonpiece [NUMBER]
Apple: Apple item [NUMBER]
Lemon: Lemon item [NUMBER]
Pumpkin: pumpkin item [NUMBER]
Tomatoes: Tomato item [NUMBER]
Carrots: carrot item [NUMBER]
Salad: salad item [NUMBER]
Brokolie: item broccoli [NUMBER]
Strawberries: item strawberry [NUMBER]
Potato: Potato item [NUMBER]
Metal plates and rods
Iron plate: item Iron plate [NUMBER]
Iron rod: Item ironrod [NUMBER]
Copper plate: item copperplate [NUMBER]
Copper rod: Item copperrod [NUMBER]
Alluminiumplatte: item aluminum plate [NUMBER]
Alluminiumstab: item aluminiumrod [NUMBER]
Silver plate: item silverplate [NUMBER]
Silver rod: Item silverrod [NUMBER]
Gold plate: item goldplate [NUMBER]
Gold Bar: item goldrod [NUMBER]
Tungsten plate: item tungstenplate [NUMBER]
Tungsten rod: Item tungstenrod [NUMBER]
Sanitary
Toilet: Object toilet1
Toilet roll holder: Object toiletpaper1
Washbasin: Object lavatory1 [ID]
Bad heating: Object radiatorbathroom
Heating: radiator object [ID]
Saplings
Carrots Seedling: item saplingcarrot [NUMBER]
Tomato Seedling: item saplingtomato [NUMBER]
Strawberries Seedling: item saplingstrawberry [NUMBER]
Potato Seedling: item saplingpotato [NUMBER]
Salad Seedling: item saplingsalad [NUMBER]
Brokoliesetzling: item saplingbroccoli [NUMBER]

Spruce Seedling: item saplingspruce [NUMBER]
Birch Seedling: item saplingbirch [NUMBER]
Weiden Seedling: item saplingwillow [NUMBER]
Maple Seedling: item saplingmaple [NUMBER]
Apple Tree Seedling: item saplingapple [NUMBER]
Lemon Tree Seedling: item saplinglemon [NUMBER]
Doors
Single Door (Wood): Object door1 [ID]
Screen Door (metal): Object Door2 [ID]
broken screen door (metal): Object door2b [ID]
Miscellaneous
Poster: item poster [NUMBER]
Blueprint: item blueprint [NUMBER]
Lightbulb: item lightbulb [NUMBER]
Fluorescent: item fluorescentlamp [NUMBER]
Workbenches
Workbench: Object Workbench [ID]
new workbench: Object workbench2 [ID]
Sägebank: Object sawmill [ID]
Block Bank: object block bench [ID]
Anvil: Anvil Object [ID]
Furnace: Furnace Object [ID]
Tools and weapons
Pickaxe: item pickaxe [NUMBER]
Axe: Axe item [NUMBER]
Sickle: Sickle item [NUMBER]
Sense: item scythe [NUMBER]
Harke: item rake [NUMBER]
Sledgehammer: item Sledgehammer [NUMBER]
Hacke: item hoe [NUMBER]
[not published] shovel: shovel item [NUMBER]

Sword: Sword Item iron [NUMBER]
Battleaxe: Battleaxe item [NUMBER]
[not published] hunting knife: hunting knife item [NUMBER]
Rolling pin: item Rolling Pin [NUMBER]
Morgenstern: item Morningstar [NUMBER]
Tents
Tent in pocket: item tentbag [NUMBER] [ID]
Shelter (tent of branches and leaves): item shelter [NUMBER]
destroyed the hideout: Object shelter1b
[not enabled]
These items / objects are not yet officially released, so it may be that they do not operate.

Wooden triangle: item woodplanktriangle [NUMBER] [ID] - set like wood planks
large Vasenfa lid: Object vasetorch1 - as set Fa lid
Steinfa lid containers: Object stonetorch1 - set as Fa lid
Steinfa lid-high: Object stonetorch2 - as set Fa lid
Grid 2x2 wood (broken): Object woodgrateb2x2 [ID] - set as grid
broken vent cover 1x1: Object ventb1x1 - set as grid
broken vent cover 2x1: Object ventb2x1 - set as grid
Grill pan: Object fireplacecookingpot - set as grill
Night vision device: item NVG [NUMBER] - use with N
Kitchenette (open): Object counter open - set as kitchenette
Kitchenette (table) set as table - object counter table;: only wall settable
Shovel: shovel item [QUANTITY] - use as rake; smoothes soil
Hunting knife: hunting knife item [QUANTITY] - like sword used
Mallet: Mallet item [QUANTITY] - not yet operational
Map: item map [NUMBER] - not yet operational
Bengali Fa lid: item flare [NUMBER] - not yet operational
Toolbox: Item Toolbox [NUMBER] - not yet operational
TNT: Item tnt [NUMBER] - not yet operational
Pumpkin seeds: item pumpkinseed [NUMBER] - not yet operational
Watermelon seeds: item watermelonseed [NUMBER] - not yet operational
Tomahawk: item tomahawk2 [NUMBER] - not yet operational
bilateral Tomahawk: item tomahawk1 [NUMBER] - not yet operational
Last edited by Starscorcher; Oct 7, 2015 @ 6:40pm
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Showing 1-15 of 19 comments
Starscorcher Oct 7, 2015 @ 6:41pm 
google translate did most of hte work feel free to post corrections
I'm having difficulty using commands in my single player survival game. i tried typing "setgametype1" into command screen and it won't work. do i need to add "/" before it? thanks for the help.
Blaze1961 Oct 19, 2015 @ 3:47pm 
Originally posted by CenterAxis:
I'm having difficulty using commands in my single player survival game. i tried typing "setgametype1" into command screen and it won't work. do i need to add "/" before it? thanks for the help.

put a space after setgametype "setgametype 1" no quotes, no "/" needed. Make sure you are on console command mode and not chat mode.
Last edited by Blaze1961; Oct 19, 2015 @ 3:48pm
Is there a command to set time i cant be bothered to look
DAGOLINE Aug 13, 2017 @ 3:57am 
change time: tod 1 - 24
DAGOLINE Aug 13, 2017 @ 4:03am 
to spawn npc : spawnnpc animal (not animal spawnnpc ;))

thats allso not correct : item 20 block 76 -> create 20 blocks of the material 76
its item block 20 76
clumsyvampire Oct 8, 2017 @ 5:33pm 
Originally posted by CenterAxis:
I'm having difficulty using commands in my single player survival game. i tried typing "setgametype1" into command screen and it won't work. do i need to add "/" before it? thanks for the help.
it changes for me by just typing " gamemode creative " or " gamemode survival "
clumsyvampire Oct 8, 2017 @ 5:34pm 
since steam is apparently censoring the word can someone dm me wtf 'fa lid' is supposed to mean??
red51  [developer] Oct 8, 2017 @ 7:01pm 
Originally posted by clumsyvampire:
since steam is apparently censoring the word can someone dm me wtf 'fa lid' is supposed to mean??
Probably "Fa lid" was previously the German world "Fackel id" (I hope this does not get censored), which means "torch id" (this is consistent with the command "item torch [amount]") ;)
Last edited by red51; Oct 8, 2017 @ 7:01pm
Avanar Oct 8, 2017 @ 11:07pm 
Change game time is not “death“ but tod [0-23]

First thought... I can set a time to die each day?? Oo
wealthymtguardian Jan 14, 2018 @ 3:13pm 
The only thing on this list that I am able to get to work so far is the "setgamtype 1" and "setgametype 0". Nothing else appears to be in this list as it would be entered in as a console command. Would there be any way to see exactly what would one type in, like an example? No parenthesis no brackets etc, just what you would actually type in. Or maybe they have changed the console commands since this list was posted I do not know. I have seen a dozen different ways specified to give an aluminum ingot, but not one of them can be entered as written. I have tried about 42 different permutations, I could continue with the several hundred more that I have come up with but honestly it isn't worth the trouble to spend 4 to 6 hours trying every possible combination to get some aluminum.
Avanar Jan 14, 2018 @ 10:55pm 
Well, Open console and enter i.e.


gm1

tod 9


First enables creative mode, second sets the current time to 9am


I'm not sure about ingots command but you can use creative tool F5 to create a certain type of ore near you.
Then you can mine and melt it.

Or you could just use in creative mode the inventory/crafting menu to directly create the tool you desire
ccampbell7 Apr 13, 2018 @ 4:45pm 
So a friend and I are trying to do 1v1's in creative mode but the problem is that the nametags give off out postions. And idea of how to disable nametags?
Tryst49 Apr 13, 2018 @ 7:15pm 
Last edited by Tryst49; Apr 13, 2018 @ 7:16pm
red51  [developer] Apr 13, 2018 @ 11:28pm 
Originally posted by ccampbell7:
So a friend and I are trying to do 1v1's in creative mode but the problem is that the nametags give off out postions. And idea of how to disable nametags?
It's better to create a separate topic about that :) However, nametags can be disabled by using permissions. Here is a similar topic about that, which also includes some example permissions: https://forum.rising-world.net/thread/7858

Originally posted by tryst49:
Can we sticky this as per my request in
https://steamcommunity.com/app/324080/discussions/0/1694918539665286100/
Unfortunately many commands are outdated, especially most item names changed. I guess it's better we set up a new topic in the next days ;)
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Date Posted: Oct 7, 2015 @ 6:39pm
Posts: 19