Rising World

Rising World

Insanely Memory Hungry Flowers (game crash warning)
Sadly I can't add a photo but the many colored flowers especially in huge quantities seems to guzzle memory and cause the game even on high ended machines to crash every time I work around or attempt to removed them. Any solution to this issue or do I wait till next update before its optimized?

I tried to knock even a single flower out with my pickaxe and the game instantly froze and crashed.
Last edited by Draven Crow; Aug 9, 2024 @ 1:05am
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Showing 1-15 of 28 comments
red51  [developer] Aug 9, 2024 @ 1:50am 
Dense vegetation (especially when using larger view distances) indeed has an impact on performance, but the game isn't supposed to crash in these situations - this indicates that there is another issue oO

If you run into a crash, please do this: restart the game right after the crash (to the main menu), then open the console (key ~ or `) and type "report" (without quot. marks). Add some small information about what happened (e.g "game crashed after removing flowers" etc) and send the report - this will automatically include the previous log file (which hopefully contains more information about the crash) ;)
Last edited by red51; Aug 9, 2024 @ 1:50am
Draven Crow Aug 9, 2024 @ 2:41am 
Aye, insane I should run into an issue my ROG strix machine should be able to handle otherwise.
CGT-CREATIVE Aug 9, 2024 @ 3:26am 
Flowers have a different distance than grass, grass has a smaller viewing distance than flowers. and if I look at one area where there are too many flowers and they have a greater viewing distance, my FPS will decrease.

Video: https://youtu.be/ItP_ESuR_8Q?si=KnRlY77ZTOQT9cJt
MustangMR Aug 9, 2024 @ 3:44am 
Vegetation and flowers have been in for a long time. Did something happen to start your issues, Draven? You've been playing for years. Seems this should have crept up on you a long time ago. Might be something is failing in your system, or maybe Windows issued a bad driver in a recent update.
Draven Crow Aug 9, 2024 @ 3:47am 
All I know is, I get anywhere close to that flower patch I think my processor flips out whereas every other area is fine, for some unexplainable reason at least to me, that specific spot is a CTD zone.

Update: A pain but apparently decreasing block draw distance by a lot made it feasible to remove the flowers, apparently the higher the flower count the more strain on the processor so long as you have a ton of area being processed at the same time on higher graphics settings. ROG apparently doesn't handle this well.
Last edited by Draven Crow; Aug 9, 2024 @ 4:00am
red51  [developer] Aug 9, 2024 @ 4:18am 
Thanks for the report! Unfortunately the log file doesn't contain any information about why it crashed (so it's definitely a hard crash) =/
Is it a naturally generated meadow, or did you place the flowers there manually? Do you mind posting a screenshot of the flower meadow which caused the issues? Alternatively you could also send a report - move to the flower meadow first (so that the flowers in question are visible), then send the report ;)

One thing that could potentially cause issues could be the gravity setting... maybe you could try to turn that off and see if this makes any difference. To do that, go to the game settings -> misc -> scroll down and turn off "Enable Gravity for Objects" and "Enable Gravity for Plants" (i.e set both to "off"). Does it still crash?

Originally posted by Draven Crow:
Aye, insane I should run into an issue my ROG strix machine should be able to handle otherwise.
Only in few cases crashes are actually related to the overall performance of the system. In most cases a crash is either caused by a bug in the game, or a driver issue (or any other native issue) - and this can happen even on high-end rigs of course.

Originally posted by Draven Crow:
All I know is, I get anywhere close to that flower patch I think my processor flips out whereas every other area is fine, for some unexplainable reason at least to me, that specific spot is a CTD zone.
The game doesn't have different LODs for the flower patches (because they're already quite low poly), so performance shouldn't be much different if you get closer to the plant (at least when it comes to the rendering performance).
Is the performance already getting worse if you get there, or only if you interact with them in any way (e.g remove them)?
CGT-CREATIVE Aug 9, 2024 @ 9:19am 
Originally posted by CGT-CREATIVE:
Flowers have a different distance than grass, grass has a smaller viewing distance than flowers. and if I look at one area where there are too many flowers and they have a greater viewing distance, my FPS will decrease.

Video: https://youtu.be/ItP_ESuR_8Q?si=KnRlY77ZTOQT9cJt
Flowers drop FPS (add distance option like grass) like a field of flowers
Draven Crow Aug 9, 2024 @ 11:36am 
Originally posted by red51:
Is the performance already getting worse if you get there, or only if you interact with them in any way (e.g remove them)?

I basically lowered the block draw distance practically to 1 Red51 and managed to resolve it but having it up to like 40 for some reason causes the processor drama if I attempted to remove it, even a smaller flower patch causes lag or a momentary freeze on the processor so... Maybe a new a stronger processor? Anyhow, I resolved it through painstaking lower of block draw distance in the settings. Strange, but it is what it is apparently. In any case it'll be something to look into, for the meantime I think I'll study it.
CursedXistence Aug 9, 2024 @ 1:34pm 
Originally posted by Draven Crow:
Originally posted by red51:
Is the performance already getting worse if you get there, or only if you interact with them in any way (e.g remove them)?

I basically lowered the block draw distance practically to 1 Red51 and managed to resolve it but having it up to like 40 for some reason causes the processor drama if I attempted to remove it, even a smaller flower patch causes lag or a momentary freeze on the processor so... Maybe a new a stronger processor? Anyhow, I resolved it through painstaking lower of block draw distance in the settings. Strange, but it is what it is apparently. In any case it'll be something to look into, for the meantime I think I'll study it.

what the hell kind of potato are you trying to run it on that a flower is kicking your ass? lol :P
MustangMR Aug 9, 2024 @ 3:30pm 
Originally posted by CursedXistence:
Originally posted by Draven Crow:

I basically lowered the block draw distance practically to 1 Red51 and managed to resolve it but having it up to like 40 for some reason causes the processor drama if I attempted to remove it, even a smaller flower patch causes lag or a momentary freeze on the processor so... Maybe a new a stronger processor? Anyhow, I resolved it through painstaking lower of block draw distance in the settings. Strange, but it is what it is apparently. In any case it'll be something to look into, for the meantime I think I'll study it.

what the hell kind of potato are you trying to run it on that a flower is kicking your ass? lol :P
I have to say at some point you have to take responsibility for your system and accept that you're not going to be able to run newer 3D graphic based games very well, but I understand that's not always financially feasible. Video cards are half the cost of a decent system these days.

I run a modest system by all standards. Simple i5-12000 w/a RTX3070. I ran around looking for a nice big flower bed. Didn't see the slightest drop in FPS, though I think there was some issues with the frame lock in RW that I have enabled. It didn't want to undo itself, but I held 60 - 72 FPS (the sync rates of my monitor) without any issues.
Draven Crow Aug 9, 2024 @ 4:58pm 
Well my system will be able to only run games at mid by 2025, I've seen the patterns. Within the time-frame I get it usually it's sometimes top-of-the-line but five years later its mid and a full decade after its low standard. Such is reality :P
MustangMR Aug 10, 2024 @ 3:45am 
Just one last technical point. Kind of have to understand the difference between the RTX and GTX cards. Keeping it simple, GTX is the older technology built for older game engine capabilities and was mainly about processing polygons. With the RTX architecture, ray tracing became the norm and things like realtime shadows, volumetric clouds, particle effects started becoming the norm. DLSS technology is also RTX exclusive. GTX just can't handle that kind of stuff; it wasn't designed for it. So if you're running a GTX card, you'll need to turn those effects down and look to upgrade some day. If you watch for them, you can probably find some decent deals on lower end RTX cards.

Of course, you'll need a system to support them too, but you can incrementally do that; buy the card, then upgrade the system later. Won't be the best way to do it, but can be done.
Last edited by MustangMR; Aug 10, 2024 @ 3:47am
Draven Crow Aug 10, 2024 @ 4:03am 
I don't think I have either one, not even sure what vid card I have but if my machine can handle Cyberpunk 2077 or name the ridiculously high graphic game then running this game in general high ended detail should be no chore. As said I'll look into the oddity and try to understand what the issue is. I had to resolve games crashing after modding a lot so this should be worth a coffee process.
MustangMR Aug 10, 2024 @ 5:35am 
If you have an AMD video card, they use a different name for the same technology, but I'm not sure that those are called. AMD can be a little more finicky, at least they used to be, but been years since I messed with any of those cards.
Draven Crow Aug 10, 2024 @ 1:13pm 
Thanks for the RTX advise, I'll keep it in mind. I'm in the process of getting a 4TB SSD hard drive which is required for games after 2015 apparently since nowadays games no longer tolerate HDD, I have an SSD on my ROG Strix but its only 500 GB which was a big deal in the 00's but now its barely noteworthy since we got open world games. Anyways, RTX from here and yeah AMD can be jittery at times but after happening it smooths out.
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Date Posted: Aug 9, 2024 @ 1:01am
Posts: 28