Rising World

Rising World

Rayn Larr Oct 28, 2024 @ 4:10am
Magic and fantasy?
Is possible in a future? Thanks!
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Showing 1-14 of 14 comments
red51  [developer] Oct 28, 2024 @ 7:38am 
Basically yes, but we are a bit cautious about that ^^ The intention is to keep the game mostly realistic, however, it's not bad to have certain fantasy elements. In fact there are already some "fantasy" elements in the game (like skeletons, hell etc). We ran a survey a few years ago and asked the community about magic specifically, this was the result: https://www.rising-world.net/attachment/27042-14-magic-png/

While most people (45%) don't want that, there is still a considerable amount of people (28%) who would enjoy this feature (and also many players [27%] who wouldn't care) - so it's definitely important that we keep a good balance between fantasy and realism. I could imagine that some rare magical weapons or items (only obtainable from dungeons or hell, for example) would be a nice addition - although right now we don't have any plans to add things like spells etc.

Is there a specific fantasy feature you're looking for? ^^
Rayn Larr Oct 28, 2024 @ 9:51am 
Originally posted by red51:
Basically yes, but we are a bit cautious about that ^^ The intention is to keep the game mostly realistic, however, it's not bad to have certain fantasy elements. In fact there are already some "fantasy" elements in the game (like skeletons, hell etc). We ran a survey a few years ago and asked the community about magic specifically, this was the result: https://www.rising-world.net/attachment/27042-14-magic-png/

While most people (45%) don't want that, there is still a considerable amount of people (28%) who would enjoy this feature (and also many players [27%] who wouldn't care) - so it's definitely important that we keep a good balance between fantasy and realism. I could imagine that some rare magical weapons or items (only obtainable from dungeons or hell, for example) would be a nice addition - although right now we don't have any plans to add things like spells etc.

Is there a specific fantasy feature you're looking for? ^^
Thanks a lot for the reply! I had thought about the possibility of introducing enchantments through magic staffs or wands. Some special material would be needed to make them. I understand that not everyone is interested, so I think it would be fair to everyone if it were released as a paid DLC (for example). Again, thanks for your help and congratulations for your work. I love your game!
Draven Crow Oct 28, 2024 @ 10:22am 
Restricting magic to items is better, or even doing alchemy like in Minecraft but overall it would have to be done like those super well hidden magic kingdoms that are so obscure that the general populace is oblivious to their existence.
CursedXistence Oct 28, 2024 @ 2:34pm 
Here's an idea as well, have magic (and related items) be a separated game mode option. For example in the world creation options it would be: "Old World", "Modern", "Old World with Magic", "Modern With Magic", "Mixed" "Mixed With Magic".

This way server / world owners could restrict what items, etc. are being used so they could restrict it to the theme. (Speaking of which, we still need an old world equivalent model for the modern workbench so we have access to all block textures).

I also don't think it's a bad idea if it's done as a paid DLC as that is a lot of game mechanics work, etc. that goes into it.
Jon Oct 28, 2024 @ 5:44pm 
I like the differentiation of Old World & Modern.

I enjoy RW the most creating an Old World environment. Adding Magic would not be a bad idea in such a world since Magic is, more often than not, simply natural forces misunderstood. When cooking [eventually] begins to be added, it would not be much more to add various potions to the mix.

For fantasy, we have skeletons and large spiders - though I prefer not to use them. I would not mind finding a rare unicorn though, or even a flying horse ... or mining for the equally rare & mysterious mythril [something I miss from the Java Version].

Old World & Modern still needs to be better separated. Ex: I don't use batteries or electric lights, so why do I see them and the various accompanying tools in the Workbench inventory? I usually just don't pay attention to them ... Though, they are still available if I choose to use them.

The Old World concept of RW stills needs to be much strengthened and ought to be a game unto itself. A player may choose to stay in the Old World with all it's wonder, magic & mystery or move forward quickly to the Modern World with all its ingenuity.

But, alas, these discussions have been going on for years ...
Draven Crow Oct 28, 2024 @ 6:32pm 
Or even move ahead with technology, robotics and what not but yeah it is a discussion that's been raging for nearly 10 years now and many are polarized on what should be a normal part of this game and not so DLC is a fair approach while this game should remain within the current world.
LoneRanger Oct 28, 2024 @ 7:07pm 
Originally posted by Jon:
....
I would not mind finding a rare unicorn though ....
....

!!! SPOILER !!!

You can already spawn a Unicorn into the Game via Console, it is a Horse Variant.
Last edited by LoneRanger; Oct 28, 2024 @ 7:08pm
Jon Oct 29, 2024 @ 1:34pm 
Spoiler? No. I said find one, not spawn one.
Draven Crow Oct 29, 2024 @ 7:37pm 
Originally posted by Jon:
Spoiler? No. I said find one, not spawn one.

Too late, he already did XD
GrungeBro Oct 30, 2024 @ 1:24am 
I would not mind Alchemy due to how much it was used in Ancient times in real life so yeah that would be awesome to have but magic in aspect of say like merlin. No that would break my love for the game.
Draven Crow Oct 30, 2024 @ 1:52am 
Originally posted by GrungeBro:
I would not mind Alchemy due to how much it was used in Ancient times in real life so yeah that would be awesome to have but magic in aspect of say like merlin. No that would break my love for the game.

As put, we already have fantasy RPGs for that so yeah, A deep exploration into alchemy including the chinese aspect like acupuncture and so on would be cool.

Also if we are going with realism then we might want to consider how medieval siege weapons and swords work since tons of YouTubers demonstrated how they work in the real world, just as well with guns.
Last edited by Draven Crow; Oct 30, 2024 @ 2:01am
Jon Oct 30, 2024 @ 5:58pm 
The question was Magic & Fantasy, not war & guns.

What about elf or dwarf npc's ... maybe even a Hobbit or two. Let the players decide if they want bandits, pirates & other dangerous folk or a more gentler, fanciful version, or a mixture as they choose?

Personally, I'd rather see elves in the woods & dwarves in the mountains then bandits bent on killing me.

As for Red's poll: that needs to be understood with the discussions at the time and the people answering. I'm not sure it could still be counted as the "final word."

Meanwhile, we haven't even achieved the basics yet ...

Last edited by Jon; Oct 30, 2024 @ 6:03pm
Draven Crow Oct 31, 2024 @ 10:29am 
Again Jon, this is Red51's decision. Adding and subtracting by polls doesn't make for a healthy game. In DLC we can go all out with the realm of magic and swords.

To this day the idea is still polarized as the whole gaming industry seems to be now.
Last edited by Draven Crow; Oct 31, 2024 @ 10:31am
Jon Oct 31, 2024 @ 1:12pm 
I don't see the gaming world as polarized. Some go one way, others another, and both are successful. But you are right, Rising World is Red's game.
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Date Posted: Oct 28, 2024 @ 4:10am
Posts: 14